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Paul Innes

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Posts posted by Paul Innes

  1. I've thought about it. There are several hints in Moorcock's Young Kingdoms about civilisations that are even more ancient than the Melniboneans, and the Great Old Ones would make excellent aberrations from beyond the veil/before time/whatever. Besides, the scenarios and campaigns are already presented in the BRP system, which makes conversion easier. I probably wouldn't use the Sanity rules as they are, though - I haven't decided about that. Besides, there is precedent in Swords & Sorcery type genres for things like ancient frog gods (Tsathoggua!) and some of the D&D OSR blogs verge on the macabre in this way - good inspiration, and they show it can be done in fantasy settings. Shadows of Yog-Sothoth, for example,  would work well as the possible rise of an ancient evil from the ocean floor; just get rid of the technology and site the various campaign elements properly...

    Good question!

    Paul

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  2. Thanks, Loz, that was a good guess, then. It’s a real shame about these various projects we keep hearing about that had to be shelved. I hope you didn’t mind being called redoubtable...!

    Paul

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  3. I've come across some bits and pieces that seem to be set on a Sorceror's Island, if not the Sorceror's Isle. The Crystal of Daerdaerdarth, one of the scenarios in the Stormbringer Companion, also included in the Games Workshop edition of the game, is set on a place called Earl Valyk's Isle; according to the scenario, this is located 80 km west of Sorceror's Isle. One of the scenarios in the Second Companion is entitled The Sorcerer's Isle, although if you look at the text it states that it is actually located on an island called Nisadnemepuur south of Melnibone proper. One of the main parts of Colin A. Brett's Golden Grimoire campaign is set on Sorceror's Isle, and includes a scanned hand-drawn map of the island and its immediate surrounding area; you can find it here:

     http://www.colinabrett.me.uk/htdocs/storm.html

    Finally, there is a scenario entitled Madness and Other Colours by the redoubtable Lawrence Whitaker for Mythras, which you can find here and other places such as Drivethrurpg:

    http://thedesignmechanism.com/store.php#!/Madness-&-Other-Colours-PDF-Only/p/79012511/category=24197112

    Reading between the lines, this one would appear to have originally been written for the Young Kingdoms, and the the sorcerer who made the dangerous statuettes, together with the so-called Ciirt short humanoids are very reminiscent of the spell thief Cran Liret and the Kretii. My own feeling is that this was intended for Sorceror's Isle, so that's where I'll be putting it when I run it for my lot...

    Don't know if any of this helps, though!

    Paul

     

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  4. Hi Sean, the most powerful villain who got away is the sorceress Si’ule, from “A Dead God’s Dream” by Dean Paolillo. She will definitely return at one point, along with her favourite Elenoin demons. They have also recently made enemies in the form of the cultists of Hionhurn from “The Velvet Circle” scenario in the second Stormbringer Companion. They are not so powerful as Si’ule, but I will probably use them to augment an opposition force at one point.

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