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heptat

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  • RPG Biography
    Frequent collector, infrequent player.
  • Current games
    Original D&D.
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    I'm just another middle aged nerd.

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  1. Thanks for that — the way I read what you're saying is, "If the D100 result is 20 percent or less of the Adventurer’s skill percentage but is not a result of 01-05, a special success has occurred." includes an error (and yep, I have the revised edition, so it's an error in the revised edition) and once you swap out "01-05" for "critical range" it all makes perfect sense. MW is pretty neat.
  2. I couldn't find this mentioned anywhere in these forums, so opening this to ask, what exactly does this mean? This is from p. 67 of Magic World (in the "Attack and Defense Matrix Continued" section). Does this mean that the range of a special success is in fact 06 to "20 percent or less of the Adventurer’s skill percentage"? In other words, a 01-05 is a normal success? By the way, is there automatic success and failure in Magic World like some other flavours of d100 games (I couldn't find mention of it so I assume not)?
  3. Yeah, considering where OpenQuest sits in the BRP complexity spectrum, this makes sense. Thanks for letting me know <thumbs up emoji>.
  4. Is the table on page 42 (Close Combat Weapons, in the Equipment chapter), missing a column for STR requirement? I'm confused by the text on page 41 under "Flex" which says "...and can be used by someone with a STR 2 less than that listed". Listed where? Please let me know if this is somewhere else and I've just missed it, or if I'm misunderstanding. Thanks!
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