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Mel Riffe

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Posts posted by Mel Riffe

  1. My condolences to the Stafford family in this trying time. Thank you for Chaosium. It holds a special place in my heart; I played RuneQuest when it first came out (still itching to get in my 'next' game); I played Stormbringer when it first came out (again, looking for my 'next' game). Those systems were so different at the time.

     

    RIP.

    • Like 1
  2. On 6/17/2017 at 6:52 PM, Mankcam said:

    I'm amazed I actually came across the RuneQuest Quickstart here in Brisbane; wonders will never cease...!

    People should be aware that it really doesn't contain any char gen process, it only discusses the role of abilities, hit points, magic points, etc. However its not designed to make characters, as it is essentially a scenario with some pre-gen characters ready to go. It's a great introduction to the setting, the characters are very Gloranthan, and the setting is perfect for beginning characters.

    The Quickstart does provide a brief overview of the combat rules, and has a page or so of spot rules, and it's perfectly serviceable to run the scenario. It also covers a few very important new rules such a Passions and Runes, and how to use them to augment abilities and such.

    On the topic of such, Passions work like they do in Pendragon and Mythras. It is a good idea to bring Passions into the classic RQ line, as these have really helped flesh out character motivations in my other games, and not having them would fall short for me now.. But the work of sheer brilliance in these rules is the notion of porting Pendragon's Personality Traits into Runes, it's both old and new at the same time. I'm surprised how much these rules feel like an organic extension of the classic line of RQ. I remember back in the 1990s I was always hoping Greg Stafford would somehow port some of his Pendragon concepts over to RuneQuest. So in a sense it looks like this is happening now.

    Instead of waiting until RQG, anyone with the RQ Classic book (RQ2) could easily just update by adding this RQ Quickstart to those rules. You could probably do likewise with RQ3, although the stat values appear more in synch with RQ2's calculations, which only means sometimes opponents may have one or two extra Hit Points over their RQ3 counterparts. But RQ Classic+RQG Quickstart should work really well; at least for the next six months until RQG hits the shelves.

    Anyway I thought I would only ever see this product in pdf form, so I'm so happy I managed to grab a copy. So good to see the cover artwork in the flesh. Really starting to feel that RQG is on its way now :)

     

     

    https://bundleofholding.com/presents/Pendragon2

    Apologies for the OT reply, but I thought it funny that I first read/heard of Pendragon from this post, yesterday, and _then_ learning that Bundle of Holding is offering it for sale (or at least a version of it).

    :-D

     

     

    • Like 2
  3. 17 minutes ago, Mugen said:

    Elric! Is very different from StormBringer 1 to 4.

    -In SB, skill base values are very low, and influenced by characteristics. Elric! has decent base skills, which are mostly decoupled from attributes.

    -Elric! starting characters are very experienced.

    -Elric! has a series of simple spells anyone with POW 16+ can learn. Both have elementals and demon summonings.

    -SB combat system is more complex.

    -SB uses a d100 to determine one's nationality. It is possible to roll a Nadsokor beggar, or a Melnibonean Warrior-Priest-Sorcerer. The second one is absurdly overpowered.

    SB 5 is basically Elric! 2nd edition.

    As for myself, my favorite Young Kingdoms RPG is Elric of Melniboné 2d version, for MRQ2.

    Thanks for the feedback, Mugen. I did play SB 1, but only once and when it came out; I remember no details.

  4. On 4/24/2017 at 1:46 AM, Thot said:

    So the magic system is sort of an intermediate between SB1-3 and Elric?

    How different is Elric from SB and its iterations?

    I ask because I just ordered a copy of Eleric from The Hero Factory. I'm anxious to get back into this world by any means necessary. :-D

  5. Sorry to be a bother, but I can also review anything that's prepared.

    And, as for play testing, I'm assuming it'll be online. I have access to Skype, Discord. I have a TeamSpeak client. I could probably do Google Hangout. I also have a Roll20 account.

    Thanks! :D

     

  6. Hello. I received my Backerkit email today and downloaded the PDFs.

    I _think_ we're missing 5 Khan cards. In the file named "uploads_2F2b87e80434422ae50ce99f09ed22385b_2FCHA1012-print-and-play-full-v2.pdf" I only see the following Khan cards:

    • Bison Riders
    • High Llama Tribe
    • Impala People
    • Morokanth
    • Sable Nation

    The rules, in the file named "uploads_2F5822719efcfca5b33476bd24c3f3b1fd_2FKhan_20of_20Khan_20Rules_20final-v3.pdf", state there should be 10 Khan cards. The missing Khan cards, then, are:

    • Ostrich Tribe
    • Bolo Lizard Folk
    • Unicorn Women
    • Rhino Riders
    • Pavis Survivors

     I have not seen any other irregularities.

    ...continuing to review and read...

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