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Mysterioso

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Posts posted by Mysterioso

  1. 1 hour ago, Simlasa said:

    It's not so much the anthropomorphic nature of the aliens in that drawing that puts me off... Classic Traveller and, as pointed out, Runequest have their share of critter-people. It's the cuteness. Like... Vargr, Aslan, Dragonewts, Baboons, they're not cute... even Ducks aren't THAT cute.

    Still, it shouldn't be much bother to just re-skin them into the usual collection of insect-men and sentient thistle pods.

    I always thought all the majority of the anthropomorphic species in Other Suns could mined for games in the noir/cyberpunk Moreau universe by S. Andrew Swann (See The Moreau Omnibus:  https://www.amazon.com/Moreau-Omnibus-Daw-Book-Collectors/dp/0756401518/ref=sr_1_1?s=books&ie=UTF8&qid=1489529543&sr=1-1&keywords=moreau+omnibus )  Indeed taking those and the cyberpunk rules that were being batted around about a month ago and you're good to go for some near future material for scenarios far more gritty than furry.

     

  2. Echoing what others have said, from what I've seen of Other Suns it is a quite good D100 Science Fiction rule set. It would be nice to see it come back into print in the same way that Villains and Vigilantes, another FGU game, came back into print recently.

    • Like 1
  3. As I posted it in a thread not focused on Renaissance, I thought I'd post it here too.  There was a rather neat monograph for BRP, Agents of the Crown (Scott Pyle).  It was a great little set-up for Victorian/Penny Dreadful/Edisonade adventures. I would love to see it brought over to Renaissance and done in the style of C&W's Dark Streets with everything (setting, rules, etc.) in one place.) I think it would be a great book for C&W as I think the way AotC is set-up would work nicely with Renaissance's less dense take on D100.

    AGENTS OF THE CROWN combines Victorian heroic action in the tradition of pulp stories, comic books, and the Penny Dreadfuls of the 19th century with the solid play and tremendous versatility of the Basic Roleplaying system. Agents of the Crown allows players to take the roles of super-agents in Victorian England serving Queen and Country combating evil in a myriad of forms. Whether foiling assassination attempts against the country's Royals or members of Parliament, or rooting out vile cult activity amidst the sweat and squalor of London's Bainbridge Rookery, the operatives of her Royal Majesty Queen Victoria know the truth. Evil is out there. Its minions are legion. They inhabit the edges of England's vast, world-spanning empire, corrupting, waiting for their chance to sew chaos and disorder. And so the Agents of the Crown must face these threats as they come. Their lives are sometimes lost in the cause, but never given cheaply. Indeed, the Agents possess powers and skills beyond the average man or woman's. Whether by accident of birth, or from the borne of the world's brave new sciences, they are often more than human. Yet still it is their courage that most sets them apart from ordinary citizens, for they must endure hardships that run the gamut of human experience and beyond. One day it might be a terrible threat from beyond space and time, while the next it might be an all too human killer who stalks the innocent along rain-slicked cobblestone streets.

    http://www.drivethrurpg.com/product/82062/Agents-of-the-Crown?term=agents+of+the+crown&test_epoch=0

    • Like 2
  4. There was another rather neat monograph for BRP, Agents of the Crown that is worth looking at.  (As it was a great little set-up, I wish the author would take it over to Renaissance and it was done in the style of C&W's Dark Streets with everything (setting, rules, etc.) in one place.)

    AGENTS OF THE CROWN combines Victorian heroic action in the tradition of pulp stories, comic books, and the Penny Dreadfuls of the 19th century with the solid play and tremendous versatility of the Basic Roleplaying system.

    Agents of the Crown allows players to take the roles of super-agents in Victorian England serving Queen and Country combating evil in a myriad of forms. Whether foiling assassination attempts against the country's Royals or members of Parliament, or rooting out vile cult activity amidst the sweat and squalor of London's Bainbridge Rookery, the operatives of her Royal Majesty Queen Victoria know the truth. Evil is out there.

    Its minions are legion. They inhabit the edges of England's vast, world-spanning empire, corrupting, waiting for their chance to sew chaos and disorder. And so the Agents of the Crown must face these threats as they come. Their lives are sometimes lost in the cause, but never given cheaply. Indeed, the Agents possess powers and skills beyond the average man or woman's. Whether by accident of birth, or from the borne of the world's brave new sciences, they are often more than human. Yet still it is their courage that most sets them apart from ordinary citizens, for they must endure hardships that run the gamut of human experience and beyond. One day it might be a terrible threat from beyond space and time, while the next it might be an all too human killer who stalks the innocent along rain-slicked cobblestone streets.

    http://www.drivethrurpg.com/product/82062/Agents-of-the-Crown?term=agents+of+the+crown&test_epoch=0

    • Like 3
  5. I wonder if Cakebread & Walton could not work out a deal with Omnihedron Games to release a Renaissance-based version of Omnihedron's Duty and Honour and Beat to Quarters.  (It looks like Duty and Honour and Beat to Quarters has a project by Omnihedron as been allowed to go fallow.) No need to reinvent the wheel when one can instead change the spoke structure.

    http://www.omnihedron.co.uk/news/light-at-the-end-of-the-tunnel/

     

     

    • Like 2
  6. 3 hours ago, Simlasa said:

    I like that setting... vs. struggling with all the expanded canon of the further TV shows and movies... but really more in spirit than specifics. I've been wondering how well M-Space could be turned to that sort of relatively optimistic space exploration, ala Star Trek, Space Patrol, Fireball XL5 and other Andersonverse shows.

    "Relatively optimistic space exploration" would be truly nice change of pace as it seems everything currently has to be dark all the time. Something like Fireball XL5 for instance would be a lot of fun! 

    The whole Prime Directive suggestion is moot as Loz dismissed the idea but my thought with Prime Directive was less a wholesale embrace of their militarized Star Trek universe than if the already-existing PD books were brought to D100 it would give people who don't know other games systems enough to play that setting or to tinker up whatever they wanted.  IIRC from Conan, Modiphus seems to have their own system, which if done for Star Trek has 0% appeal to this admittedly old dog. 

    Another thought is that a M-Space based edition of Goblinoid Game's Starships & Spacemen would produce the exact same thing and would leave things even more open in terms of tinkering.

    • Like 3
  7. 7 hours ago, Der Rote Baron said:

    I don't care about miniature rules but I would support more adventures - maybe an anthology with a mini-campaign (I am thinking soft-cover, less than 120 pages, 4-6 scenarios with a beginning and  an ending). And stay historical - no more Cthulhu here and dark magic there. Even "werewolves" (if there would be a scenario hinting at one) should be strictly mundane - people in wolf-skins "feeling the wolf spirit" (= suffer from insanity).
     

    I am not against horror and magic in settings but it has been done to death and it seems that it is a short-cut: "Let's just throw in some werevolves/ deep ones/ witches/ black magic and we can make even the dullest adventure great." No, great ideas make great adventures!

    And I really like the fisrt two scenarios and their down-to-earth feeling!

    If I recall correctly in the first scenario there were "on/off" switches for more outre material.  That is always a nice option if the author has that in mind. 

    That said, it does seem everything is being flooded now with the supernatural and I would be very happy to see exactly what The Red Baron describes above.

    Along those lines, a similar book in style and length (with rules embedded like Dark Streets V.2.) that allowed one to do Sharpe with the numbers filed off would be MOST welcome.

    • Like 2
  8. 20 hours ago, Mysterioso said:

    It would be great if the random generator and the scenarios could be edited for CoC Pulp and re-released.  The more material to support the new book, even if not Mythos, the better.

     

    Along these lines, it would be GREAT if Chaosium talked to Adamant Entertainment with the end result being the release all Adamant's Thrilling Tales material for 7E CoC Pulp. it would be a major boost in material ready to go for the new game.

  9. 4 hours ago, Vorax Transtellaris said:

    How's about adding a kind of mini setting to the campaign, adding all the necessary rules, and turning the whole thing into its own game? Like what they did with Dark Streets.

     

    I like this idea exceedingly! And would back it as I did with Dark Streets with rebuying the materials.

    • Like 1
  10. 19 hours ago, Rick Meints said:

    We will start shipping to backers within a matter of a week or two.

    For non-Kickstarter folks, do you envision Pulp Cthulhu being available for Christmas ordering? 

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