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PauliusTheMad

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  • RPG Biography
    I am mostly newbie to chaosium games, however I have played some of the systems based on their created systems.
  • Current games
    Mostly ones of my own creation.
  • Location
    Lithuania
  • Blurb
    I draw badly, run games and sometimes get ok ideas

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  1. With different dice ya, your example of 3d6 for less intelligent on average but capable of being as smart as humans makes me think that it would also be fitting to try perhaps 2d8+2 My first draft for em then would be something like this, based on the feedback: Drork for now as their name (Not so smart conflation of their inspiration of dryads/ent wifes and orcs written in my native language when I was first toying with an idea with visual inspirations partially inspired by the quite famous "space orcs" of certain british sci-fi universe) STR - 4d6+10 Con - 3d6 SIZ - 4d6+10 INT - 2d8+2 POW - 2d6+3 DEX - 2d6 APP - 1d6 EDU - 3d6 (As they are leftovers of an invasion so their "education" is a bit weak?) They are plant based creatures, but I felt it's not fitting for em to be able to survive without eating as they are quite active, though I toyed with somewhat roleplay ability of them going dormant for long periods of time by rotting themselves and sorta being innert like a tree. Not sure if there would be any fitting traits? Maybe something akin to tough bark skin to increase armour by 1? Their flaw at least one I had written down had been: Need to be active at all times, as periods of few days of doing nothing to stimulate them leads them to going slightly mad (which I guess could work with mechanic of sanity? Sanity tests if left non-innert with nothing to stimulate them such as fight, tinker, talk, etc?) Purovians - Humans for the most part, so these are easy, just mostly normal human profile: STR - 3d6 Con - 3d6 SIZ - 2d6+6 INT - 2d6+6 POW - 3d6 DEX - 3d6 APP - 3d6 EDU - 2d6+6 Granted, some would be survivors of fairly weird case of "bloody world war that worked like ritual of magical climate shift" thus was half contemplating doing something like - you get to do sanity test or gain some trauma from being veteran of that war but it leaves you with one minor magical power, but this is probably bad idea. Disposer - Sorta alien that just appeared at random, these people being where they always been perhaps (in truth they are just sorta people off another world with their own little story), but ya, lizard like some, others more human, so perhaps these should have few limitations on professions for sure (their original draft was: pile of artists, flesh shapers, mad doctors, schoolars and sorcourers stuffed on an island taking care of the dead of slaver island chain where nothing rots propertly, so they got mad artists and scientists feel to them). STR - 2d8 Con - 2d8 SIZ - 2d8+2 INT - 2d4+10 POW - 3d6 DEX - 3d6 APP - 3d6 EDU - 2d6+7 (This covers their weird nature of being sorta band of mad scientists and schoolars)
  2. So the idea I am operating under is that species aren't really fair in terms of stats and abilities, however they need to operate in a sociaty after a great big bloody war (think world war 1 but worse so now world is in state of rebuilding), so while big strong scary monster is well...scary, it's more that you can't solve all your problems by braking them in half. So I don't mind unbalanced layout myself, thus I will keep it in mind, however, this come with sorta culture question, since whilew ritting up the giant tree creatures, I realized they got this mental flaw where they will go insane easier if they don't have something to do for a long time (as in they get stir crazy and actually go insane), thinking if perhaps that would fit as a rule just "sanity rolls while unable to particiapte in set number of activities"? Also, greatly stronger creatures is sorta neat idea, lets me throw monster things at the biggest target to show other players how bad things are perhaps? Maybe I should just write all of this down, note down cultures and history of these species and post it up somewhere to be peer reviewed basically?
  3. This is mostly for set up for investigitve semi-modern games, where melee combat being good is not as good since a lot of the time you aren't getting much out of it, so something being better at fighting is not biggest of problems? But I can reduce it a bit. As for apperance, the species in question at least in current write up aren't really big on cooperating with each other or even liking each other.
  4. So for sake of example, taking that first creature (as the lizard like critter can use mostly more random set of human stats) if I make em smaller for sake of trying to balance it? Or should I give em decent stats but give em some flaws of mental nature? STR - 3d6+6 Con - 3d6+4 SIZ - 3d4+14 INT - 2d6+4 POW - 2d6+3 DEX - 1d6+3 APP - 1d6
  5. So as an example of idea I am working with (this was my first to try for campaign): I wanna go semi-modern (interwar for example level of tech), and i wanna be working with human like creatures, something akin to lizardmen and plant like larger things, I say wanna put in range of lizard things to be both smaller and bigger then humans, so perhaps I could do it by doing their size dice as lower number but higher value dice (not 3d6 but like 2d10 for example) and then play with culture and maybe mutation flaws or powers to balance them out to be weaker or stronger in one way or another?
  6. I am thinking closer to mythological take yes, to be honest, inspiriation was dwarf fortress where it's very much bigger or smaller things with their own kit, equipment, culture and relations mixing beast and man in how they operate. Was mostly looking for where to look for examples and got some leads already so thanks for that.
  7. Thank you, I am mostly wanting to make some humanoid species in spirit of animal people so going for halfway between human and animal might be the best idea then I guess?
  8. Hello, I am fairly big newbie to BRP, but I do like the look of it, and I had at times wrote fantasy settings for my own campaigns and had few that didn't fit usual systems, so wanted to ask if there are any good guides/directions on making up whole races/species in context of a setting for my players and me to use? For reference, closest I got I guess is playing a reasonable amount of warhammer fantasy and I am somewhat aware that that system is somewhat related to BRP via runequest being starting point for WHRPG as a system, but also I am guessing it is quite different. Any help, direction to where to go to look for this stuff would be helpful.
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