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Shadowdragon

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Everything posted by Shadowdragon

  1. Why not just allow a player to make as many defense rolls as he wants without a cumulative penalty? It's how it works in GURPS, and in CoC I think. I'm going for more of a high fantasy setting that'll have plenty of combat. I think a character should be able to defend himself more than once or twice in a round. However, I think there should still be some kind of benefit for outnumbering an enemy. Like a -5% penalty to defence rolls for each enemy attacking you after the first, or a bonus to attack rolls when attacking an enemy's flank or rear (I usually use miniatures in my games, especially for larger combats).
  2. Oh, sorry, I was just wanting to convert monsters and NPCs. The characters will be built from scratch.
  3. I'm not really liking the idea of each defense roll after the first having a cumulative -30% penalty. I really don't want to keep track of how many times each character and NPC has been attacked during a round. I was thinking of just removing the rule entirely, but I'd like to have some rule where a character suffers a penalty when fighting multiple opponents. Is there something like a gang-up bonus/penalty already made somewhere? If not what would be a good way of handling something like this?
  4. What's a good rule of thumb for converting D&D skills to BRP skills? I tried just x5, but I got very low BRP skills. Would x5 + base work better, or maybe some other way? Or is this more of a "whatever I think the creature should have" kind of thing?
  5. I'm converting the War of the Lance campaign from D&Ds Dragonlance setting so we can play it using the BRP rules. Since I've only even used BRP for Call of Cthulhu I'm having some trouble figuring out how powerful characters will be in a more high fantasy setting. I know how fragile characters are in CoC, so I may have gone overboard on making characters tougher for the War of the Lance campaign. I had the players make their characters using the Heroic settings, the Skill Category Bonuses, and the CON+SIZ rule for HP (villains and major monsters will also get frull CON+SIZ for HP, but everything else will still only get the average). Am I making the characters too powerful for a campaign that starts at 5th level in D&D? Should I remove the Skill Category Bonuses and use the regular average of CON+SIZ for characters? Of course, I also want the characters to be strong enough to survive the level 20 encounters at the end of the campaign. How much do BRP characters advance during a campaign? Should I tone down the later parts of the campaign, or even make it so the entire campaign is about the same power level?
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