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Snork

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Posts posted by Snork

  1. 34 minutes ago, radmonger said:

    While it is not afaik explicitly stated in the rules, for me priest inherently needs a wyter in the same sense that a shaman needs a fetch. It is their means of interacting with the Other Side; they can't priest without it. And a wyter is a community spirit, so a priest needs a community.

    PlantUML diagram

     

    Some personally leave the mundane world, and interact with the Gods of the otherworld directly without a proxy such as a wyter, fetch or whatever sorcerors use,. Those people are called heroes. These are supposed to break the rules, but I suspect some people are gong to need written permission to do so.

    What about wandering priests? Roaming the countryside. Probably only visit shrines as congregation numbers are low. Still get MP and points of POW for their god. 

  2. 4 hours ago, radmonger said:

     

    Which is quite likely not a sensible trade-off for the relatively minor power bumps that being a Priest gives. RQ:G is not RQ2 where you needed to mechanically become a Rune Priest in order to get reusable rune magic. So, if you are taking this approach, PCs should generally only become priests when they are going to be spending at least some time with that community.

     

    The power trade off for being a shaman is significant and it's the only reason they became a priest

  3. Checked main rules and Cults book for both Daka Fal and Waha with respect to tithes to temple for a priest/shaman

    Doesn't feel right that they give up 90% of their income as they're no temples to support just them

    The specific PC is playing an Earth Wicth whcih has a similar set up

    Any ideas or input would be appreciated

  4. 2 hours ago, metcalph said:

    I suppose if you want to keep something from the Wolf Pirates, they might feel entitled to a reduction in the ransom offered and then go after you to retrieve the item that you took.

    I was interested on the customs about ransom in general. Do you give them their equipment back?

    The repercussions from the Wolf Pirates are a different matter

  5. So the PCs have captured a bunch of Wolf Pirates mainly through the actions of their Shaman's Dehori (darkness spirit)

    The Wolf Pirates were incapable when disarmed then surrendered.

    The Wolf Pirates will be ransomed. The question I have what's the usuaul custom with equipment would it be returned or kept as war booty?

    • Like 2
  6. On 7/31/2023 at 4:34 PM, Bohemond said:

    I think it's important to factor in the issue of terrain when discussing the degree to which chariots were used in warfare. Historically, the cultures that relied on them heavily tended to be Middle Eastern cultures where warfare was happening on broad plains. Flat land is very conducive to chariots, whereas very hilly ground is not--if driven too fast, the chariot easily overturns, throws off its riders, or shakes so much that aiming a missile weapon becomes difficult. 

     

    The Britons were still using them when Ceasar visited.

     "In chariot fighting the Britons begin by driving all over the field hurling javelins, and generally the terror inspired by the horses and the noise of the wheels are sufficient to throw their opponents' ranks into disorder. Then, after making their way between the squadrons of their own cavalry, they jump down from the chariot and engage on foot. In the meantime their charioteers retire a short distance from the battle and place the chariots in such a position that their masters, if hard pressed by numbers, have an easy means of retreat to their own lines. Thus they combine the mobility of cavalry with the staying power of infantry; and by daily training and practice they attain such proficiency that even on a steep incline they are able to control the horses at full gallop, and to check and turn them in a moment. They can run along the chariot pole, stand on the yoke, and get back into the chariot as quick as lightning" (Gallic War, IV.33).

     

    Not as rocky as Sartar but not as flat as the or dry as the middle east

    Chariots are very good if you don't have big horses. They are also great missle platforms and as stated by JR function as paltforms for spellcasters

     

    • Helpful 1
  7. 6 hours ago, jajagappa said:

    See the map of northern Sartar from the Starter Set. Silent Trade Landing is along the River and not the same as Trade Think Market.

    image.png.70f62094aa9d643bd5e07e3a8e2beb95.png

    Thanks. Didn't think to check that map. Spent hours poring over others

  8. Silent Trade Landing is mentioned in Sartar Companion as a place to trade with Dragonewts 

    Is it the same as the trade site? If not where is it located or has it disappeared from the world?

  9. A shaman has control of a spirit after beating it in spirit combat e.g. ghost or elemental

    I'm assuming that this is similar to having a spirit in a binding enchantment

    In other words the spirit can be commanded to do a task and is then free. Would the use of a control spell allow the spirit to be forced to return. For example fire element go and attack the troll then return 

  10. Thanks to Jeff Richard on FB

    "Dragonewts are both familiar and extremely mysterious in Dragon Pass.
    They are of course familiar to most inhabitants - there are some 20,000 dragonewts in Dragon Pass. Dragonnewt Roads cross much of Sartar and Tarsh. The Trade Think Market is about 15 km off the Royal Road between Jonstown and Alda-Chur.
    And the dragonewts have served as mercenaries in recent memory. Dragonewt mercenaries served the House of Sartar in several wars but also aided the Red Emperor in the conquest of the Holy Country and in Prax.
    Pretty much everyone in Dragon Pass recognizes dragonewts, knows that they are intelligent, dangerous, and magically powerful. They know that some dragonewts ride demi-birds (more on them later), some are big, some are small, etc. They live in "cities" scattered throughout Dragon Pass and travel on magical roads. Obviously, they are connected to the dragons somehow.
    But beyond that, dragonewts are mysterious. They speak an alien language almost impossible for humans to learn. They mostly keep to themselves, only engage in regular interactions at a few designated places or with a few designated individuals. Their gods are largely unknown, their life cycle a mystery, and so on.
    A few Lhankor Mhy sages have tried to study the dragonewts and there are no doubt scrolls that shed some light into their mysteries on file in Jonstown or Boldhome. Obviously during the Empire of the Wyrms Friends there was much more interaction between dragonewts and humans - but sadly so much of the knowledge of the EWF was lost as a result of the Dragonkill War."
    • Helpful 1
  11. How much about Dragonewts is known to the humans of Holy Country and Dragon Pass.

    Is it likely that the rebirth progression is common knowledge i.e. available in a temple of Lhankor Mhy not to the local farmer?

    What about dream dragons being related to a true dragon?

    Any thoughts would be appreciated as I'm clouded by what I know

     

  12. 22 minutes ago, jajagappa said:

    No, but I probably wouldn't put in terms of "respect" as that seems a very human viewpoint.

    You might find a pair of warrior dragonewts (or above) debating the merits of eating a Chalana Arroy healer - one arguing that the flesh of Innocence can remove an Entanglement from the world, while the other suggests the opposite, that the flesh entangles them in the Threads of Harmony and attaches them to the world.

    Crested dragonewts on the other hand might hurl themselves at her feet, incessantly groveling around her. Another, nearing transformation to the warrior stage, might refuse all her healing, and do all in their power to prevent it (even attacking her!). 

    Thanks. Means the scenario idea I have stands up

    • Like 2
  13. On 1/26/2023 at 11:48 AM, radmonger said:

    While that sounds like a viable system, surely that requires households to bake their own bread and brew their own beer? Wheras the Jonstown book talks about bakers and brewers guilds.

    Maybe you could deliver the grain to the household, who delivers it to the bakers, and then wait around for it to be baked. but that's not going to work for beer.  Much simpler to ship the grain straight to the relevant guild, and instead deliver a guild token to the household. And then it is handing in the guild token that gives them the right to take their daily bread. Freshly baked on the premises, perhaps with some sauce or even cheese.

    Note that this is all based on David Graeber's theories on the origin of money, which I understand count as academically supported if not uncontroversial. Even if it didn't exist in the real bronze age, it could in Glorantha. 

    if so, Sartar would count as the wizard that did it.

     

    You make you're own bread and take it to the communal oven

     

    • Like 1
  14. On 4/8/2020 at 3:08 PM, Nick Brooke said:

    I'll have some unofficial thoughts about at least a couple of groups of post-Lunar Sables in my Moonbroth Oasis sourcebook. Should be finished this year, if I can stop writing other scenarios long enough to make progress with it...

    How's the book progressing?

  15. 3 hours ago, mikuel said:

    I've just started the campaign 6 Seasons in Sartar and my players will be finishing initiation and will become adults.  They will probably want better stuff, like armor and weapons.  How would they get money to buy that stuff?  They live in an isolated village where there is not really an economy.  The only way I can think of at the moment is by cattle raiding and selling the cows.  What else can they do?

    Cattle raids are usually done with permission of the clan ring. The cattle are then given to the clan. Some will usually be given back.

    They get better stuff by adventuring or doing tasks for the clan.

    Sartar has a vibrant economy just not cash based.

    The players need to know that they're not in Kansas anymore.

    Finally YGWV

    • Like 1
  16. 4 hours ago, soltakss said:

    That's about the only one that makes sense to me, as there seems to still be a difference in sizes between men and women. However, I wouldn't really use it in a game, unless someone asked for it for their PC.

    Though he uses modern not bronze age human weights. In the iron age Romans commented on how large Celts were. Same thing was said about vikings. Both may have been propaganda Size of people varies on cultural background and early diet. Average height of Japanese has increased markedly since WW2.

  17. A lot of the energy being transferred is related to speed not mass of horse

    Having done jousting in an English saddle, admittedly with stirrups, I'd argue you don't need a high pommel and cantle to stay on the horse

    Stirrup makes it easier to get on and off the horse. They're not essential for riding or staying on

     

     2h weapons on horse is are difficult to use. Get into problems with interference of weapon and horse

     

    Trousers were associated with horse riders

    But you don't grip when riding. Use core muscles, balance and flow with horse

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