Jump to content

reueld60

Member
  • Posts

    7
  • Joined

  • Last visited

Posts posted by reueld60

  1. Thanks Charles for your answer.

    Actually, as i want to use the air dragon style where punch and kick are within it, i can keep brawl in a way.

    But still i can put points in Head Butt, cause if i'm grappeled, a heah hit can be usefull..........;t)

    I'm going to play my "new" monk next week and i guess it's gonna be really fun.

    By the way, congrats for creating "Nimble Jumping Dodge" and "Skyward Leap".... I was dreaming doing such things during games!

    Merci encore,

    Charles

  2. Here comes my first question: i like the way you divided Brawl, Punch, Kick, Head Butt, .... to reinforce the different martial technics.

    I understand that i have to put points in each to express my technicity. Still, i don't see what it brings in a mechanical way to improve combat.

    Because i can express my style in the roleplay ("i'm a punch fighter) and i'll keep all my points for the % of brawl.

    So maybe, i didn't see all of it, but what it brings to divide in brawl, punch, kick........?

    Thanks for your help

    Charles

×
×
  • Create New...