Casey
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I am designing a sandbox low-magic fantasy setting based on the BRP basic rules. I understand that combat is generally far deadlier than in D&D, but is there some quick metric or rule of thumb to help balance combat deadliness to the party? I'm thinking a formula based on primary attack, ac, and hit points?
Estimating creature deadliness in BRP systems
in Basic Roleplaying
Posted
May be using the Treasure Factor as in RQ2 could help ?