Jump to content

TerryTroll

Member
  • Posts

    43
  • Joined

  • Last visited

Posts posted by TerryTroll

  1. On 9/16/2023 at 11:20 PM, Dildrum said:

    I'm not finding Pendragon 6e in the 'Playing' games list.  King Arthur Pendragon is on there, but that's 5e and not the sheet I'm seeing here above.  Any advice on how to find it?

    Thanks

    I found my own answer.  I have to create a new campaign & cannot change a current one to the new Ed.

    Sorry for the bother

    You can update a current campaign to the 6th edition sheet. 

    On the launch page, go to Settings > Game Settings and scroll down until you get to Character Sheet Template

    Then start typing Pendragon and it will show all of them, including the 6th Edition one. It seems to use the same format as the 5.2 one so it seems to carry the data across from 5.2 characters pretty well.

  2. In the Starter Set on Page 44 of Book II where it says "Closing Distance shows how many Combat Rounds it takes to cross each range band."

    Does it mean if I see an enemy at Long range and I galloping on my horse it takes one 1 to cross the Long range band, or if an enemy is at Long range do I have to take three rounds, crossing short, then medium, then long to cross each range band?

  3. Thanks for your detailed response... (also for writing such a detailed and richly researched campaign)

    So the three generals have done a lot of stuff ahead of the campaign that we don't necessarily see to get all their ducks in a row, which is why it's taken 1000+ years and only now are the conditions right. I see the lama is needed because it's someone not only willing but pure of spirit (I think that's the bit I missed on the first reading, reading PDFs just isn't the same can't wait for a print version), so the cultist can't act directly themselves, as they aren't pure. 

    Still not sure why they can't get just the lama to where he needs to be, just because of "grim satisfaction" seems a little bit risky to involve others if you don't need to.

    Unless the Tokabhaya are now acting prophecies of their cult, to get the Investigators involved as because it is predicted by the diviniations of the original Triumvirate. Perhaps they predicted the lama would see through any cultists, and so they need the investigators as a buffer. 

    Would the restrictions of a baeyul also mean the Tokabhaya might need to work through the investigators rather than act themselves? 

     

     

  4. Please don't read on if you don't intend to run Children of Fear and Horror on the Orient Express. Seriously major spoilers follow.

     

     

     

     

    I've not finished reading it yet, but one question has been bugging me since the plot synopsis in the Introduction, that I've not found an answer to yet.

    Why? Why does the cult get the players involved? Why not do it themselves? Why get the lama involved and then wait a 1000 odd years?

    For the author or the people that have actually got to the end, are these questions answered later on?

    I remember my disappointment as a player in Horror on the Orient Express, when we discovered that the world would have been safer if we had just stayed at home and not found all the pieces for the bad guys, Children of Fear seems like it will produce the same reaction from the players.

  5. I've found weird issues with the official CoC Roll20 character sheet. Some skills when you roll them it will give you the dice result and the skill value, other times you just get the dice result.

    For example.

    Jump, Fast Talk, Persuade all just show the dice roll, which is not a lot of use if your the GM and don't have the sheet open.

    Where as other skill show the result verse the skill value, and if it is a Failure, Success, Hard Success or Extreme Success.

    With some playing around just now I've figured out that while it shows the default value for the skill, unless you enter a value your self the comparison doesn't work so you have to manually enter a value for every skill even if it is just writing over the default value. Which is a bit of a pain.

    I've switched over to using a fan built one that is much better with it's skill rolls even if it doesn't look as fancy. Most importantly you don't need to put the default values in manually for it to give you an actual result.

    Admittedly there is no Compendium, but then there is nothing in the official sheets Compendium for me (I assume/hope that if you buy the Keepers book that gets filled), as I'm not paying $54.95 for the Keepers rulebook.  Shame you can't buy the Compendium separately.

     

  6. 9 hours ago, Mike M said:

    Weapon tables are in the Call of Cthulhu: Keeper Rulebook. 

    Not really, the book goes as far as to have the detail such as a Mauser Broomhandle C96 it's a nice detail as the China used a .45 C96 as it's service weapon. However it also has the model M1912 pistol mentioned (another nice detail as that version was designed for export to China), yet these models are different calibres (both listed as .45 in the book). Also the .45 Automatic  in the Keepers book says 7 bullets in the mag while the Mauser C96 has 10 fed by a stripper clip not a magazine, so not the same gun at all.

    For the Mauser M1888 are we just to assume the stats of the .22 bolt-action rifle, because the damage is the same, even though it isn't a .22 rifle?

    The Nagant M1895 revolver is mentioned 1d8 damage so treat it like a .32 revolver? Again it's nice that it is mentioned as it would likely be common in the region, only the Nagant is unusual in that it has a 7-round cylinder.

    Seems a shame to have researched all the detail to have weapons fitting the region and period (clearly some work has gone in there), but then not then include those details. 

    I thought I had just missed it. If it isn't there fair enough, but using the Keepers Rulebook isn't really the same if you want to use the details provided.

  7. First off what qualifies? Does it matter if no one is around to see it? Does it apply on every occasion?

    Say a knight is off questing, comes across a cottage where an old wise women asks him to chop wood for the fire, so that she may make a herbal brew that will cure his Lord who is dying of some illness. 

    Or a knight is travelling on a Saxon longboat and the crew expect him to muck in. Boating is not a non-knightly skill, but would it count as physical labour?

    In both cases -2 honour feels a little steep to me.

    If he was seen tending his own fields because the serfs had left his lands for some reason, then sure -2 honour.

    Would it make any difference if the Knight was Modest 16, so it might not affect his personal view of himself as much?

  8. 17 hours ago, Ian Absentia said:

    Pro Tip for Noobs:  Ignoring the Passions and Traits mechanics streamlines game play significantly!

    You might as well remove Glory while you are at it. I wouldn't call that a pro-tip myself.

    They have pretty much been the driving force behind most of the conflicts and drama in our game so far. Without them you might as well not be playing Pendragon IMHO. I'm not sure Pendragon needs much streamlining to be honest. It is a pretty straight forward system until you use the battle rules or get into the nitty gritty of running an estate (it these if anything that need streamlining).

  9. 7 hours ago, Morien said:

    If they were part of Count of Salisbury's retinue/force, then they would not get Fealty to Uther in the first place. If they were moonlighting as mercenaries, then yes, the Fealty would apply as long as they are on Uther's payroll, and not a moment longer. (Although I would, admittedly, be willing to change a long-serving mercenary into a de facto household knight, especially if he is close to the King. Mercardier comes to mind.)

    What if they were assigned to Prince Madoc say for raiding, but the Earl himself didn't go? Would they swear an oath to Prince Madoc at that point, which would last for the time they were on the military campaign, even though they still vassals for the Earl?

  10. Thanks for all the advice, it seems I was in error to give them the Loyalty in the first place.

    I suspect I gave it when it was technically as oath of Fealty on a campaign under Uther, would that only last for the duration of the military campaign?

    It hasn't come up much until recently, and I think Loyalty (Roderick) would have been enough to make them consider informing on Cornwall's escape plans anyway. As he is a vassal of Uther and they would know it would make him look bad if it happened on his knight's night watch. So things would have played out the same anyway. On top of that I'll give them all a directed trait of Mistrust Uther as well for what they have witness or know first hand. Also checking his character sheet he had Hospitality 18, so would have attempted to inform anyway.

    I've recently got the Book of the Estate, which breaks Loyalty down into Homage and Fealty, so I think I will make clearly that they have a oath of Homage (Roderick), they may well have one of Fealty during campaigning to Uther.

    I'm then planning to keep Loyalty but use that only between fellow knights, no land or even a significant social penalty for breaking it, but it gives an idea of how much trust and friendship or debt there is between them. 

  11. I hope so, I like presenting players with difficult decisions. Although I'm not sure how the players feel when Pendragon as a system can take sometimes take certain decisions away from them due to passions, or traits. I kind like when the system forces you into a position you might not really want to be in but, if your the sort of player use to playing Chaotic Good/Neutral in D&D it can be a bit of a paradigm shift, and hard to adjust to.
     

     
  12. 1 hour ago, Atgxtg said:

    I think we need a little more info here:

    First off how are the PKs connected to Uther and/or Gorlois?

    The PCs are Vassals of Earl Roderick, and have fought in the army of King Uther and Price Madoc on various occasions, but they are vassals of Earl Roderick.He has rewarded them on several occasions, but they have not been given land by him, so not direct vassals.

    1 hour ago, Atgxtg said:

     

    Are they just typical knights, or are they actually direct vassals of Uther in some way?

    So indirectly via Earl Roderick. So should they not really have any Loyalty to start with?

    1 hour ago, Atgxtg said:

    Do they know/saw that Merlin transformed Uther into the likeness of Gorlois of just suspect some magical skullduggery?

    These things make a difference. Part of the problem here is that a liege lord acting like a jerk or doing some shifty stuff doesn't negate a knights oaths of fealty and homage. It literally is that you are supposed to follow your liege whether he is in the right or wrong. 

    They didn't see the transformation itself but were at Tintagel that night spotted some weird goings on and directly confronted Merlin.

    The main kicker however was earlier two of the PKs were in the process of courting Handmaids to Duchess Ygraine and one was approached to aid in their leaving London, they were made aware of the King's actions towards Ygraine (who half of the knights had some feelings for one way or another). The group ended up on watch at one of the gates and as Duke Gorlois' party approached they questioned them. "Does the King know your are leaving?" Duke Gorlois was very careful with his answer. "The King has made it plain, my presence is no longer desired here." he did not say that it was by his actions rather than his words. So they knew the Duke left without bloodshed and could see that he left with very little so they could travel faster.

    Later when King Uther states "The Duke of Cornwall has broken his word and violated our hospitality. His sudden flight from our court proves he is guilty; no other information need be sought. Worse, though, his people slew some servants in their escape, and they stole treasure when they fled." They knew the accusations to be false, and the King's motivation (two of them only helped Ygraine escape for a similar motivation).

     

    1 hour ago, Atgxtg said:

    In most cases I would expect much if any drop in Loyalty among the PKs (basically, suspecting or even knowing that Uther might be acting unfairly doesn't justify a knight behaving disloyalty, especially if Uther has been fair in his dealings with the PKs and their liege lord). I would think a directed trait (Suspicious Uther, Merlin, or MAgic) might be more appropriate. 

    The knights would really have to know a lot more of what is going on behind the scenes, basically that has all been trumped up so that Uther can bed Igraine before there  could be a loyalty loss - in part because Gorlois is also in the wrong here, according to medieval standards, as he left the kings court without permission. 

    Yeah they were aware of a lot of it because of their position and relationships with Duchess Ygraine's handmaids, I suspect I made an error granting them Loyalty without an official oath in the first place (first time running), but it set up a nice conflict of interest with his desire for the lady he was courting so.

    Would it be easiest to just admit it was an error and cancel it as they are not direct vassals? 

  13. My player knights aided the Cornwall court to flee London, then heard King Uther declare Duke Gorlois, a traitor, a thief and murder (killing guards and stealing treasure) when they knew this wasn't true.

    They then went to Tintagel and witness Merlin's magic pressing him for an explanation as to how Duke Gorlois could be in two places at once.

    They rightly asked considering the events they had witness, would their Loyalty (Uther) drop, some of them would lose out on Glory as their current Loyal is over 16.

    If it would (and I think it should) how much do you think it should drop, is there any guide for this?

  14. On 6/1/2019 at 4:39 PM, Atgxtg said:

    Doesn't happen all that often. The typical knight should get past armor most of the time, even when shields are used. 

    Typical knight does 4d6 or 5d6, with the -1d6 for a dagger, that's 3d6 or 4d6. The weaker knight isn't going to get through armour and shield very often, and needs to roll above average to get through just armour against another knight. Seems it would happen a lot, assuming they even succeed, as their dagger skill isn't going to match sword.

×
×
  • Create New...