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Dalmuti

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Everything posted by Dalmuti

  1. The size of the round is the basis for damage, the length of the barrel and velocity is the basis for range. Hit Points at this scale, average of 12 or so for a PC, don't allow for damage to vary that much, so even though a .30 06 may do a little more damage than a 8mm Mauser, at this scale it just doesn't matter. Just choose the gun closest and use it's damage. Lever actions are usually .44 long but I've seen .30 06 as well, so I'd just go with the latter. The only real difference is that you can cycle a lever action a little faster, but you have to move it further from your shoulder to do it, taking you a hair more time to re-aim, so again at this scale it's about the same as a bolt-action. I hope this helps, ~Dalmuti
  2. Hello All, With the release of the new BRP my group is discussing some of their old house rules on splitting attacks and fighting with two weapons. I'm the newest member of the group, they have been playing together since RQ2 & Elric!, and I joined a few years ago. I've also played most of the Chaosioum stuff with other groups as far back as the early 80's (I still have the original world map from my first edition CoC), just not with them. Anyway, the rules in question have to deal with how to handle fighting with two weapons, splitting attacks, splitting attacks with two weapons, and how to deal with parries in these instances. Without listing the house rule ideas being thrown around in our group yet I'm looking for what solutions others have come up with and how they are playing out. This can include that you don't change the rules, but your interpretation of how they work. Please, if you could, note where you are diverging from the BRP Rules and why. Oh, don't forget to mention if you are using single attacks per round or Strike Ranks. I know this is a lot to ask and I appreciate your time and views. Dalmuti
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