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richievh

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Posts posted by richievh

  1. On 9/16/2019 at 2:11 PM, soltakss said:

    Ah, Gloranthan Adventures, not Barbarian Adventures. 😳🙄

    Not a pedantic idiot at all.

    Looks as though I answered the wrong question.

     

    Now, on to Gloranthan Adventures ...

    I have not played these, using HQ or RQG. However, I can see how the scenarios would work with either system. There are some Extended Contests that might need some handwaving in RQG, but should be OK. You might need some way of keeping track of points scored in the Extended Contests. some of the combat scenes will take longer in RQG than HQ and might be deadlier.

     

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    Gloranthan Adventures 1

    The Fortress of Doors: Muster the band would be a straight out roleplay session, with rolls determining individual outcomes and combining for an overall outcome. In RQG, each adventurer would get their say, as opposed to a single roll for everyone. Mouse Run would need some Perception skills, with a critical going straight to Old Man and his Mouse. Too Many doors is just a roleplaying session, to get to the doors. Victory in the Winds is a combat session, with the addition that using winds to blow the Sorcerer into Hell works really well.

    The Black Ziggurat: Granny Bit me is a roleplaying session, to set the scene. Granny's Gang is a combat session. This Town is Going to Hell is a roleplaying and combat session. By the Bones of the Founder is an investigation and powering-up scene. The Black Ziggurat is a combat scene. 

    Fixing the Wrong: A Poor Woman's Way is a scene-setting session. The Marriage Tests is a series of contests that have no point, so just use RQG skills. Into the Still Green is a minor HeroQuest. Gather Your Forces is a roleplaying session and the battle of Oxbow Ford is a combat session. 

    The Hurt of the Land: An Old Foe Returns Anew is a scene-setting and healing session, this might be harder in RQG as RQG has specific healing spells whereas HQ is looser on healing. Don't Lose Your Head is an investigation/chase, using normal RQG skills. Broo is a combat/escape session. Opening the Way is another combat/escape session. When Traditional Means Fail is a hopeless combat session. A Question of Identity is a series of Opposed rolls, handled by RQG's mehanism for Opposed Rolls. 

     

    Gloranthan Adventures 2

    Escorting the Goddess: This is actually a HeroQuest in disguise. The Red Goddess' Blessing of Her Daughter is scene-setting. The Hour of Jakaleel is a healing/investigating session. Help the Hurt is a roleplaying and healing session. Help From the Poor is a roleplaying session. A Little Knowledge is Deadly is a scene-setting reveal with some roleplaying. Prison Breakout is a combat session. The Mysterious Stranger is a rolepaying session. The brother is a roleplaying contest. The Marriage is a finale. conclusion gives out relationships and abilities.

    Sandcastles and Gladiators: The Great Sandcastle Competition is for roleplaying and an extended contest, which might be trickier to do in RQG than in HQ. The House of Lord Tarsic is for roleplaying and scene-setting. Funeral Games is roleplaying, scene-setting and investigation. A Private Gathering is roleplaying, scene-setting and investigation. The Streets of Serris is scene-setting. the Butchers is roleplaying and investigation. Gold Hill is an infiltration/investigation session. Gang War is a roleplaying or combat session, with an extended contest that might not work well with RQG. Where is the Light of Truth is a scene-setting finale, with some roleplaying.

    Achec's Tomb: Take the Debate to the People is scene-setting.The Offices of Power is scene-setting and roleplaying. Information Gathering is exactly that. A foul Plot is scene-setting. These Are my Wishes is scene-setting and a finale. 

    Last Seen in Pavis: The Garden of the Patriarch is scene-setting and recruitment. Preparation for the Trip to Pavis is various ways of preparing for the trip. Arrival in Pavis is a roleplaying session. Challenging the Moon is a ritualised combat. An Evening With Sor-Eel is roleplaying and investigation. The Scribes Office is a breaking and entering investigation. Questioning Sergeant Yorga is roleplaying. Bad Blood at Gimpy's is roleplaying and information-gathering. Questioning Loyalties is a roleplaying session. Into the Rubble and Up the Hill is a combat scene. The Bloody End is a combat finale scene. The Lunar Way is a roleplaying and Opposed Contest scene. 

     

     

    Each and every single one of your suggestions, even for the barbarian adventures has been great, so no harm done 🙂

  2. Just a doubt. I am relatively new to RQ:G so I may be getting something wrong.

    I get it that Chadestra has to reload her sling at the start of round 2 (thus bringing her SR to 8). Doesn't Estavos need to do the same? I see him firing at SR 2 and 9 every round, but shouldn't he have to reload as Chadestra?

  3. So, I have finally convinced my group to try RQ:G (or Runequest 7) for a short campaign and am thinking about stealing some ideas from Heroquest's Gloranthan Adventures #1. I was wondering if anyone has managed to run either of the four adventures using Runequest and how much of a chore converting things would be. I mean, perusing the Bestiary, I have seen Skeletons, Zombies, a Vampire, Broo and other critters that fit the adventures' plots. Do you think this could work?

    Also, do you have any ideas for the Vampiric Thralls in the second adventure?

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