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corejob
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Posts posted by corejob
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On 10/15/2016 at 6:10 PM, MrJealousy said:
Yes... I had noticed the disappointing damages for some of the modern weapons. So I went back and added a new variable
Now the spreadsheet has a modifier for black powder, an 'intermediary' smokeless and a 'modern' cordite.
The type of propellant used is essentially meaningless. The same bullet propelled at the same velocity is going to have the same performance regardless as to whether it's black powder or modern smokeless. The only difference is going to be the cloud of smoke produced. I am not sure why one would list cordite as a "modern" powder as it hasn't been used for decades. Modern propellants are typically single, double or triple base composed of (respectively) nitrocellulose, nitrocellulose and nitroglycerine, and nitrocellulose, nitroglycerine and nitroguanidine. In actual performance, similar cartridges will have similar performance and unless you are using a lot of granularity, the difference between cartridges of the same class will be minor.
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I too an interested in what happened. I am currently working on a "A Dark Enlightenment", a CoC setting in the 18th century. The background material is all done and now I just need write the adventure portions. Much of the Material is also applicable to BRP, but it is all basically historical background without and fantastical add ons.
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Whatever happened to this? Anyone know?
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Thanks all. I have been reviewing gadgets in basic rules, and also picked up Atomik Cybernetics for some ideas. Look pretty straight forward.
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Can anyone point me to some cyberware rules for use in BRP? I want to add cybernetics to my future dystopian world campaign (Amerika 3000)
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I'm another looking forward to this book. We've been running a BRP game set in the midguard of Norse tradition. The eddas are useful, and plenty of ammo for god/hero adventures as well as the more mundane kind.
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Hit Locations has been updated!
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Downloads: A new file has been added by corejob:
Here's an alternate hit location table using d100 and various dX for specific location if aiming is allowed.
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What would you like to see in the screens? I've done some layouts with tables grabbed out of the BRP PDF and pasted into photoshop. Should be trivial to do a PDF version.
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Flashing Blades and supplements are available in PDF from Drive Thru RPG.
I am currently playtesting the CoC pirate module, tentatively called "Dark Seas". It is being written along the lines of the 1920's adventurer's companion, and includes a history of the Golden age of Piracy, Notable characters, character archetypes, rules and an adventure module.
I will start posting sections as they are completed.
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I have posted the Golden Age of Piracy CoC character sheet in the CoC section of downloads. I will be posting more of the module as I get it completed.
Tod
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Thanks!!
Tod
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Thanks.
But has anyone actually made up their own CoC character sheet? If so, would you be willing to share the original, editable document?
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Thanks all.
I am actually writing the setting, but I was hoping someone had a CoC character template that I could edit rather than making a new one from scratch.
I have downloaded the Runequest file and will take a look.
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While I have been GM for almost 30 years (mostly Traveller), I was only recently introduced to BRP via Call of Cthulhu. I've been home brewing various systems for years, but finally found in BRP a system that's perfect for my needs without reinventing the wheel.
I am currently working on a CoC setting in the golden age of piracy (1690-1730). Is there a CoC character template out there that I can modify for my game?
Thanks - Tod
What Would Sci-Fi Look Like in the 1920s?
in Mythras
Posted
Interesting. It seems like HG Wells would be a great source of inspiration.