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Agrivar

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  1. The Wall Street Crash began on October 24, 1929, and the "A Time to Harvest" campaign starts in the following year. I wonder how the start of the Great Depression could influence the campaign setting. How bleak would the Miskatonic University students consider the times they are living? Would there be a "divide" between students whose families weren't affected by the Stock Crash, and others whose families are suffering hard times? Would they have noticed a poverty upsurge in Arkham? How concerned woud the students be about their future? Or would the Miskatonic University be some king of "ivory tower", unaffected by the economic crisis (after all, if the student's families were suffering finantial troubles, they would haven't been able to paid their tuition... or maybe they have had to resort to a loan? I am from Europe, so I suppose that anybody born in the USA will have a better knowledge than me about this time period, and I'm curious to hear any idea about this topic.
  2. I don't consider the Moon-beast an insurmountable foe even for normal people armed with improvised weapons. Its physical attributes are high, but still inside the human range (STR 80, CON 65, DEX 50...), it is not specially fast (Move :7), it has only one attack per round, at a mediocre skill (45%) and low dodge (25%), and if you prevent from using a spear, it has low chances of insta-killing a human (it's fighting damage is 1d3+1d4 - at average, it will do 4-5 damage per attack, and its average hit rate will be one [dodgeable] hit every two rounds). It has no armor, and his special resistance to firearms and missile attacks doesn't affects improvised melee weapons. It can be ambushed, it can be tricked into a trap, and it can be overwhelmed by superior numbers. So I don't find it more dangerous than a specially nasty rabid dog. If the PCs are in the "right mood" and try to avoid a direct confrontation, it can be a memorable foe which will frighten and "make sweat" the players, but it is a "final boss" fairly manageable by clever players. Of course, a Keeper can "go for the throat" and achieve a Total Party Kill loading the Moon-beast with specially nasty spells and playing it as preternaturally aware of the PC's tactics, but I think that such Keeper will have to search replacement players for Episode 2 of the campaign.
  3. If the Dream Gate it is subplot exclusive to the Episode 1, I will try to run the adventure one time as it is written, and a second time changing the Dream Gate subplot to something which can use mechanically-wise almost the same stats for the monsters given, but it is more related to the main plot of the campaign (i.e. changing the Men of Leng by a splinter cult of Shub-Niggurath worshipers, and the Moon Beast for some mutated/possesed animal that they use as totem, or something along that lines).
  4. EP1 Page 8, column 2, para 4, line 1: "mi-go" is misspelt "mi go". I think that the document capitalizes Mi-Go when the word appears as part of a title, it is the first word of a phrase, or it appears as part of a skill (as "Read/Write Mi-Go").In all other instances, they seem to write always "mi-go".
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