Forgot your password?
in Basic Roleplaying
Posted April 5, 2018
Posted March 15, 2018
I am trying to delete some files in the terminator section the files names are : m, T, and flats. If a administrator can delete them i would appreciate it. Thanks in advance!
I need help deleting some files, i need to delete, and not replace. I can't seem to figure it out. When i use file action, it requires a file replacement. is there a way to delete them or do i need a administrator to do it?
Posted September 8, 2017
Edited September 8, 2017 by skull
Thanks! I finally got it to work, i replaced the pdf file wth a jpeg! Thanks!
Posted September 7, 2017
I did not get a error message, i uploaded new file, and saved. but when i downloaded and checked, the download was the old file, not the new one . I checked today and it was still the old file. I tried to upload again today! Maybe the new upload has not been reviewed? I am not sure, how long reviews take. So maybe i did not give the process a chance! I will check back next week, as i currently have limited internet access! Thanks!
Posted September 5, 2017
Hello everyone, i want to delete a uploaded file, and replace it! I tried to replace but it did not work. How do i delete the file, so that i can start a new upload process ? Thanks in advance
Posted July 12, 2016
I just updated the Logan's Run file i did some corrections, and added devilstick hover cycles, and added Gypsy vow! its not a lot.
Unfortunately i lost my ebook of novels and my backup failed, so i think i will need to get some physical book copies. also physical book copies will be less eye strain.
Posted June 19, 2016
Here is the download for basic Logan's Run it is incomplete, and still needs work
Posted June 7, 2016
Have you tried meetup.com? They most likely have Some UK cities, you can add different meet up categories, for example role playing games, card games, environmental, health. hiking camping! If you have certain life style odds are they have a category for it. I joined it and have several different categories that i am notified by email. It might possible get you started! If you live in a big city you have better odds to find like minds on the site.
Posted June 7, 2016
Edited June 7, 2016 by skull
Ok here is the link to my hazards rules: hazards such as Lava, radioactive,toxic waste, earthquakes, steam, laser fences, force feilds, electricity etc.
Posted June 5, 2016
Edited June 5, 2016 by skull
Sorry i appolize for the multiple post of the same thing and near empty posts. i can't seem to figure out how to delete them! i am not sure how it even happened, can you tell i am tired ! Maybe it a glitch with my computer, not sure.
this is what i comre up with so far:
jolt:12.6v ( car battery) 1D4 damage symptoms(Pot 5): numbess, pain, possible temporary loss or function in location hit for a few 1D6 rounds. pain may exist for a day?
low voltage 110v?(Fuse box,electrical socket) 1D8 damage + stun SymptromsPot 10):numbness, pain temporary loss of function in location hit, partial paralysis in location hit, for 1D6 round or a few hours. pain may last up to a 1D2 days
medium voltage 220V? or pulsed higher voltage(industrial transformer,electric animal fence?) 2D8 + stun and shock. symptoms(Pot15): burns, muscle contractions, pain, chest pain, numbness
non pulsed? high voltage 600+ (power line,) 4d6 or 4D8 + stun shock symptoms(Pot 20): burns,muscle contraction, possible broken bones do to violent muscle contractions, pain,chest pain difficulty breathing,cardiac arrest, unconsciousness,numbness, partial paralysis, hearing,vision, and speach difficulties, confusion, disorientation, balance issues,neurological effects.
i am a bit confused though cause some things seem to conflict on values or maybe i miss read, i am very tired so i might have fudged something up.
huger power lines such as KV or kilo volt(1000volts) lines would most likely kill anyone hit , the higher high to ultra high kv lines might even vaporize or partial vaporize a normal human.
according to one powerline site it said the following for voltage tjhe site was for Kv power lines.
Low 1000v or less up to 1kv
med 1000 to 69,000v or 1kv to 69kv
high 115,000 to 138,000v or 115kv to 138kv
extra high 230,000 to 800,000v or 230kv to 800kv
ultra high over 800,000v or over 800kv
I am very tired, can't think well so i make have messed it up. please correct me if i got something wrong. reading this i feel something seems to contradict, but i can think well, so let me know what you think!
I am not sure if 220 should be consider medium voltage, perhaps it should be considered low.
obviously this need some work, and some more research
(Pot)Potency is listed to avoid severe effects, however players will still have some ill effect no matter how well the roll, obviously if the are a god or super natural that might be different.
Maybe i can make a table for this after i get it fixed and corrected.
This is what i have come up with so far
shock type damage symptoms
car battery 1D3
can a moderator please delete this it was posted but is missing a ton of text. i cant figure out how to delete it. thanks.
Posted June 5, 2016
I might work on quake, eventually. Right now i been taking a break from duke nukem, and doom and been working on Logan's Run. I read the first novel, but i was very tired. For what i recall the book is very vague on certain things. I stated out civilians by lifeclock cycle, also typical sandman, gypsies, cubs aka cubscouts, watchmen , mech eagles. Right now i can only guess as to stats for watchmen Mechanized armored robot with heavy armor and multiple weapons. Mech eagles poses a problem although i stated them out. So far i don't know if they are fully mechanized robotic eagles, or if the are some sort of hybrid mutant cyborg of a eagle. I am hoping the next novel gives more information I have stats for the movie blaster and the book DS "Gun" i will have life clock stats for both the book, the movie and tv show. each one has difference. I am reading a PDF version, so i don't know if the original novel had a maps or basic sketches or not. The pdf i have, has no images. It could be my pdf reader is two outdated to display them if the original books had any pics,.
This disappointing thing is i have found no maps of areas. I would like a basic map of dome city detailing what building are what also a map of the Crazy horse caverns,
A map showing the basic premise of the maze, a topographical map showing where the dome city is and where Washington DC and other locations in the book that are referenced. I know where Washington D.C. is on a map but i don't know the exact location of the dome city. i do know that "Thinker" is deep below crazy horse mountain in the caverns. I am hoping that book two Logan's world reveals more info on stuff.
I did find some flor plans for movie sets that is cool.
I will post all the reference links in the book also
I have tried drawing the maps myself, and usually i am good at doing that, but lately i just cant seem to do it justice.
If anyone has seen any maps please send me the link.
I am doing all this on little sleep, so its taking longer than i had hoped.
There is values for 220 volt lines in Call of Cthulhu rpg 5 edition. Live wire 220 volt charge Damage 2D8+stun. however i don't know if that is the correct voltage, i suspect a electric fence would be higher. although that may vary, so 3D6 possibly even 4D6. I would think characters who were hit would suffer stun damage + regular damage + shock. Also damage would depend on if the person was knocked back from the charge or not. Those knocked back may survive those who hang on wont survive! i am no expert on electricity but i don't think it always knocks you back. I been hit twice in my life once by a electric cow fence that made me jump two feet forward, and another by a FL tube in a store freezer. The later did not make me jump back. The cow fence i recovered from quickly however the later took days. After the initial hit my hand was useless for hours and a lot of pain and i felt stunned, shocked most the day, it took a few days for my hand to recover fully and i had pain during that hole time! Obviously a electric fence would be much more severe than what i went threw.
Live wire 110 volts 1D8+stun
Live wire 220 volts 2D8+stun
you got my curiosity going my question is what is the voltage of a electric fence typically?
likely temporary symptoms for high voltage: disorientation, confusion, dizziness, pain, numbness at times, possible trouble with hearing, balance issues, etc.
I suggest looking online to find out the symptoms for high voltage electrical shock, then give anyone hit some of those symptoms to deal with on a temporary bases, such as a few hours to a few days depending on the severity of the damage.
I may do some research on this and write some rules for it!
Posted May 26, 2016
Edited May 26, 2016 by skull
I played Runequest Chaosiuim 2nd edition in the 1980's. Our characters were usually very fragile and weak! I was always the one who survived , cause i played my character well. I actually like the idea of starting a character that has a bit more ability. I don't think i want to play a weapons master per say, i want some challenge.
I assume that characters will be older in age, to explain the increased abilities.
I have a question about Runes?
Will players learn runes and have basic rune powers, or abilities? when i played runequest, the quest for runes was left out. There was no attachment of runes to the game. we had a few spells each and no rune magic. I always thought it was weird to play a game called runequest, but never actual have any rune ability what so ever.
For example the plant rune inscribed on a small earth stone for focus. attuned( sacrifice pow to attune).Then lets say one could roll pow as a % to attempt to cause a plant to entangle a enemy. What i mean is like a limited spell ability pow cost = 1 point per pow x1% Example pow 13 use 3 pow to have a 39% chance to entangle opponent for 1 round. perhaps sacrifice a permanent point of pow to the rune to use more than pow as percentage so maybe you have a plant rune pow1 so you roll pow% only to attempt to effect plants plant rune pow2 roll powx2%
fire rune could be used to resist fire or create a fire = pow% roll
air rune could be used to aid in jumping, gliding etc.
i did a write up of something like this long time ago, as i wanted myself and players to be more involved with runes, but not have to be a rune priest or rune lord.
I figured runes had to be learned and discovered, and attuned to be used!
I would like to see runes play a much bigger role in the game!
Posted May 26, 2016
I am still collecting data for Logan's Run. I will see what i can do, maybe i can do a basic write up to get you started.
I got a lot of work done on Duke Nukem rpg, and Doom RPGs ! Duke Nukem is more complete! ! POTA is on the side line for a bit as i have restructured the games somewhat, and i need to convert POTA to the new system. I just started converting my old doom to the new system. If anyone wants to help or contribute with any of the games, let me know. i will give you full credit for any contributions, and list websites, home page links, etc. All the games will be free as i can't afford to liscense them. I also got a lot of artwork drawn up for Duke Nukem RPG. Unfortunately still a lot to draw! I
Posted May 20, 2016
Edited June 7, 2016 by skull
Something i am working on, tinkering with for Duke Nukem RPG
I currently have no gaming group, i like to hear opinions! Thanks in advance
I wanted basic starting skills directly related to characteristics!
Everything as far as my rules mods will be optional, use what you like skip what you don't like.
Duke Nukem RPG stats
CHAR BASIC STARTING SKILLS (not skill modifier)
STR Experience( INT+POW)
CON -- Action(avg of STR+DEX)+EXP represents skills like climb, jump, swim, etc.
SIZ -- Combat(avg of STR+DEX)+EXP represents skills like attack parry, dodge
INT -- Knowledge( INT+POW)
POW -- Perception(CON+EXP) represents skills like spot, listen, scent etc.
DEX -- Persuasion(avg of CHA+APP)+EXP represents skills like fast talk, bargain etc.
CHA -- Stealth(DEX+EXP) represents skills like hide, sneak, ambush, etc.
APP -- Psionics(EXP) does not guarantee psionic ability, it simply represent the skill % if one had psionics
Move Rate avg of Dex+str( siz may effect it.)
Damage Bonus | Actions/Round (APR) | Heal Rate(weekly)
Average of Damage | DEX Actions/ | CON+ Heal
STR+SIZ Modifier | SCORE Round | SCORE Rate
01 to 04 –1D6 | 01 to 04 1/2 | 01 to 04 1/2 weeks
05 to 08 –1D4 | 05 to 08 1/1 | 05 to 08 1/week
09 to 12 None | 09 to 12 2/1 | 09 to 12 1D2/week
13 to 16 +1D4 | 13 to 16 3/1 | 13 to 16 1D4/week
17 to 20 +1D6 | 17 to 20 4/1 | 17 to 20 1D6/week
21 to 28 +2D6 | 21 to 28 5/1 | 21 to 28 2D6/week
29 to 36 +3D6 | 29 to 36 6/1* | 29 to 36 3D6/week
37 to 44 +4D6 | 37 to 44 7/1* | 37 to 44 4D6/week
45 to 52 +5D6 | 45 to 52 8/1* | 45 to 52 5D6/week
53 to 60 +6D6 | 53 to 60 9/1* | 53 to 60 6D6/week
61 to 68 +7D6 | 61 to 68 10/1* | 61 to 68 7D6/week
69 to 76 +8D6 | 69 to 76 11/1* | 69 to 76 8D6/week
77 to 84 +9D6 | 77 to 84 12/1* | 77 to 84 9D6/weel
Each +8 +1d6 | Each +8 +1/1* | Each +8 +1D6/week
note actions/round(APR) is number of actions per 12 second combat round.
*......Only Gods, Mutants, Magic creatures can have a APR above 6/1!
Max APR is 6 for normal humans even with modifiers listed below
Damage Bonus modifiers | Actions/Round (APR) modifiers table
Situation Modifier | Situation Modifier
underwater** ½ of normal | wounded -1
thrown ½ of normal | major Wound ½ of normal
wounded -1 point | drunk, drugged, dazed ½ of normal
major wound ½ of normal | Stunned,restrained ½ of normal
drunk,drugged ½ of normal | under water ½ of normal
Stun,restrained ½ of normal | very light weapon x2 of normal
low gravity@ x2 of normal | low gravity@ x2 of normal
heavy gravity@ ½ of normal | heavy gravity@ ½ of normal
minimum APR is 1/2rounds
**....melee weapoms do ½ of normal damage under water.
@...assumes character is not accustomed to this gravity.
The game is mostly done, i have stats for most of the creatures from Duke Nukem 3D, Duke Nukem Forever, will also have stats for DN I and II
I have weapons, equipment, time line and much more.
I will have also standard BRP stats for those who don't like my modification of BRP. It will be free right now mainly working on some original fan art and basic writes ups!
let me know what you think! Thanks in advance
Also working on POTA, Doom, wolfstien rpg for BRP system.
I am thinking of doing Logan's Run for BRP system.
in Call of Cthulhu
Posted March 19, 2016
Thanks, i will try Yog-Sothoth.com
Posted February 28, 2016
Anyone have links for Byakhee .coc premade characters.
I just downloaded Byakee again, unfortunately my premade character files, and NPC's are no longer recoverable from my disks.
I had John Carpentors "The thing " characters, lara croft and ton more. I know in the past i have shared the files.
I may have to recreate them all
I don't recall what websites i shared them on.
If anyone has any of those files or even any links to other byakhee character files please give me any urls!
The character files end with .coc for instance LaraCroft.coc
So far using google search, i have found no websites that have the files. Strangely years ago it was easy to find websites with them.
Thanks in advance, i really appreciate any help!
Posted December 2, 2015
This truly shows Chaosium's ongoing dedication to their customers and fans!
Posted December 2, 2015
Edited December 2, 2015 by skull
I Think it is great, that they are doing the classic reprint. When RQ2 went out of print, It took me decades, before i found a copy of the 2nd edition runequest. I bought it on ebay, after searching local hobby stores, and trying to track down copies. Chaosiums Runequest 2 will always have a place in my heart. Some just love RQ2 and nothing will change that. RQ2 was the second RPG i played and i fell in love with the system. I loved it so much that all my game worlds(post apocalypse, space, wild west,etc) all used the RQ2 system , and there was little if any tweaking needed. Really the only things i added for those game worlds was weapons, armor, equipment, mutations, and stuff specific to those game worlds. I never needed to add any new rules, to the system. I know some think RQ2 only works well as a fantasy rpg, but reality is it works just as well for any setting. I think it is a good move by Chaosium, i think it will add some revenue, the company really needs. By reprinting the classic RQ2, Chaosium really shows how much they appreciates their fans and customers.
Posted April 5, 2015
Posted April 3, 2015
Posted April 1, 2015