Jump to content

Gman

Member
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Gman

  1. I just wanted to thank the great cast of the Runequest Starter Stream,

    Bridgett, James, London, Cynthia and Dave.

    I bought all of the Runequest books because I love Call of Cthulhu but have had a difficult time wrapping my head around Glorantha and Bronze Age fantasy....how would that work for me and my group when all i have ran for 30+ years is the European version of fantasy..  It was difficult for me.

    That is until the Runequest Starter set and your FANTASTIC stream.  You all have done such a FATASTIC job!  I can honestly say that through you guys I see RQ in a different light and it is COOL AF!!!

    Thanks so much,  you guys are awesome.

    • Like 10
  2.  

    @Mike M

     

    First of all yes I find this very helpful and would love this in all products moving forward with the additional defined session length.  Is a session 2 hours, 3 hourS, 4 hourS, 8 hours?  I assume it's 4 hours but don't know for sure.  Like many gamers I'm busy and always have to balance adventure length with my availability. If I know up front how long an adventure or campaign is expected to run I'm much more likely to buy it :)

     

    in addition this adventure looks ver Noir....can we please get a "Noir Cthulhu" setting book in the vein of Pulp Cthulhu or Berlin the Wicked City?  That would be amazing!!!

    Thanks for all your amazing work with the CoC line  LOVE LOVE LOVE IT!!

     

  3. 12 hours ago, mvincent said:

    Believe it or not: I've run the previous edition at conventions, with each of the six chapters being a 4 hour session (discussed here). It worked pretty well, but I was also very fast and organized (having just run it for multiple home groups, where each chapter usually took about two 4-hour sessions).

    Some tips:

    1. Use (blue) painter's tape to affix the handouts to the appropriate pages in the book (so they are quickly ready)
    2. Prep ahead half a chapter at a time
    3. Skip side scenarios if need be
    4. Australia can be skipped (it wasn't in the original edition anyway).
    5. During play: skip Order-of-Attack. Just go clockwise around the table and ask each player what they want to do. Skip to the next player if they are not ready (while assuring them they will still get to go before the bad-guys next turn anyway, so order doesn't really matter). This method works well outside of combat too, and often gets players to investigate separate leads (which can actually speed things up greatly).

     

    Wow!! That's awesome.  I will read over your linked post just as soon as I get the chance 

     

    Thanks

  4. Thanks for the reply.  My mind is blown that you have gotten through so much of the campaign in such a short time.

     

    I'm open to cutting some of the side missions and agree that would cut quite a few sessions off.

     

    My prep.  Well I dont read super fast and my retention is not great so I have to take notes and then study the notes.

    1) I read the campaign cover to cover

    2) I read the section the players are starting in again

    3) I read the same section and take notes to make a master copy I will run the game from

    4) I read the notes for the current section cover to cover each day. As the players finish a section I stop reading it until I'm only reading a few pages because they are about to finish a location.

    5) players go to a new location ie Egypt and the processes begins again.

    I write my notes by hand to better remember them.  

    My hand written notes for London including the side missions 79 pages.

     

    Hope this clarifies and again thanks for the reply.

  5. Hello, I'm considering attempting to Run Masks of Nyarlathotep again. Last attempt made it to the end of London and that was it.

     

    From my calculations this will take us about 77  3 hour sessions assuming we dont miss a single week this will take 1.5 years.

     

    I have mixed emotions about this.

    On 1 hand I'm super excited on the other I'm full of dread and stress.

     

    My 1st attempt went very well...for 50 % of the group.  Masks resulted in the end of and separation of a 6 year weekly gaming group.  50% loved it 50% hated it. We have gone our separate ways.

     

    I really loved running it but the prep work was absurd.  This brings me to my questions. 

    1) I know I can drop Peru to shave off 4 sessions but has anyone ran this in fewer than 77 session?  How did you do it?

     

    2) my Prep work is about 20 hours for the initial new location. Ie. Pcs head to London for the 1st time that is a 20 hour week.  All additional weeks are about 8 to 10 hours of prep.

    Does your prep take that long and how do you prep to save time?

     

    3) How do you prep and does it take you from 8 to 20 hours of prep per week to run masks?

     

    4) Any ideas on how to get this Down to like 30 to 52 sessions?

     

    Thanks for any suggestions 

    Gary

    ps sorry I'm typing this on my cell phone

     

     

  6. 8 hours ago, Stephen L said:

    You mention that you have the Slipcase set.  That has everything you need for an excellent introduction to Glorantha.  I get the impression that the good folk at Chaosium have given a lot of thought how to start people off, and this is working really well for my campaign.  Though I'm an old RQ/Glorantha hand from the early 80's, my youngest player is 7, and he's really enjoying it, so it's a good enough start for him!

    If you want more background, then the Glorantha Source book, https://www.chaosium.com/the-glorantha-sourcebook-hardcover/, is good, focusing on what you need for a Dragon Pass (ish) 1625 campaign.  But the Slipcase case has the essentials covered.

    These are amongst my favourite as well, and they're available online for free at the Well of Daliath (another excellent resource):

    https://wellofdaliath.chaosium.com/home/gloranthan-documents/cot-history/cot-cosmology/

    https://wellofdaliath.chaosium.com/home/gloranthan-documents/cot-history/

    Also lots of other stuff there, including maps of Glorantha (which are a bit sparse, particularly in Glorantha Source book): https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/map-of-glorantha/

    Also, I agree with pretty much everything runeblogger says in his article:

     

    There's *a lot* to enjoy in RQ/Glorantha, and it has the flexibility that you're not typecast, so you can (usually) pull it where you and the players want to go.

    Enjoy!

    I think the best approach for me will be to start with what I have (Slipcase adventure) +inevitable starter set then move into the new Pavis and Big Rubble books when they come out.  Thanks for all the info

    • Like 2
  7. 10 minutes ago, Akhôrahil said:

    The Red Cow campaign (The Coming Storm + The Eleven Lights) is in my opinion not merely the best Gloranthan campaign bar none, but quite possibly the finest Gloranthan writing out there in any format.

    Thanks Akhorahil....i lOVE the cover art of both of those books.  I own the RQG Slipcase.....i have 30+ years of experience running games (Rolemaster 2, WFRP, AD&D, CoC, etc) BUT my only experience with Runequest is the Broken Tower.....with that said is it easy to convert the coming storm and eleven lights to RQG considering my experience with RQG?

  8. 1 hour ago, Nick Brooke said:

    Dorastor: Land of Doom (RuneQuest 3rd edition) is going to be hard to find: printed in the early nineties, no PDF or POD options. If you get that, you'll want Cults of Terror (RQ2) / Lords of Terror (RQ3) for the bad guy cults and Paulis Longvale's adventures in Dorastor, and I'd strongly recommend Simon Phipp's Secrets of Dorastor for gonzo wackiness. 

    Sartar: Kingdom of Heroes (HeroQuest 2nd edition) is available in print-on-demand at Lulu.

    Pavis: Gateway to Adventure (HeroQuest 2nd edition) is sadly PDF-only at the moment, I think the POD version was pulled for quality reasons. (I could be mistaken, don't sue me!). That's basically an expanded version of the good setting and background stuff from RQ2 Pavis + Big Rubble + Borderlands, with all-new scenarios instead of the ones from those packs.

    IMO the best RuneQuest campaign settings are Griffin Mountain (RQ2, available in print as a Glorantha Classic), the Borderlands+Pavis+Sun County+River of Cradles etc. cluster (RQ2+3, mostly; only Borderlands and Beyond is available in print as a Glorantha Classic), and Sartar (HQ2 & RQG). If you're more into HeroQuest / Hero Wars, you'll have to ask one of those guys what's good. The Sartar rebel campaign that kicked off with Barbarian Adventures has been criticised for making players into spectators while the Real Heroes save the day, while the Lunar stuff is no longer considered canonical. I ignored the last HQ2 books (for sufficient reasons), and you'll find all HQ Sartarites are barbaric Dark Age Europeans, not sophisticated Bronze Age Myceneans.

    If you're kicking off a campaign today using RQG, you should start with a diverse group of Colymar loyalists and play through the adventures in the slipcase (GM Screen Pack Adventure Book), plus the Broken Tower (RQ Quickstart), plus the Smoking Ruin (all available in print). Pegasus Plateau will be out in print soon enough. That's a buttload of material, and it's all readily available.

    Thanks, that's a lot of info.  I'm leaning toward Pavis because I'm told that is is very Sword &Scorcery and that is what appeals to me.  I may have to wait until Robin Laws finishes his new books for RQG

    • Like 1
  9. So per the advice of this thread I've been doing some research via internet and Buds rpg reviews on YouTube (great channel)

     

    Is it fair to say the Darastor book, Sartar Kindom of hero's and Pavis Gateway to Adventure are the equivalent to campaign settings in ther own right?

     

    Much to my extreme dismay some  of these books sell for close to $174 on Amazon and I don't use pdfs to run games....LOVE BOOKS  :D

  10. WOW....Im pleasantly overwhelmed by all of the helpful responses.......just.....WOW.

     

    Thanks so much to everyone.....i had no idea so many people would reply with helpful advice.  Several people have expressed starting small and expanding from there....check

     

    Several have explained that Pavis and Prax may be more S&S so I think I will try to start there.

     

    Several links to articles of which I will read all of them...thank you for those links.

     

    Many people suggest that Glorantha (depending on gm style) can be dark gritty S&S....thats very encouraging.  Thanks for that.

     

    I have a ton of research to conduct now.  Thanks very much for the guidance.

     

     

     

    Quick side question.  BRP is by far my favorite rule system (I run quite a bit of CoC) and I really like the mechanics I have read of RQG.  With that said are there optional rules to run combat like Stormbringer.......should I need to speed combat up? I hope that question is not sacrilege.

     

     

     

    • Like 4
  11. Hello all,  I really want to love Glorantha but im having a difficult time wrapping my  head around it.  Please help

     

    1) to a new commer it feels impenetrable.   So much depth and history...and that's part of the draw of the setting but also makes it seem impossible to get into...to learn and to teach to players.  Feels like it demands a much higher level of commitment from the players to get the setting than any other setting I have experienced.....perhaps I'm to old now.

     

    2) what drew me to Runequest Glorantha was the implication of a Sword and Scorcery setting.  Now when I think of Sword and Sorcery I think of Darksun, Stormbringer, Conan. 

    Out of the box, as written, Is glorantha that?

     

    I'm not trying to be vague.  I love gritty sword and Sorcery......if that is Glorantha please help me see it because if so.....im jumping in with both feet.

     

    Thanks

    • Like 1
    • Thanks 1
  12. Hello, I'm considering the purchase of the Guide to Glorantha.  I currently have the Glorantha Sourcebook.  Does the Guide to Glorantha have additional and or expanded art that is not already in the Core Book, Bestiary, Smoking Ruin or Glorantha Sourcebook?

     

     

    Thanks

     

    Gary

    • Like 1
  13. 8 hours ago, Ric said:

    Not much that I'm aware of in the Coc range; if you don't mind doing some system conversion the Trail of Cthulhu supplement Arkham Detective Tales fits the bill perfectly. Also their Cthulhu COnfidential range.

     

    Thanks, I have Arkham Detective Tales and Eternal Lies (OMG I love Eternal Lies) but I'm concerned that converting either to Coc would make them feel differently.  I would have tha same concern for converting Horror on the Orient Express or Masks to Trail of Cthulhu.  But yes I agree with you that Arkham Detective Tales and Eternal Lies are both fantastic and feel very Noir.

  14. 19 hours ago, klecser said:

    Depending on how it goes and how much engagement they have with Lawrence or Arthur, one of them could be firm that they can't go through another transformation again, encouraging players to act before a full moon.

    You can also throw a complete curve ball at them. Eloise has gone through enough "full moon transformations" to no longer "require" a fool moon. The "Fool Moon" has now turned into a red herring...

    Thanks for the reply.

     

    I like this idea and will run through the potential events with that in mind.  This would alter the story but allow the players to experience both.  Normally I wouldn't care but one of the players seems very excited to hunt down a "Werewolf "

     

    Thanks again

  15. 22 hours ago, mvincent said:

    Travel arrangements (and waiting for the ship) might take several days. If the players know of an event happening during a new moon, they probably won't have issue an with waiting for it to investigate (since it likely won't delay them anyway). Indeed, it might be handy that they've made their travel arrangements before investigating (possibly for travelling the day after the new moon even), so they can leave quickly (to avoid authorities and recapture some of the rushed feeling).

    Thanks for the reply.  I should have been more clear.  The party is already in london so travel time will not require weeks to get to Edale.

     

    The full moon was a week ago, so if the pcs are to experience the Derbyshire Horror during a full moon then it would be about 3 weeks from now, meanwhile the New moon is about a week from now.  

     

    So if the pcs head to edale to investigate Henson Manufacturing or The Derbyshire Horror and remain there until the next full moon then they would miss the the New Moon and the Grand Rite/climax of England. ...

    I think I just answered  my own question LOL. They can't be in 2 places at once and will have to decide which they want to experience and the rest will play out without their being involved.

     

    Thanks

    • Like 1
  16. Hello, I'm running Masks and my players are nearing the end of the London chapter.  They are about to investigate Edale and Misr House.  Problem is that the Full Moon was a last week and the new moon will be in about one weeks time (sorry I dont the calendar near me for specific dates.

     

    How do I allow the players to follow up on the Edale mystery involving Plum castle and still maintain the momentum they have built for the England climax?  I can't make it be a full moon one day and then a new moon a couple days later.

     

    Thanks is for any ideas

     

    Gary

×
×
  • Create New...