How is Homeland/Occupation/Cult skills calculated?
I was bored today and decided to look further in the core rulebook and got curious since I saw some of the homelands/occupations/cults had more skills combined(Like 20%+15%+10% is 45).
So is there a specific way of calculating skills for Homelands, occupations or cults?
These were some of the differences I have found.
Ignoring Customs and speaking their own language, this is the homeland skills combined:
Sartar has 75 in Cultural Skills and 90 in Cultural Weapons. Total: 165
Esrolia has 90 in Cultural Skills and 95 in Cultural Weapons.Total: 185
Grazelands has 95 in Cultural Skills and 75 in Cultural Weapons.Total: 170
Lunar Tarsh has 85 in Cultural Skills and 80 in Cultural Weapons.Total:165
Old Tarsh has 65 in Cultural Skills and 90 in Cultural Weapons.Total:155
Prax has the same cultural skills with 120 but has differences in Cultural Weapons.
Prax Cultural Weapons:
Bison Rider:55
High Llama Rider:45
Impala Rider:55
Pol-Joni:60
Sable Rider:50
I didn’t count all occupations:
Entertainer: 175
Fisher: 130.
Thief:175.
Merchant: 170
Hunter: 140
warriors:
Heavy Infantry:165
Light Infantry: 195
Heavy Cavalry: 200
Light Cavalry: 200
Ignoring the Bonus they get to other skills and Cult Lore (deity) , Worship (deity) , Meditate
Argan Argar: 45
Babeester Gor: 55
Chalana Arroy: 45
Daka Fal: 45
Eiritha: 45
Engizi:45
Ernalda: 65
Humakt: 45
Issaries: 45
Lhankor Mhy: 45
Maran Gor: 60
Odayla: 45
Orlanth:55
Seven Mothers: 45
Storm Bull: 45
Waha: 45
Yelm: 50
Yelmalio: 45
Yinkin: 35