Well I have not exactly settled on a title yet I am thinking “Brave New World” Right now it is standing @ around 188 pages but that might change.. I am mostly working on layout and writing and finishing up some sections of the book ... I am looking now for an artist who could do justice to the setting.. so all and all like I said it is about 89%. Oh I have printed a copy of the Monograph submissions and will be looking at them seriously tonight. Thanks for the direction!!
But at length the campaign source book will allow Gm's to stage a game in the period of the colonialization of America with a mix of the supernatural, both European and Native American. I am designing the game in such a way that it can be played with or without magic for the serious enthusiast of this age.
This time in history is probably one of the most overlooked of any, maybe because no one nation or peoples can lay sole claim to it. But I have rarely read or imagined more exciting adventures than the tales of REAL adventures that took place in this age... Ballrooms, mansions, castles, kings and queens, conspiracies and sorceries both real and imagined, swords, pistol/ muskets cannons blazing, vicious guerilla wars waged in dark Forests, Mountains and waterfalls which stretch as far as the mind can grasp. The spirit of this age has now slipped beyond our grasp, and sadly I do not think that it will be seen again until we succeed in colonizing other planets and again there arises a new frontier to summon mankind to the challenge..
The starting time is going to be America 1733, the new world where settlements abound and the frontier is alive with legendary animals of Enormous size and power. Dark ruins of peoples so old, arcane and mysterious that their origins and way of life are lost even to oldest tribes.
To this world many men have come indentured or of low stations and made their fortunes in the wilds of this new land. The word spread like wildfire across the length and breath Europe and legends, hope & greed grew in equal proportions. Agents of mighty trade empires whispered in ball rooms and into the ears of kings and queens alike. And the rush conquer the new world began.
Soon people of all nations gave all they had and willingly & sometimes not so willingly sold themselves into bondage for the chance to rise again as freemen in a land of opportunity and adventure, where a person’s constitution, character and hard work can win for them a place among the new aristocracy of America.
Secreted within their numbers are witches, warlocks, alchemist and secret societies who all hope to increase their knowledge and power base in the new world, some for the common good and some for their own selfish ends. All of them trying to escape the spirit of prosecution & the soldiers of faith.
In dark and stormy waters pirates sail the coasts of the Americas and dominate the South Seas. Robbery and murder their calling cards. Great rewards are offered for their heads, treasures & and secrets of the seas.
Finally the War between the great nations of England, France & the Dutch, rage constantly and the waves of conflict crash into the new world. Drawling solders, colonist & there native American Allies into their tide. Death by wild animals, starvation, exposure, musket or tomahawk is a constant companion.
But if you a swift, cunning and brave then Fame, Fortune, and prosperity & maybe a kingdom can be yours.