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scaredyshep

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  • RPG Biography
    Lover of lore, but sadly don't get to play often enough.
    Player in DnD 3.5, GM for Dread, aiming to be a somewhat decent Keeper for CoC 7th Edition
  • Current games
    I GM for Dread mostly, with a different setting each game. Spaceships with evil parasites, vampires in the 50's, a holiday to a Brazilian island where there totally aren't any human-animal hybrids kidnapping people.
    I'd looooove to start some games for CoC, mainly in the 20's because gotta love that jazz.
  • Blurb
    I like Lovecraft and aliens and making my friends listen to scary music while they roleplay and I eat snacks

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  1. So I'll be starting my first CoC 7th edition campaign soon, and acting as the Keeper for Amidst the Ancient Trees. I'm playing with a really awesome group, who've already created their characters. I can't wait but my biggest worry is that the group has the frustrating ability to use their common sense and walk away from danger. (One time in a Dread game, they were sent to search a derelict spacecraft and found bloodsplatters....they then got back on their own ship and tried to leave.) The Motives and the general lure of the bounty should be enough to get them into the forest in the first place, but part of me thinks that they might cut-and-run back to town for reinforcements (or a bee-line for the train station) since they already have really low Sanity thanks to poor dice rolls. Any ideas for getting them in the forest, and making them stay there long enough for the campaign to progress? I thought maybe Sheriff Jenkins/Lucas Strong would yell bloody murder at them, or they would get lost in the forest from failed Navigation/Luck rolls to stumble up on the next important location...
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