Jump to content

7th ed. Combat Option Clarifications


Cosmic55

Recommended Posts

Just want to make sure I grasp this.

LET'S START WITH MELEE: When attacked the first time in a round, characters can Dodge/Fight Back but then any and all attacks for the remainder of the round have a bonus die. They can still Dodge/Fight Back on each future attack, with no further repercussions...? So with multiple attacks or attackers the norm could be the attacker attacking with a bonus die, but the defender getting an active defence roll. Also, with the default being the monsters Fight Back, does that mean after the first character attacks the monster then the rest of the Investigators are going to get a bonus die for the rest of the round?

Or in theory the character could NOT Dodge/Fight Back, give the attacker and all future attacks/attackers that round a straight roll (to avoid bonus dice from Outnumbered - not sure if it would be worth it).

Or if everybody is only attacked once, it doesn't matter. :P

Does this sound right?

Link to comment
Share on other sites

And I see after Diving for Cover, all a character can do is further Diving for Cover...so if attacked in melee they'll get the boots put to them. Since the point of Diving for Cover is to inflict a penalty die, I'm guessing it wouldn't cause a melee attacker to get a bonus die...? But I also wouldn't give a chance for the character to inflict a Penalty Die with a roll against melee, after Diving for Cover from ranged...?

Link to comment
Share on other sites

Pretty much right, I think. One minor correction: monsters can defend as many times per round as they can attack before attackers start getting the bonus die for outnumbered. So if a creature gets three attacks in a round, only the fourth and later attacks against it will get that bonus die.

— 
Self-discipline isnt everything; look at Pol Pot.”
—Helen Fielding, Bridget Jones: The Edge of Reason

Link to comment
Share on other sites

On 2017-05-21 at 11:59 PM, trystero said:

Pretty much right, I think. One minor correction: monsters can defend as many times per round as they can attack before attackers start getting the bonus die for outnumbered. So if a creature gets three attacks in a round, only the fourth and later attacks against it will get that bonus die.

Yes, thank you. :)

So a bit more complicated, but then I guess a normal Call of Cthulhu game isn't really a combat fest. Might be more relevant for Pulp Cthulhu. Not unmanageable, and not unrealistic considering what other rules systems are doing.

Ranged I think is pretty straight forward, with the only significant changes being Diving for Cover and the Penalty Die for multiple shots with say a pistol. And the change to DEX order for Firearms (+50), which I almost feel is optional. Going to review them now to see if I have any other clarifications. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...