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CitizenK2

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Posts posted by CitizenK2

  1. 6 hours ago, GianniVacca said:

    That is a very handy reference. :-)

    Two questions:

    1) Can a character benefit from full credit from the Fighters Guild, the Thieves Guild, and a Cult? The rulebook talks about magical "credit checks" they can perform, but I wasn't sure if that was just intended to prevent a fighter from fleecing the Fighters Guild in every new city they visit, or if it meant a combined credit limit across organizations. Frankly, the former makes more sense to me.

    2) Do GMs typically use Previous Experience as an alternative to the Guild credit, or in addition to it? For simplicity's sake I used the Previous Experience and ignored guild credit.

  2. I ended up running Rainbow Mounds. I created five PCs (4 humans and a duck), using the previous experience rules. I set four of them up as ex-mercenaries and one as thief apprentice. My hook into the adventure was that three of the humans came from Apple Lane, and upon returning to the hamlet, they discovered that their families had been victimized by Whiteye. Worked like a charm.

    They fought the Rock Lizards, fled from the ghosts, and navigated the lake to the room of three spikes, where they fought the 1 (!) Troll-kin guard and then defeated Whiteye and the cave troll. One of the PCs was a heavy infantry merc, so his plate armour was tough enough to stand up to most of the blows from the cave troll. They managed to hit Whiteye with a Demoralize spell on turn one that made his attacks all but worthless. It did take them awhile to get through that troll hide though! At that point there was only 20 minutes left in the meeting and we ended the session. Everyone enjoyed the one-shot though, and the system was well-received!

    • Like 4
  3. Hi all:

    I'm going to be running an introductory one-shot of Runequest Classic Edition at our local roleplaying club in early March. This will be a 3.5 hour session, and I want it to be done-in-one.

    I've looked at Apple Lane, and the pawnshop scenario has left me a bit cold. The Rainbow Mounds scenario might have more potential. Snake Pipe Hollow looks cool, but is a bit big and quite deadly from what I've read.

    Any suggestions for good published one-shots I should consider? If not I'll just build up a scenario of my own. :-)

    • Like 1
  4. Picked this up after a long absence. Magic questions!

    1) When making a resistance roll to cast a spell, does the attacker deduct the cost of the spell before determining their effective POW for the resistance roll? That is how it worked in later editions of CoC as I recall, but nothing in the RQ2 rules indicate this.

    2) The description for "Temporal" says that these spells have a finite duration. It then indicates that Bladesharp and a few other spells have a duration of 10 rounds, which I can't find anywhere in the spell descriptions. Is the intent for all Temporal spells to default to a 10-round duration?

    Thanks!

  5. Hi all,

    I'm reading through the Runequest Classic Edition rules with plans to run it at our new RPG club this fall. Overall, the rules are written quite clearly. However, I do have some questions about the first few chapters, mostly to do with parrying.

    1) If the defender parries successfully and the attacker fails the attack roll, is the damage suffered by the attacker's weapon based on the attacker's damage roll? Or does the defender roll damage as if they struck?

    2) The Two Weapon Use section says an adventurer using two weapons can make 2 attacks, 2 parries, or 1 attack and 1 parry. However, in the rules examples of combat, Rurik is only wielding one weapon, and is making an attack and a parry with it. So I'm not certain how that last use for two-weapon fighting could be seen as an improvement...

    3) Does a non-parried critical hit bypass armour AND do double damage? The screen seems to suggest so, but the definition of critical damage in the book only mentions doubled damage for parrying.

    4) Can a piece of armour absorb it's full rating of damage from multiple hits to the same location?

    I'll be reading the Magic chapter next. :)

    Thanks!

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