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Posts posted by skull

  1. I did not get a error message, i uploaded new file, and saved. but when i downloaded and checked, the download was the old file, not the new one . I checked today and it was still the old file. I tried to upload again today! Maybe the new upload has not been reviewed? I am not sure, how long reviews take. So maybe i did not give the process a chance! I will check back next week, as i currently have limited internet access!  Thanks!


  2. Have you tried meetup.com? They most likely have Some UK cities, you can add different meet up categories, for example role playing games, card games, environmental, health. hiking camping! If you have certain life style odds are they have a category for it.  I joined it and have several different categories that i am notified by email. It might possible get you started!       If you live in a big city you have better odds to find like minds on the site.

  3. Sorry i appolize for the multiple post of the same thing  and near empty posts.  i can't seem to figure out how to delete them! i am not sure how it even happened, can you tell i am tired ! Maybe it a glitch with my computer, not sure.



  4. this is what i comre up with so far:

    jolt:12.6v ( car battery) 1D4 damage symptoms(Pot 5): numbess, pain, possible temporary loss or function in location hit for a few 1D6 rounds. pain may exist for a day?

    low voltage 110v?(Fuse box,electrical socket) 1D8 damage + stun SymptromsPot 10):numbness, pain temporary loss of function in location hit, partial paralysis in location hit, for 1D6 round or a few hours. pain may last up to a 1D2 days

    medium voltage 220V? or pulsed higher voltage(industrial transformer,electric animal fence?) 2D8 + stun and shock. symptoms(Pot15): burns, muscle contractions, pain, chest pain, numbness

    non pulsed? high voltage 600+  (power line,) 4d6 or 4D8 + stun shock symptoms(Pot 20): burns,muscle contraction, possible broken bones do to violent muscle contractions, pain,chest pain difficulty breathing,cardiac arrest, unconsciousness,numbness, partial paralysis, hearing,vision, and speach difficulties, confusion, disorientation, balance issues,neurological effects.

    i am a bit confused though cause some things seem to conflict on values or maybe i miss read, i am very tired so i might have fudged something up.

    huger power lines such as KV or kilo volt(1000volts) lines would most likely kill anyone hit , the higher high  to ultra high kv lines might even vaporize or partial vaporize a normal human.

    according to one powerline site  it said the following for voltage  tjhe site was for Kv power lines.

                                                                                                                             Low   1000v or less  up to 1kv

                                                                                                                             med  1000 to 69,000v or 1kv to 69kv

                                                                                                                            high 115,000 to 138,000v or 115kv to 138kv     

                                                                                                                             extra high 230,000 to 800,000v or 230kv to 800kv

                                                                                                                              ultra high over 800,000v or over 800kv  

    I am very tired, can't think well so i make have messed it up. please correct me if i got something wrong.  reading this i feel something seems to contradict, but i can think well, so let me know what you think!

    I am not sure if 220 should be consider medium voltage, perhaps it should be considered low.


    obviously this need some work, and some more research

    (Pot)Potency is listed to avoid severe effects, however players will still have some ill effect no matter how well the roll, obviously if the are a god or super natural that might be different.

    Maybe i can make a table for this after i get it fixed and corrected.



  5. This is what i have come up with so far

    shock type                                           damage                                       symptoms

    car battery                                            1D3

    can a moderator please delete this it was posted  but is missing a ton of text.  i cant figure out how to delete it. thanks.

  6. I might work on quake, eventually. Right now i been taking a break from duke nukem, and doom and been working on Logan's Run. I read the first novel, but i was very tired. For what i recall the book is very vague on certain things. I stated out civilians by lifeclock cycle, also typical sandman, gypsies, cubs aka cubscouts, watchmen , mech eagles. Right now i can only guess as to stats for watchmen Mechanized armored robot with heavy armor and multiple weapons. Mech eagles poses a problem although i stated them out. So far i don't know if they are fully mechanized robotic eagles, or if the are some sort of hybrid mutant cyborg of a eagle. I am hoping the next novel gives more information  I have stats for the movie blaster and the book DS "Gun" i will have life clock stats for both the book, the movie and tv show. each one has difference.  I am reading a PDF version, so  i don't know if the original novel had a maps or basic sketches or not. The pdf i have, has no images. It could be my pdf reader is two outdated to display them if the original books had any pics,.

    This disappointing thing is i have found no maps of areas. I would like a basic map of dome city detailing what building are what also a map of the Crazy horse caverns,

    A map showing the basic premise of the maze, a topographical map showing where the dome city is and where Washington DC and other locations in the book that are referenced. I know where Washington D.C. is on a map but i don't know the exact location of the dome city.  i do know that "Thinker" is  deep below crazy horse mountain in the caverns.  I am hoping that book two Logan's world reveals more info on stuff.

    I did find some flor plans for movie sets that is cool.

    I will post all the reference links in the book also

    I have tried drawing the maps myself, and usually i am good at doing that, but lately i just cant seem to do it justice.

    If anyone has seen any maps please send me the link.

    I am doing all this on little sleep, so its taking longer than i had hoped.

  7. There is values for 220 volt lines in Call of Cthulhu rpg 5 edition. Live wire 220 volt charge Damage 2D8+stun. however i don't know if that is the correct voltage, i suspect a electric fence would be higher. although that may vary, so 3D6 possibly even 4D6.  I would think characters who were hit would suffer stun damage + regular damage + shock.  Also damage would depend on if the person was knocked back from the charge or not. Those knocked back may survive those who hang on wont survive! i am no expert on electricity but i don't think it always knocks you back. I been hit twice in my life once by a electric cow fence that made me jump two feet forward, and another by a FL tube in a store freezer. The later did not make me jump back. The cow fence i recovered from quickly however the later took days.  After the initial hit my hand was useless for hours and a lot of pain and i felt stunned, shocked most the day, it took a few days for my hand to recover fully and i had pain during that hole time!       Obviously a electric fence would be much more severe than what i went threw.

    for comparison

    Live wire 110 volts 1D8+stun

    Live wire 220 volts 2D8+stun

    you got my curiosity going my question is what is the voltage of a electric fence typically?

    likely temporary symptoms for high voltage: disorientation, confusion, dizziness, pain, numbness at times, possible trouble with hearing, balance issues, etc.

    I suggest looking online to find out the symptoms for high voltage electrical shock, then give anyone hit some of those symptoms to deal with on a temporary bases, such as a few hours  to a few days depending on the severity of the damage.

    I may do some research on this and write some rules for it!


  8. I played Runequest Chaosiuim 2nd edition in the 1980's. Our characters were usually very fragile and weak! I was always the one who survived , cause i played my character well. I actually like the idea of starting a character that has a bit more ability. I don't think i want to play a weapons master per say, i want some challenge.

    I assume that characters will be older in age, to explain the increased abilities. 


    I have a question about Runes? 

    Will players learn runes and have basic rune powers, or abilities?  when i played runequest, the quest for runes was left out. There was no attachment of runes to the game. we had a few spells each and no rune magic. I always thought it was weird to play a game called runequest, but never actual have any rune ability what so ever.

    For example the plant rune inscribed on a small earth stone for focus. attuned( sacrifice pow to attune).Then lets say one could roll pow as a % to attempt to cause a plant to entangle a enemy.  What i mean is like a limited spell ability  pow cost =  1 point per pow x1%  Example pow 13 use 3 pow to have a 39% chance to entangle opponent for 1 round. perhaps sacrifice a permanent point of pow to the rune to use more than pow as percentage  so maybe you have a plant rune pow1 so you roll pow% only to attempt to effect plants  plant rune pow2 roll powx2%

    fire rune could be used to resist fire or create a fire  = pow% roll

    air rune could be used to aid in jumping, gliding etc.

    i did a write up of something like this long time ago, as i wanted myself and players to be more involved with runes, but not have to be a rune priest or rune lord.

    I figured runes had to be learned and discovered, and attuned to be used!

    I would like to see runes play a much bigger role in the game!



  9. I am still collecting data for Logan's Run. I will see what i can do, maybe i can do a basic write up to get you started.

    I got a lot of work done on Duke Nukem rpg, and Doom RPGs ! Duke Nukem is more complete!  ! POTA is on the side line for a bit as i have restructured the games somewhat, and i need to convert POTA to the new system.    I just started converting my old doom to the new system.  If anyone wants to help or contribute with any of the games, let me know. i will give you full credit for any contributions, and list websites, home page links, etc. All the games will be free as i can't afford to liscense them.  I also got a lot of artwork drawn up for Duke Nukem RPG. Unfortunately still a lot to draw! I


  10. Something i am working on, tinkering with for Duke Nukem RPG

    I currently have no gaming group, i like to hear  opinions!  Thanks in advance

    I wanted basic starting skills directly related to characteristics!

    Everything as far as my rules mods will be optional, use what you like skip what you don't like.

    Duke Nukem RPG stats

    CHAR                               BASIC STARTING SKILLS (not skill modifier)

    STR                                  Experience( INT+POW)

    CON --                             Action(avg of STR+DEX)+EXP   represents  skills like climb, jump, swim, etc.

    SIZ --                               Combat(avg of STR+DEX)+EXP  represents skills like attack parry, dodge

    INT --                               Knowledge( INT+POW

    POW --                            Perception(CON+EXP)   represents skills like spot, listen, scent etc.

    DEX --                             Persuasion(avg of CHA+APP)+EXP represents skills like fast talk, bargain etc.

    CHA --                             Stealth(DEX+EXP) represents skills like hide, sneak, ambush, etc.

    APP --                             Psionics(EXP) does not guarantee psionic ability, it simply represent the skill % if one had  psionics

    Move Rate avg of Dex+str( siz may effect it.)

    Damage Bonus | Actions/Round (APR) | Heal Rate(weekly)

    Average of  Damage | DEX       Actions/ | CON+        Heal

    STR+SIZ      Modifier | SCORE    Round | SCORE       Rate

    01 to 04        –1D6     | 01 to 04     1/2      | 01 to 04    1/2 weeks

    05 to 08        –1D4     | 05 to 08     1/1      | 05 to 08    1/week

    09 to 12        None    | 09 to 12     2/1      | 09 to 12    1D2/week

    13 to 16       +1D4      | 13 to 16     3/1      | 13 to 16   1D4/week

    17 to 20       +1D6      | 17 to 20     4/1      | 17 to 20   1D6/week

    21 to 28      +2D6      | 21 to 28      5/1      | 21 to 28   2D6/week

    29 to 36      +3D6      | 29 to 36      6/1*     | 29 to 36   3D6/week

    37 to 44      +4D6      | 37 to 44      7/1*     | 37 to 44  4D6/week

    45 to 52      +5D6      | 45 to 52      8/1*     | 45 to 52  5D6/week

    53 to 60      +6D6      | 53 to 60      9/1*     | 53 to 60  6D6/week

    61 to 68      +7D6      | 61 to 68     10/1*    | 61 to 68  7D6/week

    69 to 76      +8D6      | 69 to 76     11/1*    | 69 to 76  8D6/week

    77 to 84      +9D6      | 77 to 84     12/1*    | 77 to 84  9D6/weel

    Each +8      +1d6      | Each +8    +1/1* | Each +8 +1D6/week

    note actions/round(APR) is number of actions per 12 second combat round.

    *......Only Gods, Mutants, Magic creatures can have a APR above 6/1!

    Max APR is 6 for normal humans even with modifiers listed below

    Damage Bonus modifiers                                              | Actions/Round (APR) modifiers table

    Situation                           Modifier                                  | Situation                             Modifier

    underwater**                   ½ of normal                             | wounded                                    -1

    thrown                             ½ of normal                             | major Wound                      ½ of normal

    wounded                         -1 point                                     | drunk, drugged, dazed        ½ of normal

    major wound                 ½ of normal                               | Stunned,restrained             ½ of normal

    drunk,drugged              ½ of normal                               | under water                          ½ of normal

    Stun,restrained             ½ of normal                              | very light weapon                x2 of normal

    low gravity@                 x2 of normal                              | low gravity@                       x2 of normal

    heavy gravity@            ½ of normal                               | heavy gravity@                    ½ of normal

    minimum APR is 1/2rounds

    **....melee weapoms do ½ of normal damage under water.

    @...assumes character is not accustomed to this gravity.

    The game is mostly done, i have stats for most of the creatures from Duke Nukem 3D, Duke Nukem Forever, will also have stats for DN I and II

    I have weapons, equipment, time line and much more.

    I will have also standard BRP stats for those who don't like my modification of BRP. It will be free  right now mainly working on some original fan art and basic writes ups!


    let me know what you think! Thanks in advance :)

    Also working on POTA, Doom, wolfstien rpg for BRP system.

    I am thinking of doing Logan's Run for BRP system.



  11. Anyone have links for Byakhee .coc premade characters.

    I just downloaded  Byakee again, unfortunately my premade character files, and NPC's are no longer recoverable from my disks.

    I had John Carpentors "The thing " characters, lara croft and ton more. I know in the past i have shared the files.

    I may have to recreate them all :(

    I don't recall what websites i shared them on.

    If anyone has any of those files or even any links to other byakhee character files please  give me  any urls!

    The character files end with .coc  for instance LaraCroft.coc 

     So far using google search, i have found no websites that have the files. Strangely years ago it was easy to find websites with them.

    Thanks in advance, i really appreciate any help! :)


  12. I Think it is great, that they are doing the classic reprint. When RQ2 went out of print, It took me decades, before i found a copy of the 2nd edition runequest. I bought it on ebay, after searching local hobby stores, and trying to track down copies. Chaosiums Runequest 2 will always have a place in my heart.  Some just love  RQ2 and nothing will change that. RQ2 was the second RPG i played and i fell in love with the system. I loved it so much that all my game worlds(post apocalypse, space, wild west,etc) all used the RQ2 system , and there was little if any tweaking needed.  Really the only things i added for those game worlds was weapons, armor, equipment,  mutations, and stuff specific to those game worlds. I never needed to add any new rules, to the system.  I know some think RQ2 only works well as a fantasy rpg, but reality is it works just as well for any setting.  I think it is a good move by Chaosium, i think it will add some revenue, the company really needs. By reprinting the classic RQ2, Chaosium really shows how much they appreciates their fans and customers. :)

    • Like 3
  13. Terminator figure flats, aka paper minis, infiltrators,endo, resistance, damaged terminators and some not so great bases lol!
    25 to 28mm, i could not test print them cause i am out of ink. They should be close to the scales.
    These are free, feel free to use the jpegs as templates or as a guide to make your own paper minis.
    I will be doing some more when i have time.
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