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antro

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  1. Thank you, makes total sense. Somehow I interpreted the passage in the way that it would be a more direct reference.
  2. Hi! On page 49 in the newest edition of MoN, the Peru chapter mentions the following: “The act of repairing the golden ward on the pyramid has later echoes in the possible reconstruction of the Eye of light and darkness in the main campaign.” I’ve read the whole campaign but can’t find what this references, can anyone help me?
  3. That's some great advice @klecser! I won't be waiting for the starter set, so your reflections and tips are highly illuminating. We are currently playing other systems, so RuneQuest will be some time in the future; until then I will prepare.
  4. I've looked at it and the adventure is nice but the rules don't accomplish what I want: Gradually layering on the mechanics of the system. If you are an experience GM of the system I'm sure that it's no problem to let the players choose pre-gen characters, give them a brief introduction and then help them out along the way. But for me that is new to RQ and Glorantha, the quickstart has a bit too much going on at the same time.
  5. I'll have to look at it closer, but as you are pointing out it won't be feasible to just take the current char gen process and just try to play in the middle of it. Something to what you're proposing sounds much better! Thanks for the great ideas of what those slice-of-life scenes could be. My regular group is myself and 3 players so the downtime isn't quite that much. But I'm thinking that I'll probably do one of two things: 1. Play out the scenes as 1-on-1 sessions between myself and each player. We do this in other games and it works great. 2. Vastly reduce the number of slices that you're looking at and just create scenes that involve them all. That wouldn't let the players explore how the characters got the way they are; but it would allow me to have scenes that's basically training for me and the players. For example: "You are 12 yo and a 3 year old girl has gone missing in the fields, everyone needs to help look for her." or "You are 14 yo and some rival clan has both raided your cattle and made them scatter like the wind, help to herd them home." During such segments I could make up a plausible scenario for why the characters would be together (or in the vicinity of each other) and it would provide an opportunity for us to explore things step-by-step. Say: 1. Basic skills+augmenting. 2. Combat with melee. 3. Combat with ranged and melee. 4. Magic+combat with magic. I know that it's not a huge problem to begin just playing fully made characters, I've tried it out. It's just that both me and my players would feel more comfortable with layering on at least magic at a later stage (choosing spells would take forever for my players, since we would have to talk through the rules for magic+they would want to read what every spell that they could choose do). For that I can of course just say, you don't begin with magic, but making small scenes of their lives growing up just seems like a great opportunity.
  6. Thank you for the answers! Since ETA of the starter set is unknown I'll probably try to devise something akin to what I wrote in the OP. Just need to read up and work out the details of stuff like social customs and daily life for a suitable clan that my players will belong to.
  7. Hi! Does anyone know if there is a starter set coming out for RQ:G? I'm intigued by the world and like big parts of the system, but as it is now I don't feel comfortable GM:ing for my players. I understand that you can introduce things as you go, but there is still a huge amount of frontloading information for the players. I wish that when the character creation backstory reached the PC:s it would provide som scenes to play out so everybody could gradually get acquainted with the world and the system. Doing things like: Working with your parents, practicing weapon skills and combat, getting initiated into your cult, worshipping, casting rune magic for the first time. I would love to have those kinds of smaller things that you spend maybe your first 1-2 sessions doing, getting to know both the world and the system. It would also make it easier for the players to get some grounding in the world and know what that 80% Loyalty (Homeland) means.
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