I was playing Age of Chivalry the other night and was noting how important it is to avoid archery fire just by moving fast in a perpendicular direction from them. I've noticed this in movies too, where rather than "dodging" enemy fires, characters just try to move fast in order to make themselves harder to hit. As far as game systems, I have only seen this done in Conspiracy X and Celtic Legends.
I was wondering if there is any clean-cut way of representing both such movement as well as cover to become harder to hit by ranged attacks in BRP. Or would you say the Difficult Dodge rolls represent just that?