DeathFromAbove
-
Posts
2 -
Joined
-
Last visited
Content Type
Forums
Blogs
Gallery
Downloads
Profiles
Events
Posts posted by DeathFromAbove
-
-
Hi,
new to the forum, but old timer RPGs, BRP, Runequest and d100 gamer.
I come from the Harnmaster system, where every roll divisible by 5 is a critical success/failure, and I love this mechanic, as it is simple, and come into play just enough.
I was wondering if the success degree mechanics for the Runequest is fast enough to be used on the table.
the 5%/20% thershold for critical success/special success is easy to handle?
Anyone adopted other methods?
Dice mechanics
in RuneQuest
Posted
Thanks everyone for the insights.
I really like the last card table, and perhaps I could work on something similar for my table.
I'd like also to look into rule about skills over 100, that subtract for adversaries; I'm from the school that the less you need to make calculations with numbers, the faster the game.
But not yet found any kind of solution for it.