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Steffworthington

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Posts posted by Steffworthington

  1. I will contribute my 2300AD conversion rules, now that Marc Miller gave his 'go'.

    It will include character creation, the complete list of professions available, converted weapons and armour listed in the main rules book, conversion rules for equipment and a skill conversion chart. All in all it's about 17 pages now, still counting as some parts are still missing.

    Hi there. I've sent you an e-mail regarding this. I'd love to see 2300AD as a BRP product. I understand that Marc has given his tacit approval of the idea (which is seriously cool!) but there are Chaosium's rights to consider and at 17 pages (with images possibly leading to 20+ pages) the magazine would be unable to field the article. It would constitute nearly half the magazine. It may be worth talking to Marc again and see if there is another way that this can come to a worthy fruition.

    Steff.

  2. ...

    Do you play or referee any Games Designer Workshop RPGs or their descendants?

    Ever write good sci-fi short stories?

    Or create great visual sci-fi art?

    ...

    The legendary CHALLENGE MAGAZINE is returning for a special one-off issue (which will make it C78 ), to celebrate the release of the CD-rom back catalog of Challenge magazines and to pay back all those loyal fans who collected, and still collect, THE magazine of science fiction gaming.

    If successful, it will go back into regular publication.

    We're looking for submissions for the following games:

    Traveller

    2300AD

    Space 1889

    Dark Conspiracy

    Twilight:2000

    We want to cover all the licensed eras and versions; other games, systems & settings may be covered in possible future issues. This WILL also include sci-fi roleplaying using the BRP & Call of Cthulhu systems.

    Scenarios should be around the 4,000 - 8,000 word limit and include game stats. Articles should be around 700-1400 word limit. Art should conform to 1/4, 1/2, and full page (US Letter size - 8.5"x11"@300DPI), in TIF, AI, PSD, or PNG format.

    ALL SUBMISSIONS MUST be approved in principle before work commences. Any links to current work on the web is a bonus. If you haven't seen Challenge but you like the games and want to submit you can find back issues at Drive-Thru RPG.

    This issue will retail for a small amount to say thanks to the legion of fans who have supported Challenge magazine in the past. As such there is likely to be little reward other than a sense of pride, making a few contacts, and a justifiable sense of achievement in having YOUR work in this the special commemorative issue of Challenge Magazine.

    Not to mention the enormous gratitude of everyone here involved in the project.

    We're asking you to step up and submit something voluntarily. At this stage there is NO remuneration.

    This situation MAY change if the magazine is a success but we at Planetary Assault Group don't make false promises so we're asking you to dig deep and do it for the love of the games like we are.

    With the blessing of Marc Miller and with some august names on board we're confident it will be a success....

    Want in?

    contact us at: planetaryassaultgroup@gmail.com with your submission idea, comments, or if you wish to advertise.

    Please refer to your submission in the subject line of the e-mail by stating succinctly the game setting (such as Traveller or 2300AD), the style of submission (such as scenario, fiction, or article), and your name.

    For example, a 2300AD scenario submission would look like this: 2300AD/scenario/Mr.John Doe.

    Thanks for reading and we hope to hear from you!

    Steff.J. Worthington

    Editor.

    Planetary Assault Group

  3. I'd decided I'll probably never buy a PDF (or at least - it would have to be something I REALLY wanted and couln't physically purchase). Thanks to the various charity bundles over the last two years, I've got loads of PDFs of games I'm legitimately interested in that I've never read and probably never will. I just don't like reading on a screen that much, especially when I've got a least a 2 year backlog of print material on my bookshelves I haven't got to yet!

    I would, and have, bought POD from Lulu and I suppose I would from DriveThru too.

    As for colour vs. BW: I don't really care. I'd much rather have a BW book with tasteful layout (no clunky margin art or giant watermarks) and good illustrations that actually have something to do with the text (or perhaps a series that stands alone as an expose). I want the art to be mature and evocative. If it looks like it was designed to appeal to children or teens, I'll be turned off right quick - even if I might like the rest.

    As for content, you mention you were thinking of 'including BRP' material - which means it won't be a focus by any means. I'm personally not interested in a lot of the big systems out there. I have no interest in D&D or WOD anymore, for instance, though I do like a lot of indie or smaller games. Whether or not I purchase a magazine of mixed content would really depend very much on what the contents were - something, I suppose, that would have to be evaluated on an issue-by-issue basis.

    I know that makes me a tough sell, but fwiw I hope it helps.

    It does Thalaba! It's all good market information. ... and it isn't D&D or WOD (or actually fantasy of any kind)

    I'll post a submissions call out in the next day or two..

  4. Fullcolour is allways better! Then you allways have the option of printing it in grayscale if that's what you want.

    SGL.

    hm. Maybe not on this ocassion. Being from a design background some of the pages may have black backgrounds so when I say full colour I really mean 'full colour glossy type magazine'. Thanks for responding! It's all good information :)

  5. Hi everyone, I need some valuable information in order to know how to proceed with a new and exciting magazine project (more on this in the coming days). We're making it PDF & POD but whether it's greyscale or full colour depends largely on you guys...

    Please answer the poll and it'll help spark the resurgence of a once much loved magazine! For the first time in it's history I'm hoping to include BRP content.;D

  6. Originally Posted by alairduk

    I don't suppose you would care to share how you converted S1889 stuff to BRP?

    I'd be really interested.

    Me too. I loved Space 1889.

    And the only rules that really suck are the combat rules (and to some extent chargen in how characteristics interact with combat). However the integration between the RPG and ship combat and miniatures rules was great.

    I used Cthulhu by Gaslight for a lot of it and commen sense for the rest. In fact, the only thing I really had to do myself was the BRP 1889 character sheet.

  7. --------------------------------------------------------------------------------

    Yeah, that was one of the things that attracted me to purchase Fifth Cycle. Of course, there are mutated animals (the nation of Bonparr rocks!) from Gamma World. I liked the Wolfen and Bearmen from Palladium, Gnolls and Bugbears from D&D, Ferran from Talislanta, and the Broo from RuneQuest (as bad guys, of course!). The best of all for me are the Betas from Justifiers. I know there are many more games that have this concept, I just can't think of anymore off the top of my head.

    Oh wait, didn't Warhammer have the Skaven, a ratman species?

    Also, Legends of the Five Rings had the Ratlings.

    Hengeyokai from Oriental Adventures and Kara-Tur.

    Lupins, Rakasta, and Tortles from the Red Steel campaign in Mystara.

    Ok, come to think of it, it seems to be a fairly common theme in fantasy/sci-fi settings.

    Vargr & Aslan from traveller.

    I would officially like it known that I am not a fan of anthropomorphism :-)

  8. I've run RuneQuest in my own fantasy setting (called 'Paleador') for 20 years. it includes a chain of islands with a god in the middle (actually a volcano), an entire city on an island which is the figment of the imagination of a homeless man, a king dressed in feathers, an undead king stuck at the bottom of a fjord, and others.

  9. Cthulhu Rising and from what I have read of Cthulhu Adventus could probably both work with the mythos elements removed. This isn't a criticism of either setting at all - it makes them both strong settings IMO in that the settings themselves are interesting enough to play in anyway.

    Thanks for that! It was the point I was trying to get across and you've just paid me a huge compliment!

    I think CR is 'Us against the mythos' or with it removed, a pretty good sci-fi setting in the mould of 2300AD, 'Gurps Space', Uplift, etc

    I think CA is 'Us against the mythos... and ourselves.' with a juxtaposition of 2 evils and a cloud of mistrust and despair. With the mythos I've imagined it as a kinda Delta Green/Stargate/1984/Equilibrium crossover. Without it it's strong suit (anti-fascism and betrayal of the ideals it sets for its populace) becomes a little stronger and more direct. I see it as more like the WEG game 'Price of freedom', Reichstar, or a serious and dark version of Paranoia.

  10. Well color me surprised! If it was actually for (the still dead) 2300AD and not T20 I might even give it a look.

    You're comment was regarding the setting, not the rules. The setting is still nearly identical.

    Transhumanist ideals are not everything.

    i mentioned it because you implied we needed more and that there was a vaccum of such settings

    Interesting. It looks like Classic Traveller in that it wants to enable all manner of Sci-Fi tropes. I doubt its dedication to being Hard SF though.

    You've just contradicted yourself. Wants to 'enable all manner of sci-fi tropes'. How did you think that hard sci-fi might not be one of them?

    This review completely pans High Frontiers. I don't get your point in adding it as if it is a bad hard SF game then there is room for a good hard SF game. Would that come with a cigarette to smoke after the session?

    I'm adding it as a 'hard sf' game. good or bad it illustrates my point that I laid out a couple of paragraphs above. I personally didint like transhuman space or high colonies and largely agree with the review. the point is, it's still an example of such a setting.

    You mean the way that fantasy systems need a completely new Sword & Sorcery idea to be competitive? In actuality I do not see your point in condemning Hard SF as a background for a BRP Space setting. I certainly don't see that niche being exploited to the fullest it could be.

    BTW RIngworld isn't going to happen. The license is locked up in the movie rights and that project isn't going anywhere.

    yes. they do. I wasn't condemning hard sf as a background (its the only SF I'll play) but if BRP is, as its guessed, to kick start Chaosiums rise back into fortune then I want them to get it right by having a setting that'll be unusual enough to last. Cthulhu is almost unique...thats why its lasted. If BRP was to have an SF setting then id prefer it to be hard sf. There are many examples of sf games that have bit the dust (cyberpunk).

    Ringworld was a suggestion, not a call to arms. if I could wave a magic wand and have an unavailable lisence to use...it would be Blade Runner... or any of PKD's novels.

  11. As for any similarity to 2300AD, I don't see what the problem would be. 2300AD is dead so filling its 'hard science colonial adventure in space' niche would probably be a good idea.

    As a contributor to '2320AD' by QLI (I drew all the logos) I'd have to disagree.

    http://www.travellerrpg.com/2320/

    Also, there are a number of hard sci-fi games out there-

    http://www.sjgames.com/transhuman/

    http://www.lightspeed-rpg.com/

    http://www.rpg.net/news+reviews/reviews/rev_119.html

    What BRP needs is a completely NEW sci-fi idea (or as new as you can get). Either something really different by someone talented or a new licence.. or an old one (Ringworld 2 anyone?)

  12. I had no idea there was any similarity there... hmmm... I was mighty tempted by that game, back in the day

    It has recognisable percentile skills, CUF (or coolness under fire) which is quite like sanity, and a point allocation system for generation.

    If you managed to track down 'Twilight Nightmares' (like I did) which had adventures with monsters, ufo's, and zombies it was essentially 'Cthulhu At War'.

  13. For those who are interested I've been using BRP to run almost every game setting I've bought. I was wondering if anyone would like BRP based character sheets for the following...

    Space:1889, Classic Traveller, 2300AD, Aliens vs Predator (Marine, Synthetic, Predator, Alien warrior, company man, and colonist sheets), Lord of the Rings (dunedan, rohirrim, sylvan elf, noldo elf ,sinda elf, beorning, wizard, dwarf, middle man, etc), Blade Runner, Eye in the Sky, Festung Europa (Man in the high castle). I can dig out most of the ones above if not all (I think).

    Also, if you like the BRP system you might want to check out Twilight 2000 v1. Very BRP percentage based system and a personal favourite of mine.

    If you'd like any of the above sheets in JPEG or better still AI format then PM me.

    Steff

  14. 'Cthulhu Adventus' while 400 years into the future feels retro because of a distinct lack of technology. If a team of guardians went to a haunted house to investigate it would feel like a cthulhu classic game.

    'cthulhu rising' (to me at least) is a bit too polished and feels like a sci-fi game rather than cthulhu. It may suit BRP better than Cthulhu IMHO.

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