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Romain

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Posts posted by Romain

  1. p.158-159 Maths. Saber-toothed Tiger Damage Bonus.

    "+2D6". Should be +3D6. (STR+SIZ = 32+26=58 -> 3D6)

    p.159 Maths. Shadowcats Hit Points.

    "Hit Points: 11". Should be 12. Initial CON of 13, SIZ of 4 gives a -2, POW of 19 gives a +1.

    p.160 Maths. Diamondback Rattlesnake Hit Points.

    "Hit Points: 10". Should be 11. Initial CON of 11, SIZ of 5 gives a -1, POW of 17 gives a +1.

    p.160 Maths. Esrolian Python Hit Points & Damage Bonus & Base SR.

    "Hit Points: 14". Should be 15. Initial CON of 13, SIZ of 14 gives a +1, POW of 17 gives a +1.

    The Python "should have" a Damage Bonus of +1D6. But I guess it's been removed on purpose?

    "Base SR: 3". SIZ 14 and DEX 13 both give +2 for a SR of 4. But I'm not sure if that's how it works for creatures (?).

    A pattern seems to emerge with HP. Yet the Creature Hit Points section on page 9 does point to POW being counted for creatures.

    p.160 Maths. Titanotheres Hit Points.

    "Hit Points: 32". Should be 33. Initial CON of 23, SIZ of 51 gives a +10, POW of 11 gives nothing.

    p.161 Maths. Tuskers Base SR.

    "Base SR: 10". Should be 5. SIZ 26 gives 0 and DEX 4 give 5. The "Weapons" table for the Tuskers shows correct SR for a Base SR of 5 (Base of 5 + 4 for "unarmed" attack).

    P.161-162 Maths. Great Vrok Hawk Damage Bonus.

    "+2D6". Should be +3D6.

  2. p.132 Giant Centipedes. Hit Location

    All the Location for Legs are marked "5/5 each" meaning each time you hit that location it's another leg with those characteristics, as per the flavor text "Giant centipedes have dozens of legs, and it is unlikely that an attacker will be able to hit the same leg twice". At least that's how i undersand it. If this is true, it's therefore weird to have that same "each" for Hit Locations such as "Midbody" or "Head".
     

  3. p.129 Maths. Wyvern Characteristics

    "CHA 2D6 Avg. 13" It should be either 2D6+6 or Avg. 7 (I surmise it's more likely to be an average of 7)

    19 minutes ago, PhilHibbs said:

    Bite doesn't usually get full damage bonus. Vishi Dunn's High Llama, for instance, has no bonus to its bite attack. I can't find any rule for it though. If it were me, I'd say that bite gets damage bonus based on STR only, so the llama would get 1D6. Huan To seem to get half damage bonus (2D3 vs 2D6).

    If that is so, then it's the Giant Snapping Turtle that's incorrect.

    Looking at the Wyvern right now and it has its full Damage Bonus for its bite. The question remains.

  4. p.43 Spelling. Left Column, last line, "Dragon Thought"

    "[...] its size and capabilities increasng as the dragonewt gains understanding." - increasing

    p.46 Maths. Giants Characteristics

    STR (and CON) 3D6 (per 2 meters) +18 Avg. 65

    I can't wrap my head around that one. It seems to me that if you add 3D6 per 2 meters for a 9 meters Giant you would get a 12D6+18 STR & CON Avg. 60. Would love some insight.

    It's already been mentioned but I'd love some rule on hitting multiple opponents at once for the Giant.
     

  5. p.30 Creating a Centaur Adventurer. Spelling.

    "They make take Elemental Runes as normal" should be "They may take"

    p.32 Fox Women (animal form) Characteristics. Maths

    CON 3D6 Avg. 13 Should be either 2D6+6 or 10-11. Conjecture: If 11 Hit Points is correct and considering the -2 HP for a SIZ 2 creature according to HP modifier table on p.9: the Fox Women animal form CON should be averaging 13 (13 (CON) - 2 (SIZ) = 11 HP) therefore the CON should be 2D6+6.

    • Like 1
  6. p.25 Elf Bow, last line. Typo.

    "If acts as a mere self bow for other elves."

    Should be "It acts as a ..."

    p.26 Children of the Forest and High King Elf's Cult Spirit Magic section makes reference to the spell "Food Song". I have yet to find it in either RQG or GB.

    addendum: there's also the spell "Strengthening Enchantment" that is also as puzzling.

    4 hours ago, jps said:

    I think Plant replaces the Man's rune for Aldryami

    I does not.

    p.25 "Brown or green elf adventurers start with the Plant Rune at 75%, and the Man Rune at 25%"

    It could have been clearer.

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