Chekmx
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Posts posted by Chekmx
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In the words of Shaggy, it wasn't me.
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I have updated the macro to support v8 of foundry VTT
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Version 0.4.0 BURN THE WITCH!!!!!! Is up. Mostly just witch spells. Next up I will moving to the new model i.e. versions past 0.8 of foundry so it might be a while.
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My friend is helping to test the foundry vtt implementation of this which means I get to play this in a couple of weeks. Looking forward to it.
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New versions out now. added a lot to the compendia plus a few improvements to chat cards and sheets. Next up Witchcraft spells
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On 2/2/2021 at 4:32 AM, Rick Meints said:
If anyone with VTT skills related to converting our materials onto those platforms wants to contact us and volunteer to help, they are most welcome to do so.
I would be happy to contribute to a Runequest and/or Pendragon Foundry implementation.
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Thanks for the suggestion, I have added an "Official" link in the links post. I don't think people are going to support developing systems readily unless the authors support them which Cakebread and Walton graciously did.
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Foundry VTT system https://foundryvtt.com/packages/renaissance
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I have released a warts and all open Beta for foundry VTT for renaissance
The manifest for installing is as follows https://raw.githubusercontent.com/chekmx/renaissance_foundry_vtt/master/system.json
I still need to complete the compendiums though I have imported all skills and all close combat weapons
I still need to complete the bestiary, gun, ranged and artillery items and spells
If any one wishes to submit bugs/feature request please raise a ticket here- 3
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Armour points halved and rounded down
https://www.drivethrurpg.com/product/103994/Renaissance-Deluxe?src=hottest_filtered
Page 50 of the free SRD here.
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Looks like they are back. http://cakebreadandwalton.co.uk/.
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Thanks for the feedback both great ideas.
These are npc sheets from https://foundryvtt.com/ using the rather excellent Toolkit13 13th age system implementation. The PC sheets are even snazzier and about to get even better.
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Here is my attempt at an Iron Dwarf. Thought I might try and add some kind of trait to reflect there iron armour but I haven't come up with anything other than "Iron hide: resist weapons 11+" yet.
And this for there commander
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I updated it a bit. Please note that this is based on the rules as published in the quest world git repo https://github.com/ChaosiumInc/QuestWorlds. Also there is one issue which I will fix but have not yet which is that the 4th degree of success for hinderance and benefit is 25 rather than 2M(40).
The exported json file for the macro is here https://github.com/chekmx/QWMacro/blob/main/README.md
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I wrote a small macro for foundry VTT that allows you to input a target number using 15M, 15M2, 45. It then rolls a d20 and spits out the number of success as well as the actual roll and a standardized description of the target with and stretch and situational modifiers added. Is there anything in the Quest world SRD license that would prevent me from make this accessible publicly?
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On 3/3/2021 at 4:34 PM, davecake said:
I am still intending to do my version of a Shaman for 13th Age too, and put that on the JC. But I have no time frame for you. And my initial focus of Shamans (as a class conversion of Druid) will be Praxian, so probably not that helpful to a Colymar game.
One of my players want to play a Praxian Spirit Talker, we will have to work out how he has attached himself to the Orlmarth clan but I am sure it will all make sense in the end.
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Thanks. I am going to run the Colymar campaign and intended to use 13g for combat and quest worlds rules for backgrounds so both the new classes & the Questworld stuff should be of interest to me. I shall look forward to its release.
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Also. Looking forward to seeing/purchasing some new 13g community content. Do you have any more tidbits you could mention to wet our appetites?
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If I ask how forth coming will I get a Chaosium style answer? Just asking because I am probably going to start my campaign at the end of the month but I can probably delay it a little bit.
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I have a player that want to play a Praxian Spirit Talker. So I am thinking about how to offer a Assistant shaman of Waha
I think my take would be to bolt on the bound spirit of the Hell Mother as another talent.
I was thinking for initiate you get the basic class feature and an adept then gets the Spirit Binder class Talent.
Then I think most combinations other than Shifter and to perhaps limit Summon spells to Earth could be workable.
Any thoughts?
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Looks like a possibility for some interesting new content for 13G.
https://escalationfanzine.blogspot.com/2020/11/seeking-volunteer-editors-for-13th-age.html
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22 hours ago, Crel said:
I honestly don't know. When I explore that link, I see a lot of things which look like coding, and that's a region I have no knowledge or competence regarding. There's a reason I've started writing fiction and pen-and-paper games, not video games!
Gitlab allows you to keep a record of changes to text documents and for people to submit request to change that text. Its what they are using for the the Questworlds SRD
https://github.com/ChaosiumInc/QuestWorlds
Something like this
Renaissance Foundry VTT
in Renaissance
Posted
Version 0.6.0 New Model Army is up. These are the code change required to support v8.0 onwards and also a revision of teh charcter sheet so that there is a front page that can be used in play without switch tabs