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Varulv

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Posts posted by Varulv

  1. Drakar and Demoner 7 (released 2007) went back to using a d100 but also did away with the standard abilities and added feat-like features, so the latest version is probably the version most unlike BRP.

    Nope Drakar och Demoner Trudvang (aka 7th edition) use the d20(hit lower or equal of skillvalue).

    One thing what really made a quite big different from orignal BRP rules i D0D were the class system of the 1991 DoD edition. Charatcers got more tied to their classes/occupations by either classabilitys and that skills outside the PC´s class was caped and more expenisive to buy. DoD:T(7) changed this wich is great.

  2. I really look forward to the day when a Conan/Hyborian game would be released that was based in BRP-ish system. I sold my Conan 2ed stuff since I never had any will to play it with d20 (regret it now though since I miss the campaign material). Sure one could always run an houserule campagin but it´s still not the same...maybe I´ve grown to dependant on the industri than my own creativity ;( , but non the less it is really sad that Mongoose did not make an RQ version of Conan. As I understand it was Paradox Entertainment that pulled the plugg.

  3. I don´t have alot to ad to the thread but it´s quite interesting how the rpg hobby looks internationaly. I mean´since the market is dominated by D&D and later on d20. Here (Sweden) the rpg hobby was established through BRP based games like Drakar och Demoner(Dragons&Demons) and Mutant in the early 80´s. So thats the system gamecreators rarly use today use since the trend is to say "it´s just same dull simulationist thing it always been!". Still most systems have emerged from the BRP paradigm.

    To get BRP more popular there is one critical element: fourcolor books and illustrations of high standard.

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