Jump to content

DarthSunshine

Member
  • Posts

    2
  • Joined

  • Last visited

Retained

  • Junior Member

Converted

  • RPG Biography
    I started playing in the early '90s with Second Edition AD&D. After a few years I branched out into a large assortment of games with many different gamers. I have literally played hundreds of games with dozens of systems (Savage Worlds is a recent favorite of mine.) That said, I am brand spankin' new to d100 games as they seem to have passed me by all these years.
  • Current games
    I currently am the game master for a Vampire The Masquerade table top troupe (going on ten years.) That group also often has me run Savage Worlds fantasy and FATE Star Wars. I dislike FATE but my players seem to love it.
  • Location
    Suburban St. Louis

DarthSunshine's Achievements

Newbie

Newbie (1/4)

10

Reputation

  1. Thank you for the very informative replies. There seems to be a great deal that I will take well too with MW and I'm glad I made a good entry level choice for the d100 system. The allegiance system you mention has caught my attention and sounds like it would work well for my group. The magic also sounds like something I wkuld enjoy, especially if there are options in the generic BRP book or that Advanced Sorcery supplement that would all for a more subtle touch. I don't mind straightforward combat. Despite the fact my group likes Savage Worlds, none of us like minis or battle grids. We like to play comfortably while sitting around the living room. MW/d100 seems like it would support our olay style well. The only issue I can see is that my group will have to get used to a more deadly game. They are spoiled by Savage Worlds and Vampire. I may have to take it easy on the combat until they adjust.
  2. Hello Fellow Geeks! I am a seasoned geek who has played and mastered many role-playing games over the years. My current favorites are Savage Worlds and Vampire the Masquerade (none of this newfangled Requiem business.) I love V:tM for the atmosphere and flavorful setting and Savage Worlds for its ease of preparation and support of multiple genres. I do not like "new wave" RPG's like FATE or Cortex because I believe that the meta functions those systems provide are things that should be in place by default with a good group. Despite nearly two decades of rolling bones, I've never come across a d100 game group or had much reason to explore that system. However, I have been looking to go back to my roots with a medium rules complexity fantasy RPG that supports a Tolkienesque feel with a touch of swords and Sorcery mixed in. I love exploration and adventure with moderate action. I dislike running focused dungeon crawls for more than a quick diversion. I spotted Magic World on Amazon at a steal of a price, read the interesting description, and armed with a bit of extra Christmas cash I placed an order for a print copy. As a complete newbie to d100 in general and Magic World specifically, can some veterans tell me how it plays? What themes and styles do the rules support? Will the magic system support subtle magic or is it all sparkles and flash (I HATE Vancian magic systems)? I've read the BRP quick start PDF for a taste, so I know the basic rules of task resolution. What I am most interested in is simply advice, stories, and discussion with those who have played this game.
×
×
  • Create New...