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Posts posted by Mangus
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Hello all,
FYI, I am cross-posting this question here as well as RPG.net to cover as much ground as possible...
I am using Basic Rolepaying to power a supers game I will be starting in a week. The setting is a modern, gritty, kind of post-modern approach to super heroes. One of my players wants to have a power similar to Sylaire from Heroes (yeah, don't we all...), or Rogue from X-Men -- Power Absorption (Leech / Steal Power) . He wants to be able to absorb and mimic powers from other supers he meets.
In the core rules I cannot find anything similar that I can adjust to fit the bill. I want to make sure I keep the power level balanced with the other powers presented in the rulebook.
I am turning to you guys for help. What would you suggest for this kind of power? I realize it is pretty powerful in game terms, but it should have some fail-safes built in to keep it and the player in check.
Thanks ahead of time,
Mangus
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First off, just to get this out of the way, this is my first post, but I am a long time lurker, so hello all! :thumb:
The contest is something I am very interested in. With the only restriction being no Cthulhu based adventures it leaves things wide open. Almost too wide open... now I need to decide what to write.
Anyway, good luck to everyone that enters the contest!
Mangus
Help me build a power
in Basic Roleplaying
Posted
Thanks for the feedback guys. I will try to get my hands on the Superworld PDFs.
Mangus