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MrJorgensen

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Posts posted by MrJorgensen

  1. 22 hours ago, kross said:

    If you're in the US, I can put you in touch with a local game/comic shop that has the London box AND Curse of Nineveh, both brand new in shrink.

    Hi Kross, I'm in the US and would love to follow up on this, if you don't mind sharing the info with me. Only if it doesn't work out with Mr Emsley, of course. I wouldn't want to interfere with him.

  2. 1 hour ago, Rick Meints said:

    A while back I got to contemplating how many of the early Call of Cthulhu supplements would fit inside a 2" Call of Cthulhu box. We recently brought back the 1" classic Chaosium box with the CoC Starter set and it was well received, so a 2" box might be doubly so. Some people know I have a desire to see what's been out of print for too long finding a way back into print. Lo and behold, all of the items on the table fit neatly inside of the box. Normally, a 40th anniversary is "ruby" themed, but that doesn't mean it couldn't have a substantial "paper" component to it as well...

    IMG_3533.thumb.JPG.ca36279ce8cd253f33973218b9a7bcf3.JPGIMG_3534.thumb.JPG.84c32efa7ba41d4725bbda606cc4a933.JPG

    If you're saying what I hope you're saying ... hooolyyy shiiiiiii--

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  3. 2 hours ago, Gman said:

    First of all yes I find this very helpful and would love this in all products moving forward with the additional defined session length.  Is a session 2 hours, 3 hourS, 4 hourS, 8 hours?  I assume it's 4 hours but don't know for sure.  Like many gamers I'm busy and always have to balance adventure length with my availability. If I know up front how long an adventure or campaign is expected to run I'm much more likely to buy it :)

     

    I suspect this sort of thing varies so much from group to group that trying to quantify it with a rating would be quite difficult. As an example, I recently ran "None More Black" from Doors to Darkness for my group, believing it would take about two four-hour sessions. But my players like to get into their characters, they plot and scheme, they talk to everyone and chase down every possible lead (sometimes down dead-ends, which led to more NPCs created on the fly, which led to more character interaction, etc etc) ... it took us six sessions, and it could easily have gone another. I'm not knocking the idea of ratings, necessarily, but I do think the qualities they're trying to measure are so dependent on Keeper style and group dynamic that I'm skeptical they'd be of much practical value. 

  4. On 1/20/2019 at 9:37 AM, Fallingtower said:

    -Pappy Yig's Snake Oil. Whole towns are going insane and mutating. The enigmatic and wily Alphonso T. Hazard, the salesman/wizard must be stopped. 

    -Whateley's Go West - West Dunwich a weird town folks wander into, some don't wander out. Things happen.

    -Arkham Ho!....Miskatonic U. sent out a team to research native cultures. Strange caves...lost culture...locals avoid the whole area...investigators are part of the team.
     

    Not playing yet -- moving into the end stages of HotOE -- but I have the book and am looking forward to it. And I have to say, I love all three of these ideas. Alphonso T. Hazard: what a great name!

  5. I plan to run the new edition of MASKS when it comes out. I also planned to introduce Jackson Elias as a friendly NPC in current games, so that his death carries some weight once we get rolling on the big one. I know there's a Peru chapter in the new edition, which will feature Elias interacting with the investigators. Does anyone know yet whether or not this chapter is meant to introduce Elias to the players for the first time, or if it still presumes an established relationship with them? If the former, I'll hold off on introducing him on my own ...

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