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Scout

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Posts posted by Scout

  1. 30 minutes ago, svensson said:

    I made an RQ3 attempt at Harn that didn't work out all that well.

    Part of it is the Shek-Pvar convocation system and parsing which spells go where. Part of it was the needless complications of RQ3 Sorcery, something I never did really get the hang of.

    I tend to disagree about HarnMaster being a 'cousin' of BRP.... While there are some similarities [no character classes, etc.], the rules of the game are unnecessarily complicated and very ticky tack. NOTHING is 'simple' in HM, and I've had difficulty really learning the system.

    Have to agree. Part of me loves the HM crunch, and at one point I was quite comfortable practising combat (before GMing the game for our group), but at that point, I realised the rules were just too crunchy for my tastes and so moved on. 

    • Like 2
  2. 12 minutes ago, Saki said:

    At least hold off until the errata document drops to determine if it will bother you.  Also, if you buy the PDF Chaosium will give you credit towards a later physical copy purchase.

    Do you mean if I buy the pdf off Chaosium? That's a much better option. 

    Thank you.

  3. Should I hold off buying the current hard copy from Chaosium because the new print run is about to be made available? 

    d100 low is my favourite system and I love Cthulhu, so a d100 multi-genre system is ideal. But, I have a bit of an irrational dislike of errata. I accept there will always be some in RPG books, but my ADHD goes haywire if it's over a certain amount. 

  4. Has anyone used BRUGE to run Harn? Specifically, does anyone know how BRUGE would accommodate the six magical Convocations of Harn? The Convocations are groups split into areas such as: 

    Convocations

    • Like 1
  5. 2 minutes ago, AndreJarosch said:

    Since the book was published by Chaosium, and Chaosium doesn´t have the linence to publish anything for Elric/Stormbringer an more since 2006 or so: 

    No, there are no legal PDFs for Chaosium Elric/Stormbringer publications anymore. 

    Ok thank you 

  6. Page 29: Two Weapon Fighting

    I just need some clarification on two weapon fighting (entry number 6, last sentence). 

     “Or he may attack one at ½ attack ability with one weapon and the other at ½ attack ability"

     Is “the other” referring to the second weapon or a second target?

    "...with that weapon and"

     Which weapon, specifically, is “that weapon”?

    "with full ability with the other weapon.”

     Which foe can he attack with “full ability with the other weapon”? I think it is referring to the second foe, but I’m not sure.

    Thank all. 

  7. Could someone help me with the Grapple rules on page 28, please? There seems to be a lot going on and I'm not sure of what happens when; I'm unsure of the sequence. 

    (a) A successful grapple attack means that the attacker has caught the foe’s hit location rolled.

    Got it.

    A parry with a weapon means the weapon arm was caught instead, a parry with shield means the shield has been grasped.

    So, the grappler says they will grapple and the defender says they will parry with their weapon or shield, thus if the grapple is successful, the weapon caught or the shield is grasped? 

    Defense can be applied against the initial attack with this skill, and a parry with fist or grapple percentage will mean the hold was blocked.

    "Initial attack", do they mean the very first grapple attempt? "With this skill", which skill exactly? What "percentage", exactly? I'm lost.

    After a successful attack, the grappler may attempt to immobilize the limb grasped, or throw the foe in the next melee round. To do so he must (b) make another successful grapple attack. Failure means the hold has been broken.

    So up to now, the grappler has successfully grappled some part of the defender and now they must make a second grapple attempt to immobilise or throw?

    To immobilize a limb, the attacker must (c) also succeed in a STR versus STR roll on the Resistance Table in Chapter V. If this roll is not made, he still has hold of the limb, but it is not immobilized.

    To throw his foe, he must (c) make a roll on the Resistance Table of his STR+DEX versus the SIZ+DEX of the foe. Again, failure of this roll means he did not manage to throw his foe, although he still maintains a grip.

    It seems to me you have to (a) Initially Grapple the target to grab hold of them (b) Grapple the target a second time to immobilise or throw the target (c) Make a third roll using the Resistance Table to immobilise or throw the target. 

    It feels that (c), rolling on the Resistance Table, is a bit redundant, because you've just done the rolling to immobilise/thrown, in (b). 

    At first I thought (c) was just expanding on (b), but they seem to be two different ways of rolling (i.e. the Grapple roll and the Resistance Table roll). 

    Thanks all. 

  8. Page 26: Experience Check Example

    "Shorban the Dumb, with an INT of 8, has a minus 3% to his chance of learning from experience."

    Where's the -3% come from? There's an extra 3% for every point of INT above 12 (on page 25), but I can't find any rules about a -3%.

     

    • Thanks 1
  9. Page 24: Rurik's Tavern Brawl (example)

    "The cudgel lands on Herkan’s abdomen, for a roll of 10 out of the 12 a heavy mace (cudgel) can do."

    Page 27: Weapon Statistics Table

    Heavy Mace (cudgel) does 1d8+2 damage.

    How could it do 12 damage if the Heavy Mace (cudgel) only does a maximum of 10? Is this errata?

     

  10. 22 minutes ago, Bill the barbarian said:

    Yes, when someone says zero to hero this is one of the places this expression came from. Have you read the Saga of Ruric, he starts about as good as you and has a tree branch/club!

    On one hand, I really don't mind at all, but I'm worried my buddies will throw me out the window because they keep failing at dice rolls. 

    • Haha 1
  11. I just created a character, rolled his Characteristics, then applied what modifiers there were to the skills. I'm now on the 'Mechanics and Melee' chapter and haven't seen any rules to add more points to the skills. Do I get any more points? They're pitifully low. 

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