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QuintensK

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  • RPG Biography
    Just a tabletop rog player
  • Current games
    Openquest
  • Location
    France / Belgium

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  1. https://www.reddit.com/r/BRP/s/dOH3QUekMX Here is my reddit post. They told me to ask Newt here. In short : The problem is the description of Holdfast wich add rules that are never explained anywhere in the whole book. It says this : HOLDFAST Touch This spell causes two adjacent ten centimetres by ten centimetre surfaces (roughly the size of a person’s palm) to commingle into one. The basic bond has a STR of 1. Each additional point of magnitude will either increase the STR of the bond by +1 or double the area affected. This spell can affect organic and inorganic substances. If the caster is attempting to bond a living being with this spell, the spell gains the Resist (Resilience) trait. What are those strengh increasing. There is no explanation on why we should raise the strengh by spending magnitude. The magnitude has no Influence on the difficulty to the check for escarpins wich is just Resilience if cast on a creature. The magnitude has no Influence on how it would be more difficult to break the glued item as its explained on the GLUE version of the spell in Personal magic. While Glue said all this : GLUE Touch, Area This spell covers an area of one centimetre square for each magnitude with extremely sticky glue. If a creature steps on the glue, it must make an Athletics roll vs. the magnitude x 10% to avoid being stuck for one round. On subsequent rounds, it must make the same roll to break free. This spell can also make conventional repairs, for example repairing a broken sword, with magnitude x 10% being the chance that the item won’t break again if used in circumstances that would cause it to.
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