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G.T

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Posts posted by G.T

  1. 1 hour ago, Akhôrahil said:

    This is surely part of the game already? It might be an easier check to parlay than fight, for instance.

    This. Changing conditions or what it is called. I have used this quite a lot and once my players figured it out, it made them very innovative. Catch-up rules for improvements are also something we use to keep lower abilities somehow in pace with higher ones.
     

  2. 55 minutes ago, Atgxtg said:

     

    Except if you are running a game used HQ2+ rules that rate the challeges relative to the abilites of the PCs, they are. It's not like a PC can get so good in the game that they become above most opponents. 

    It is about the challenge and opponents. What do you consider to be a challenge to the PCs? In my game PCs are so good that no average warriors can match them unless something special is going on. HQ2 rules allow this just fine.

  3. New poster commenting, greetings to all.

    In my table I am considering that >100% helps only in attack, not in the parry. Parry gets already benefit of multiple parries, so high skill is still useful but would not prevent allosaurus to hit you.

    And imho new runemagic rules are just fantastic. 

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