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Byron Alexander

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Posts posted by Byron Alexander

  1. This is what I got from Dustin's e-mail:

    "Howdy There!

    I'm moving my home office to Texas. I will out of contact until sometime in early November when I'm connected to the internet again. If you need to contact someone from Chaosium please email fergie@chaosium.com or nick@chaosium.com with questions about your chaosium.com orders. Email charlie@chaosium.com (or accounting@chaosium.com) for anything else, including distributor orders for our new book Cthulhu Invictus. They may all be reached by phone at 510 583 1000.

    Happy Trails!

    Dustin"

    Presumably, it is taking him longer to get net access than he expected as it is now way past early November. Either that or he has been eaten by a Shoggoth.

  2. You know, if someone came up to me and said that their character's shtick was an ascetic warrior who could take apart opponents by applying the character's complex knowledge of physiology I might say, 'yeah, let's try giving you a DB from Str and Int and see how it works.' It's kind of a cool concept actually.

    Nice. Particularly as, apart from a high Idea, a high Int is not normally useful for a fighter but you might not want to play stupid just because you're in that role.

    I think you ought to write a Complete Fighter monograph with some of these ideas at its core. Seriously, my problem with fighter-esque characters is always that they seem such a boring concept to me but I really like this notion of fighter-characters that concentrate on unusual attributes.

    This is a really cool thread, actually. :thumb:

  3. A while ago I came up with an idea I thought would be neat in a BRP fantasy setting. Problem is I don't have the rest of a setting to go with it or any intention to use it in a monograph... I don't even plan to use it in a game although I might in some distant future.

    So, you can find it in GM Resources - a vast open-cast mine of a magical substance both useful and insidiously dangerous to the societies that mine and use it.

    Before anyone thinks of Dune it was actually largely inspired by Robin Hobb's Liveship Traders trilogy in which a people dig up an old city for magic but suffer mutations as a result.

  4. The scholarly magic of the Renaissance was all about summoning various spiritual beings to do your magic for you. These were : the deceased, angels and demons.

    The deceased were used primarily to predict the future (the word 'necromancy' actually means to predict the future via interaction with the dead), spy on people - essentially the kinds of things we modern RPGers might classify as 'clairsentience'. Ordinarily the dead would respond to questions (sometimes with a limit - such as three questions). They were commanded but treated kindly by the magicians that summoned them.

    Demons were summoned and commanded with cruelty, though were imprisoned within secure magical circles for fear of what they could do. They were used for satisfying earthly desires - transforming into objects of lust, delivering buried treasure to their summoners etc. etc.

    Finally Angels were, actually, rarely summoned being considered the rightful servants of God. When they were they were to be treated with all due courtesy and for the greatest, most spiritual of magic.

    As for alchemy, I wrote some rules for classic Renaissance alchemy that are in the GM Resources section of the downloads that you might find useful.

  5. A further update. I have just now sent off the completed product to Dustin at Chaosium in both .doc and .pdf format.

    Obviously, he hasn't got back to me to OK everything yet because he'd have to have been typing the response before my e-mail even got to him to have replied by now, but assuming it is BRP : Witchcraft should be available soon. :thumb:

  6. Hmm... There are some similarities with my system but some differences as well.

    Interestingly, the only overlap with regard to what potions do is that I have rules for a potion of healing and a potion of flight. Beyond that I think we have completely different potion lists.

  7. [shameless plug]

    If you're interested in potions for BRP, my forthcoming Witchcraft monograph has potion creation rules. Threedeesix's Classic Fantasy will also use the same rules.

    [/shameless plug]

    Now, to answer your original question : Magic Brews? Imbued Elixirs? Alcohol-based Arcane Agents? The sky's the limit... I just called them potions, though, and called the skill 'Brew Potion'.

  8. Which does not mean that one cannot tweak BRP sorcery, of course: it is just that the philosophy behind it does not "fit" divine magic particularly well.

    There I agree with you - the magic system fits Divine Magic quite well but it isn't written to be Divine Magic and you can tell. That's why I described using Sorcery with few changes as a 'quick and dirty' method.

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