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Luxus

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  1. Luxus

    Ransom

    That's the way we have been playing it too. Just started wondering because sometimes prisoners armor+weapons are more valuable than their ransom. Iron dwarves especially.
  2. Luxus

    Ransom

    When someone is ransomed back, is he/she/it ransomed with all armour and weapons? If a prisoner has an iron broadsword for example, can the PC's keep it even if they let the prisoner go after receiving ransom?
  3. Thanks for the replies. So instead of "A caster may always use additional magic points to boost a spell, regardless of type. This is typically done to overcome a Countermagic or Shield spell, or other magical defenses." the correct wording for the rule should be "A caster may always use additional magic points to boost a spell, regardless of type. This only affects the chances to overcome a Countermagic or Shield spell, or other magical defenses." ???
  4. I had to dig up this old thread, because spell boosting came up again in our group: If all spells can be boosted with magic points, can also defensive spells (countemagic for example) be boosted? If demoralize spell can be boosted to overcome countermagic, can countermagic (or shield) be boosted with magic points when first cast to protect better against this coming demoralize spell? From rules p 248: "A caster may always use additional magic points to boost a spell, regardless of type. This is typically done to overcome a Countermagic or Shield spell, or other magical defenses."
  5. I started playing Maran Gor worshipper, but I'm not sure grim, wild and/or feral she should be? There are hints of cannibalism and human sacrifice in the RQG rulebook and in some other sources. How common are these? Do they practise headhunting? Collect hands of fallen enemies as trophies? Paint their faces with ash and blood? Practise scarification?
  6. Well, spell type could also mean variable type of spells and non-variable type of spells. You are probably right, but I hope the rulebook would be clearer on issues like these.
  7. In the rulebook on page 248 it says: "Boosting a Spell A caster may always use additional magic points to boost a spell, regardless of type. This is typically done to overcome a Countermagic or Shield spell, or other magical defenses." Does this mean that also runespells can be boosted with magic points? If for example Mindblast, nonstackable 2 point runespell, is boosted with 2 magic points, can it get past Shield 2 spell which provides Countermagic 4 ? Edit: typo
  8. Luxus

    Allied spirits

    Thanks again for the replies! Looks like I used a wrong term, what I meant was what is the level of the rune affinities (darkeness, water, etc. ) for the allied spirit? Should it be determined in the same manner as for new characters (elemental runes: primary rune 60% affinity, second 40%, third 20% & power/form runes: two runes at 75%) ???
  9. Some questions concerning runelords and priests and their allied spirits: - When runelord or priest gains POW, can this POW be given to the allied spirit like shaman gives POW to his/her fetch? - If not, can the allied spirit's POW increase on it's own, can it have POW experience checks etc. like player characters? - What is the maximum POW for allied spirit? Allied spirits for priests have POW 3d6, so max would be 18 + 3 =21 ? Allied spirits for rune lords have POW 3d6+6, so would maximum POW be 3 + 24 = 27 ? - How are the rune levels for allied spirits determined, just like they a
  10. Thank you for all the replies! I think at least majority agreed that 1) the 1 point runepoint loss is permanent and 2) INT and SIZ can be raised.
  11. Couple of questions about divine intervention: 1) In page 272 in rulebook it reads that "In appealing for divine intervention, the adventurer must first permanently sacrifice 1 Rune point", but in the same page it says for priests that "Any Rune points spent in divine intervention are regained normally (at the next holy day etc.)." and on the next page with runelords: "As with priests, any Rune points spent in divine intervention are regained normally (at the next Holy Day, etc.)". In the two examples in the rulebook this 1 runepoint sacrifice is not mentioned at all. So do runelords and
  12. In Tarndisi's Grove Colymars and local Elves have made the following pact: "Neither axe nor fire would be found in her grove; gods would not be called, nor sacrifice made. In return, she would provide Colymar with Nymie’s Counsel and provide her blessings to those who could gain them." Does the part "gods would not be called" mean that 1) no runespells can be cast or 2) no worshipping ? With both options one has to call for his/her/it's god, but which option the text means? This is from Heroquest adventure which we are using in RQG
  13. Thanks for the quick replies. Two more questions about this: - Can POW vs POW also be augmented by passions in your opinion? - If a character successfully augments a POW vs POW roll to resist a Fear runespell for example, does that augment also apply to POW vs POW rolls to resist a demoralize spell or the tusker horn with demoralize effect?
  14. If a character is a target of a spell that requires a POW vs POW resistance roll, can the character use runic augment to better resist the spell?
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