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GerallKahla

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Posts posted by GerallKahla

  1. Back when I was running RuneQuest, the monetary donations that players made to their temples grew their ransom. This kind of Status-on-the-sly mirrors Mankcam's use of Status, in the opposite direction.

    I like your use of Wealth rolls, Mankcam! Interesting. Need to decide how to get this documented so it's accessible to my players.

  2. Nephilim was Chaosium's attempt at doing their own version of Vampire, really. It wasn't really a game about a paradigm war, more a game about personal power accumulation amidst occult conspiracies (politics amongst super powered immortals).

    Fair enough. However, it sprang to mind due to the elemental-ties that characters had and the multiple-element effects they could create. Reminded me quite a bit of the M:tA mechanics of blending dots of various Spheres for advanced effects.

    Still, I hope you find the rules you like to get your enlightened visionaries game off the ground. Sorry for running the thread so OT!

  3. Indeed, the notion of doing a 'Paradigm War' style setting is now a distinct possibility.

    Closest thing I could think of that could match this among the previously-published material out there would be Nephilim.

    You'll definitely also want to check out "Enlightened Magic" too, then. It's got some great material on running modern occult/urban fantasy games for BRP.
    That sounds like fun! Maybe getting a Nephilim-style setting going using only Enlightened Magic...

    Either way, it sounds like BRP is getting some interesting support for the future. Thanks for the heads-up, zomben.

  4. To really mix things up, we need to come up with a supplement entitled Wayfarers of Legend.

    And then a supplement for the other game entitle Legends of the Wayfarer...

    Absolutely insidious! I love it...

  5. There is a good rationale for letting un-manipulated spells be cast for 0 MPs as it fits in with the current Zeitgeist of ensuring that each character always has something to do on their combat action. However, you have to make sure that base level spells are really no more than the equivalent of cantrips.

    Excellent point, deleriad!

    Cantrip-level spells should be a rich source of amusement for the group, and trouble for low-wattage monsters... Heck, in one RQ3 game I played (a con game, admittedly), the GM had mooks which would wither particularly nicely under the effects of a 1 or 2 Intensity sorcery...

    As players' percentages increase, the humor melts away and opponents begin worrying about the PCs.

    I've got Summon Zeitgeist at 98%, but I'm still only 21% at Bind... :D

  6. The resistance table was written up as shorthand for people who didn't like maths...

    The basic Resistance Table philosophy is that each point of difference between the opposed stats counts as 5% in favor of the higher number, and 5% subtracting from the lower number. When they're equal, they start at a 50%/50% chance.

    Hope this helps -- What's your gaming going to be about?

  7. christopherhouse - welcome to the forums! You're a lucky guy to be married to a gamer. If only my Lovely Wife would game with me!

    Bane Root - Very glad you've found the forums! The current BRP book is a compilation of all the optional / add-on rules you've ever heard of for the core system. It's a toolkit for building specific games you'd like to run.

    I'm enjoying it (and these forums) quite a lot. Welcome, folks - here's to interesting conversations and fun games!

  8. I was under the impression that Palladium sent wave after wave of killbots after people who hijack their settings into other rule-systems online?

    Understand - I think a conversion is a fantastic idea! But, traditionally, haven't they been somewhat . . . rabid about this kind of activity?

    I'm at work ATM, but I'll give some though to your further questions.

    Try and keep the bail low! :)

  9. Crush your enemies, see them driven before you, and to hear the lamentation of the women.

    I haven't heard that line in quite a while, Tom!

    Pretty much sums up my motivations as a GM, too... However, I am plot / character driven. NPCs, that is!

    My scenarios are created with my PCs character sheets in-hand, I know their skills and interests (they're interested in using the skills and powers they put on their characters). I tailor the plot to involve them as the protagonists. Then, I give the NPC leaders agendas, goals, and a timetable.

    Each session represents the opportunity for the PCs to a) discover what the NPCs are up to (in an investigative game), B) react to their plans, and c) use those skills and powers they chose. For the NPCs, each session gives them a chance to a) advance their agendas, B) learn more about those who oppose them (quite often the PCs), and c) adjust their goals based on what "happened" during the session.

    Because I - as GM - have omniscience, I make sure that the NPC only reacts to things their minions report back, or that they themselves can confirm. That's actually quite a hard thing to do, but it's enjoyable. As for the "flow" at the table, I tend to chose BRP because it provides the toolkit which can help push through challenges without getting in the way/slowing us down. My rolls are made in the open on the table, but the NPC stats are kept squirreled away. This has led to previous players starting a "character sheet" for major NPCs. Each skill roll made helped them "triangulate on" the character's actual skill percentages...

    My plots, because I made them staring at the PCs stats, are typically something that the players are interested in anyway. Pace is entirely determined by the PCs. If they choose to sit down at the local Starbucks and enjoy a latte while the NPCs continue to abduct homeless people for their experiments, I'll throw out clues to the fact that they're wasting time. Newscasts about where the latest abductions took place, overhearing conversation from a volunteer at the local soup kitchen worried about missing regulars, etc...

    But again, if the PCs waste their time, the NPCs don't sit on their laurels. They're out there doing things. That's the pressure that keeps my players interested, motivated, and trying some of the maddest stunts I've ever seen!

    Hidden Fires, my Modern Cthulhu Mythos game, got short-circuited pretty quickly by the PCs choosing not to interview the families of the plague's victims, but instead going to hang out at the local Menonnite community to "shake out the cultists".

    The cultists really appreciated their efforts - I can tell you that much!

    Oh - and as for convention games - I made my plots up while looking at the pre-gens I wrote for the scenario too.

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