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DeathFromAbove

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Everything posted by DeathFromAbove

  1. Thanks everyone for the insights. I really like the last card table, and perhaps I could work on something similar for my table. I'd like also to look into rule about skills over 100, that subtract for adversaries; I'm from the school that the less you need to make calculations with numbers, the faster the game. But not yet found any kind of solution for it.
  2. Hi, new to the forum, but old timer RPGs, BRP, Runequest and d100 gamer. I come from the Harnmaster system, where every roll divisible by 5 is a critical success/failure, and I love this mechanic, as it is simple, and come into play just enough. I was wondering if the success degree mechanics for the Runequest is fast enough to be used on the table. the 5%/20% thershold for critical success/special success is easy to handle? Anyone adopted other methods?
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