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islan

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Everything posted by islan

  1. It does make me a little worried that people could take too much advantage of this rule. Maybe the ranged attack would only be Difficult if the character succeeds at a Luck roll? I wonder if this maneuver is more helpful when against archery rather than shooting. And maybe now I'm starting to overthink it
  2. Hmm. Yep, that sounds like a perfect solution. I would also say that the target doesn't get such a bonus if they are coming straight at the attacker, and would have to rely more on shields.
  3. I was playing Age of Chivalry the other night and was noting how important it is to avoid archery fire just by moving fast in a perpendicular direction from them. I've noticed this in movies too, where rather than "dodging" enemy fires, characters just try to move fast in order to make themselves harder to hit. As far as game systems, I have only seen this done in Conspiracy X and Celtic Legends. I was wondering if there is any clean-cut way of representing both such movement as well as cover to become harder to hit by ranged attacks in BRP. Or would you say the Difficult Dodge rolls represent just that?
  4. I registered on Chaosium's site to look there, and then came over here to browse through, but I cannot seem to find any core GM aids. I'm talking about copies of tables and charts to place in a GM's screen. Are those anywhere to be found?
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