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Electorcountdonut

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  1. How is Homeland/Occupation/Cult skills calculated? I was bored today and decided to look further in the core rulebook and got curious since I saw some of the homelands/occupations/cults had more skills combined(Like 20%+15%+10% is 45). So is there a specific way of calculating skills for Homelands, occupations or cults? These were some of the differences I have found. Ignoring Customs and speaking their own language, this is the homeland skills combined: Sartar has 75 in Cultural Skills and 90 in Cultural Weapons. Total: 165 Esrolia has 90 in Cultural Skills and 95 in Cultural Weapons.Total: 185 Grazelands has 95 in Cultural Skills and 75 in Cultural Weapons.Total: 170 Lunar Tarsh has 85 in Cultural Skills and 80 in Cultural Weapons.Total:165 Old Tarsh has 65 in Cultural Skills and 90 in Cultural Weapons.Total:155 Prax has the same cultural skills with 120 but has differences in Cultural Weapons. Prax Cultural Weapons: Bison Rider:55 High Llama Rider:45 Impala Rider:55 Pol-Joni:60 Sable Rider:50 I didn’t count all occupations: Entertainer: 175 Fisher: 130. Thief:175. Merchant: 170 Hunter: 140 warriors: Heavy Infantry:165 Light Infantry: 195 Heavy Cavalry: 200 Light Cavalry: 200 Ignoring the Bonus they get to other skills and Cult Lore (deity) , Worship (deity) , Meditate Argan Argar: 45 Babeester Gor: 55 Chalana Arroy: 45 Daka Fal: 45 Eiritha: 45 Engizi:45 Ernalda: 65 Humakt: 45 Issaries: 45 Lhankor Mhy: 45 Maran Gor: 60 Odayla: 45 Orlanth:55 Seven Mothers: 45 Storm Bull: 45 Waha: 45 Yelm: 50 Yelmalio: 45 Yinkin: 35
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