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Psychman27

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Posts posted by Psychman27

  1. We'll see what happens with this "HeroQuest Legacies" trademark application then. It could be an interesting ride... 

    Oh, and thanks for correcting me re Moon Design and Chaosium. I had thought they were one and the same re Glorantha trademarks. If I dip my toe further into the discussions I know to be precise, now. 

  2. I will understand if Chaosium cannot officially comment on thus, but there are news stories floating around that Restoration Games have filed a trademark application for "HeroQuest Legacies". 

    After the well-deserved Kickstarter blocking over a previous attempt to redo the GW/MB boardgame HeroQuest, does this mean Chaosium have made an agreement with Restoration Games? If so, I wonder what role the RPG, or Glorantha, may play in a future redo of the old boardgame, so beloved of many. 

  3. Does anyone know whether the Bestiary pdf release has been delayed? It was expected today, and I understand that releases are usually at midday Central time. That time has come and gone with no announcement from anyone at Chaosium that I can see, here, on Google+, or on Facebook. 

     

    Can anyone find out what the current situation is, and roughly what time the pdf will go on sale? 

  4. Well, the file has been amended, so that a tie is the same quality of success.  Of course, that means that if both get a standard success in an opposed roll it's a tie.  As far as I can see this will lead to a lot of ties.

    So what happens in something like a race where both runners roll a standard success - who is the winner?  Do we just keep doing the roll again and again until there is a different quality result?  This is the entire reason other d100 systems adopted the blackjack approach, the higher numerical result within the same category of success wins, which minimises the chance of tie, after tie, after tie.  The other option is further below the threshold number of the current grade, but that involved subtraction on-the-fly, which can be tricky.

    If someone can explain how the current approach avoids this, I would be grateful.

  5. On 6/19/2018 at 1:44 PM, David Scott said:

    At the table, i'm not going to change the RAW for a post by one of the authors on a website (we have a number of copies at the table). If an updated PDF appears then fine, but until then it seems clear how it works.

    If it changes to what Jason says, then there will just be more ties. Personally this works great.

    To me, though, it's not clear at all.  The rules say "better", but don't say how they determine which roll is "better" within the same grade of success.  Is lower roll "better", or is higher roll "better"?  The advantage of high winning, is that it gives an improved chance of such a success to the higher skill, though I agree it is not intuitive,

    The rules really need to spell it out unambiguously, in order to resolve this confusion.

    • Like 1
  6. 1 hour ago, flamidey said:

    My understanding is that it is designed to create ties in this particular situation. I wouldn't consider it a correction per se. Maybe a clarification.

    I don't think that works, because not only does it actually say when both succeed, the better success wins, before then comparing different grades, but look at the summary chart on the next page. That refers to ties as being when both have the same level of success, and have rolled the same number. 

    I suspect that the intent is "price is right", but since the wording is "better success", not "higher value" the meaning is unclear. 

    • Like 1
  7. The rules for opposed tests, page 142, do not define how to determine "the better result" when both parties get thr same grade of success. In d100 systems there are a few different approaches used, namely - 

    The distance below the skill value (involves subtraction on the fly) 

    Some form of grades of success based on 10s below skill value (subtraction, plus what if both roll same grade, so issue not resolved eg WFRP 2nd)

    "The Price is Right" higher natural roll within the skill range wins. 

    As far as I could see which is in use was not stated at all in the opposed test section. 

    • Like 2
  8. 3 hours ago, Jeff said:

    I've found that newer and more casual players tend to really like the arty character sheets. Old grognards tend to like clear and plain character sheets. So we have both. But I suspect despite the comments here, the arty character sheet will get downloaded far more often than the clear sheet.

    Personally, my sweet spot would be black-and-white with medium art. Enough to give flavour, but not overwhelming on the printer. Still, good to know there's plain as well as full colour, and a form-fillable.

     

    Which one will be form-fillable, or will it be both? (Please both!) 

    • Like 1
  9. I just read the new Designing the new RuneQuest article, really good to hear that progress continues apace! One fastest raised slight concerns though - whole the character sheet design looks gorgeous, it would be a heavy load on a personal printer as shown. Are the team including graphically lighter presentations of the character sheet along with the full art version? 

     

    Modiphius did it well with their Conan rpg, the had a full art sheet, but alongside that also had the same sheet black-and-white, and a sheet with just the structure and mechanical content but no art. All of which were in form-fillable pdf so that the sheet could be continually updated and saved between sessions. 

     

    I am just looking for reassurance that that or a similar approach is being followed by Chaosium. Full colour printing of a sheet before each session could become very expensive!  

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