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Mysterioso

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Mysterioso last won the day on October 16 2016

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  • RPG Biography
    Used to play Tunnels & Trolls, Fringeworthy, Villians and Vigilantes, & Call of Cthulhu
  • Current games
    Have returned to Call of Cthulhu and am interested in other BRP settings
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    New Jersey
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    Very much enjoy Call of Cthulhu and am interested in using BRP to revive other game settings played in the past

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  1. Yes! A thousand times yes. It would be wonderful to have rules for The Three Musketeers.
  2. https://www.atlasobscura.com/articles/regency-gay-bar-molly-houses This might be of use to Dark Streets, maybe as a red herring.
  3. Golden Goblin Press is running a one-week Kickstarter for a new 7e Call of Cthulhu book, Cold Warning https://www.kickstarter.com/projects/golden-goblin-press/cold-warning-a-call-of-cthulhu-7th-edition-adventu/description
  4. This KS is closing out strong! Current stretch goal is a CI scenario that has been blessed by Ramsey Campbell!
  5. I always thought all the majority of the anthropomorphic species in Other Suns could mined for games in the noir/cyberpunk Moreau universe by S. Andrew Swann (See The Moreau Omnibus: https://www.amazon.com/Moreau-Omnibus-Daw-Book-Collectors/dp/0756401518/ref=sr_1_1?s=books&ie=UTF8&qid=1489529543&sr=1-1&keywords=moreau+omnibus ) Indeed taking those and the cyberpunk rules that were being batted around about a month ago and you're good to go for some near future material for scenarios far more gritty than furry.
  6. Echoing what others have said, from what I've seen of Other Suns it is a quite good D100 Science Fiction rule set. It would be nice to see it come back into print in the same way that Villains and Vigilantes, another FGU game, came back into print recently.
  7. As I posted it in a thread not focused on Renaissance, I thought I'd post it here too. There was a rather neat monograph for BRP, Agents of the Crown (Scott Pyle). It was a great little set-up for Victorian/Penny Dreadful/Edisonade adventures. I would love to see it brought over to Renaissance and done in the style of C&W's Dark Streets with everything (setting, rules, etc.) in one place.) I think it would be a great book for C&W as I think the way AotC is set-up would work nicely with Renaissance's less dense take on D100. AGENTS OF THE CROWN combines Victorian heroic action in the tradition of pulp stories, comic books, and the Penny Dreadfuls of the 19th century with the solid play and tremendous versatility of the Basic Roleplaying system. Agents of the Crown allows players to take the roles of super-agents in Victorian England serving Queen and Country combating evil in a myriad of forms. Whether foiling assassination attempts against the country's Royals or members of Parliament, or rooting out vile cult activity amidst the sweat and squalor of London's Bainbridge Rookery, the operatives of her Royal Majesty Queen Victoria know the truth. Evil is out there. Its minions are legion. They inhabit the edges of England's vast, world-spanning empire, corrupting, waiting for their chance to sew chaos and disorder. And so the Agents of the Crown must face these threats as they come. Their lives are sometimes lost in the cause, but never given cheaply. Indeed, the Agents possess powers and skills beyond the average man or woman's. Whether by accident of birth, or from the borne of the world's brave new sciences, they are often more than human. Yet still it is their courage that most sets them apart from ordinary citizens, for they must endure hardships that run the gamut of human experience and beyond. One day it might be a terrible threat from beyond space and time, while the next it might be an all too human killer who stalks the innocent along rain-slicked cobblestone streets. http://www.drivethrurpg.com/product/82062/Agents-of-the-Crown?term=agents+of+the+crown&test_epoch=0
  8. There was another rather neat monograph for BRP, Agents of the Crown that is worth looking at. (As it was a great little set-up, I wish the author would take it over to Renaissance and it was done in the style of C&W's Dark Streets with everything (setting, rules, etc.) in one place.) AGENTS OF THE CROWN combines Victorian heroic action in the tradition of pulp stories, comic books, and the Penny Dreadfuls of the 19th century with the solid play and tremendous versatility of the Basic Roleplaying system. Agents of the Crown allows players to take the roles of super-agents in Victorian England serving Queen and Country combating evil in a myriad of forms. Whether foiling assassination attempts against the country's Royals or members of Parliament, or rooting out vile cult activity amidst the sweat and squalor of London's Bainbridge Rookery, the operatives of her Royal Majesty Queen Victoria know the truth. Evil is out there. Its minions are legion. They inhabit the edges of England's vast, world-spanning empire, corrupting, waiting for their chance to sew chaos and disorder. And so the Agents of the Crown must face these threats as they come. Their lives are sometimes lost in the cause, but never given cheaply. Indeed, the Agents possess powers and skills beyond the average man or woman's. Whether by accident of birth, or from the borne of the world's brave new sciences, they are often more than human. Yet still it is their courage that most sets them apart from ordinary citizens, for they must endure hardships that run the gamut of human experience and beyond. One day it might be a terrible threat from beyond space and time, while the next it might be an all too human killer who stalks the innocent along rain-slicked cobblestone streets. http://www.drivethrurpg.com/product/82062/Agents-of-the-Crown?term=agents+of+the+crown&test_epoch=0
  9. Cthulhu by Gaslight has exactly what you need. There was also a Miskatonic monograph The Gaslight Equipment Catalog. That might still be available as a PDF.
  10. I wonder if Cakebread & Walton could not work out a deal with Omnihedron Games to release a Renaissance-based version of Omnihedron's Duty and Honour and Beat to Quarters. (It looks like Duty and Honour and Beat to Quarters has a project by Omnihedron as been allowed to go fallow.) No need to reinvent the wheel when one can instead change the spoke structure. http://www.omnihedron.co.uk/news/light-at-the-end-of-the-tunnel/
  11. Yes, yes, yes. 100 times yes to this for Renaissance.
  12. A Beginner's Guide to Body Snatching http://www.atlasobscura.com/articles/a-beginners-guide-to-body-snatching
  13. "Relatively optimistic space exploration" would be truly nice change of pace as it seems everything currently has to be dark all the time. Something like Fireball XL5 for instance would be a lot of fun! The whole Prime Directive suggestion is moot as Loz dismissed the idea but my thought with Prime Directive was less a wholesale embrace of their militarized Star Trek universe than if the already-existing PD books were brought to D100 it would give people who don't know other games systems enough to play that setting or to tinker up whatever they wanted. IIRC from Conan, Modiphus seems to have their own system, which if done for Star Trek has 0% appeal to this admittedly old dog. Another thought is that a M-Space based edition of Goblinoid Game's Starships & Spacemen would produce the exact same thing and would leave things even more open in terms of tinkering.
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