Roxysteve Posted August 16, 2023 Share Posted August 16, 2023 When building a character of advanced years, the instructions are clear on what penalties to apply to Characteristics and Move Rate. It also seems that there's a double whammy in the build for older characters: the move rate gets clobbered twice, once by the age factor and once by potential reductions in DEX and STR. However, when aging in-game, do the same rules apply? Thanks. I have to say that this process seems excessively ageist to this long-time GM, especially given the typical age of the players I'm seeing in NY. Did the playtests take place only on college campuses? 😀😄😀 3 Quote Link to comment Share on other sites More sharing options...
demetriusofphaleron Posted August 16, 2023 Share Posted August 16, 2023 I believe the example on p.98 of the KRB answers your question: in game aging is done the same way as in character creation 1 Quote Link to comment Share on other sites More sharing options...
Roxysteve Posted August 16, 2023 Author Share Posted August 16, 2023 Yep, that's what it says. If that is the case, then that is a rule I'm deep sixing. The extreme reductions in STR or DEX likely nobble move rate before the other penalty is applied, and I'm against double-dipping on either side of the GM screen. I hate having to toss rules I've paid for. Oh well. Thanks for replying. 4 Quote Link to comment Share on other sites More sharing options...
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