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Alasthor

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  • RPG Biography
    New to BRP
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    Argentina
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    New to BRP. Mostly played World of Darkness, Warhammer Fantasy & Dark Heresy until now.

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  1. I like @NickMiddleton's idea of a single sorcery skill with the option to roll it for extra effects and potential mishaps. I haven't played in some time, but it sounds like a more benign version of Warhammer Fantasy 2e magic, where you always roll without any extra benefit and can eventually keep fumbling through a series of mishaps tables of increasing severity until a rift in reality opens, unleashing a demon that will consume your soul for trying to use burning hands to heat up the stew. @Ravenheart87's idea of a set of traditions also sounds great. I was thinking of maybe having a skill for each element related to the god the spellcaster worships, with the elements being Earth, Air, Nature, Death, Astral, Blood, Fire, Water (taking inspiration from the paths in Dominions 5 for PC). So a priest of Mitra could have a primary focus on Astral and maybe a secondary focus on Fire or something like that. But for now, I'll just stick with the default of no sorcery skill or the single sorcery skill option to keep it as simple as possible. Anyway, thank you very much for sharing all these useful concepts.
  2. Thanks @g33k. Yes, I think I registered on the forum shortly after watching a youtuber commenting on the back then very recent release of the new edition of BRP last year. However, at that time, I knew little about the game engine, so I only read the occasional thread where people had already posted similar questions to mine, or I looked at comparisons of whether BRP, CoC, RQ, or Mythras were more ideal for specific cases, etc. I also spent quite some time lurking on Reddit, browsing similar threads, until I finally decided to overcome analysis paralysis and try some CoC. Now this "Quick-Start Rules Plus" idea discussed here seems like the perfect fit for my campaign. Again, thank you very much!
  3. Thank you very much, @Jason D Yesterday, after reading your reply, I downloaded your Conan material, and it's already giving me many good ideas about mechanics, cultures, weapons, professions, and more for the game I'm preparing. I'm not familiar with the new Sanity system in BRP, so I'll definitely be taking a look at that soon, along with your other suggestions regarding Magic and optional Pulp rules. @Ravenheart87 and @SDLeary, I appreciate your suggestion regarding Magic World and Advanced Sorcery. Being new to BRP, I honestly didn't know either of the two manuals, not even by name. But based on what you've mentioned here and what I briefly read in a couple of reviews online, I believe both resources will be very useful to me. For now, I've downloaded the Quick-Start rules for MW and I'm reading them. Once again, thank you all for the guidance. I had my campaign project somewhat stuck because I didn't know which pieces of the vast BRP toolkit to use to recreate the theme I want without overly complicating things for myself and the players. Now I have a much clearer roadmap.
  4. Hello! Recently, I delved into the world of BRP by running an adaptation of the solo adventure "Alone Against the Flames" for Call of Cthulhu in a play-by-post 1-on-1 game on Discord. I enjoyed the simplicity of the base system and its capacity for adaptation and customization based on each storyteller's needs. So this year, I would like to set up a play-by-post game on a Spanish forum that I frequent. My idea is to create a kind of West Marches-style game set in Hyboria after Conan's death, where the characters are colonists living in a new aquilonian(reminiscent to medieval french) settlement in untamed lands. They should have opportunities for exploration and combat without the constant fear of dying with a single blow. Additionally, I would like to incorporate some elements of the crossover existing between the Cthulhu Mythos and the Hyborian world, maybe a bit further down the line when the characters delve into ancient atlantean ruins. I am aware of the existence of Pulp Cthulhu and Dark Ages, although I'm not sure which optional rules from there would best reflect a low dark fantasy setting where characters have more durability than a CoC investigator but aren't as powerful as legendary heroes like Conan. I need to find a middle ground. I have read that some recommend RuneQuest and Mythras for similar settings to what I have in mind. However, at first glance, I don't want to overly complicate the system with hit locations, weapon reach, and other systems proposed by those games. The goal is to stay as close as possible to the Quick-Start rules for CoC or similar Quick-Start rules, adding only what is necessary and to avoid scaring away potential players with too much crunch, since people there are used to rules-light/narrative systems like Savage Worlds. That's why I wanted to ask if any of you with more experience in BRP games could provide some guidance, primarily on: Magic: Which system and compendiums would you recommend? I am no expert in Conan lore, but magic in that world seems to be quite rare and mostly of a malevolent nature. Pulp rules: Which ones would you recommend for a grimdark low fantasy setting? Insanity: Since contact with horrors related to the Mythos would be occasional at most, I wonder if it would be better to remove this part of the system altogether and replace it with something more generalized like corruption or a similar concept. If you know of any published corruption/purity system for BRP that could work in my case, I would appreciate the recommendation. Thank you very much in advance for any input or suggestions!
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