Jump to content

HorusZA

Member
  • Posts

    3
  • Joined

  • Last visited

Posts posted by HorusZA

  1. 12 hours ago, tendentious said:

    The spell as written seems unambiguous: "Reduces a corpse to its essential salts, a bluish-grey powder, or reverses the process to yield ultimately the form and soul of the deceased." So casting the spell on any corpse causes the body to break down into powder; a handy way of disposing of evidence if you ignore the SAN cost. Casting the spell again on the resultant powder causes the powder to coalesce into a body and brings the person back to life.

    Personally, I think it should work as it does in The Case of Charles Dexter Ward, where the process of breaking a corpse down to its "essential saltes" is an (al)chemical one that takes expertise, resources and time. The spell then allows the caster the raise up or put down the already-powdered remains.

    This is pretty much how we thought it worked, hence my comment about having to effectively cast it twice to get the resurrection effect.

  2. I was running my group through the China chapter of Masks when they acquired a copy of the Resurrection (aka Restore Life) spell.

    Collectively, we tried to figure out how the spell was supposed to work, but I'm not sure if we've understood it correctly:

    The spell can be cast forwards and backwards: It reduces the body of a person into its essential alchemical salts or, alternatively, reforms the same compounds into the original form along with its life-force. Does this mean to resurrect a person it must be cast twice: once to reduce the body to its compounds and then again to reform the same ingredients but now with added soul? Or did we get it completely wrong?!

  3. Hi everyone... newcomer here.

    The section in RQG on Parrying is written with the assumption that two weapons (or weapon and shield) are involved. What happens if, say, I try to parry a Jack ‘o Bears claw attack?

    It has both HPs and APs on its arm (which I assume is considered to be the attacking weapon). This case isn’t really dealt with in the rules...

    If I parry the attack (normal parry vs missed attack) do I roll my weapon damage and if it’s over 4 (the Jack ‘o Lanterns HPs on its arm) I do 1 point of damage to that location regardless of the APs there? Or is the point of damage absorbed by the armour?

    Similarly, what happens if I roll a special parry vs failed attack? The RAW would indicate that I do more damage the more damaged the location already is. So, for example, an undamaged arm has 4 HPs and I roll a 6 for damage, I’d cause 2 damage to the arm. Again, does Armour absorb damage? I parry the arm later with the same result, I would cause 4 damage to it (6 damage vs 2 HPs)?

    Any ideas?

     

×
×
  • Create New...