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shosuro91

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About shosuro91

  • Rank
    Newbie

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  • RPG Biography
    Legend of the Five Rings, Old World of Darkness, Aquelarre, Call of Cthulhu.
  • Current games
    Call of Cthulhu.
  • Location
    Limerick, Ireland
  • Blurb
    I love RPG games, maps, food, linguistics and history. I come from Spain but I live in Ireland.

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  1. Hi, guys! It's me again. In this post, I would like to ask you about the Pilot skill. There are a few things I don't fully understand about the way this skill works. My first question is, is Aircraft a Specialization itself? On one hand, the text makes me believe that it is, for example, in the first paragraph of the Pilot entry (p.71), Aircraft appears listed as an example of Specialization; in this instance the text reads: "An investigator might have several versions of this skill in the spaces on the investigator sheet (such as Pilot Aircraft, Pilot Dirigible, etc.)". Additionally, Aircraft also appears as a Specialization of Pilot on the example of Harvey Walters in p. 50. However, on the other hand, the text makes me think that Aircraft is not a Specialization per se but just a tag that covers a number of Specializations: "Each class of aircraft counts as a different skill and should be listed independently, or as the Keeper sees fit. 1920s: Pilot Balloon/Dirigible/Civil Prop only. Present day: Pilot Civil Prop, Pilot Civil Jet, Pilot Airliner, Pilot Jet Fighter, Pilot Helicopter. Piloting skill may be transferred to an alternative form of aircraft , but the level of difficulty may be increased." My next question relates somehow to the previous one. Is Pilot (Boat) a Specialization or should I create my own Specializations within this tag? For example, would Pilot (Boat) apply to a character piloting a destroyer? Or should I create my own specializations, such as Pilot (Destroyer), Pilot (Submarine)... One last question is about the meaning of this line: "Anyone with modest skill can sail or fly on a calm day with good visibility, although skill rolls are required for storms, navigation by instrument, low visibility, and other difficult situations." Does 'modest skill' refer to a minimum percentage of the Pilot skill? If so, what percentage do you recommend to be a right one? Lastly, I would like to say thanks to all of you who are helping me every time I write one of these posts, in particular to the author, Mike Mason. I appreciate your help immensely ๐Ÿ˜Š
  2. Do I have to choose a specialization when purchasing Artillery in the same way I do with other skills like Lore or Arts/Crafts? Artillery doesn't have the tag "(Specializations)", however its description reads: "Various specializations exist, depending on the period setting of the game, including cannon, howitzer, mortar and rocket launcher". I'm a bit confused ๐Ÿ˜…
  3. Hi guys! I have a couple of questions to ask you about Credit Rating. I hope you can help me! Thanks in advance! 1. When allocating Occupation Skill Points, am I supposed to always spend at least the minimum amount of points that the Credit Rating of my Occupation indicates? For example, for my new character, an antiquarian (Credit Rating 30-70), am I supposed to spend AT LEAST 30 Occupation Skill Points? Or is my character supposed to start the game with Credit Rating 30 by default (having the option to increase it up to 70 by spending up to 40 skill points)? 2. Can I use Personal Interest Points to increase my Credit Rating as well? I imagine that I can but I'm not entirely sure.
  4. Hi, Mike, Thanks so much for replying. Does this thread contain all the errata that gets updated in the PDF versions of the books? Basically, I'm just interested in knowing if the PDFs are even more updated than the thread or if you just update them both equally. I'd like to have the most updated versions of the game so, if the PDFs are more up to date, I'd consider acquiring them as well. However, if your thread covers everything, my physical copies would be sufficient Thanks so much again.
  5. Hello, guys! My name is รlvaro and this is my first post in the forum! I've been getting into the Call of Cthulhu RPG during the last couple of months and I'm loving it so much! In this post I wanted to ask you a few questions about the 7th Edition Keeper's rulebook. I've tried to find the answers to these questions on the internet but I haven't been able to find anything really helpful, so I hope that you can help me. First of all, I've noticed that the PDF file available in drivethrurpg.com gets updates every now and then (it last did back in March) and I was wondering, do these updates correct errata/typos? I only own a physical copy of the book so I was wondering whether that PDF version would be more up to date than my physical copy (the copy I own belongs to the Fourth Printing). Also, in this regard, are there any differences between the different printings of the book? Are they revised in any way from one printing to another? Lastly, is there any kind of official collection of errata that I can find on the web? I hope I'm not being disrespectful to the authors for talking about errata as if they were an actual issue in the book. The truth is I haven't found anything that seemed like one and I'm finding the book an extraordinary book, but I'm just being cautious. My favourite edition of my favourite RPG, the 4th edition of The Legend of the Five Rings, was full of errata, so ever since I read that book I've been a bit paranoid about them. Anyway, I hope that you can answer my questions! Thanks very much for your help and excuse me if my English is not great, I'm not a native speaker of English! :)
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