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About this blog

Sort of a progress report on my celebration of Ursula K. Le Guin's Earthsea in the form of a developing variant using Heroquest 2 Core , with editorial comments and occasional design notes.

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Glaciation

I'm now into the phase that's the least work but likely to be the most time-consuming:  legal inquiries.  I have to do them in a certain order for a number of reasons, and every one of them is a potential obstacle.  So I wait impatiently for a reply before I can move on to a resolution.  There's not much point in doing the actual writing until that's all cleared. Meanwhile, I'm working on peripheral things, like assigning and coordinating keywords and abilities...which brings me to a big is

Yelm's Light

Yelm's Light

 

The end of the tunnel, and a question.

Research is finally complete, to the tune of 183 pages of notes.  Well, mostly.  Now that I have the basis, I'm going to check out some of the wikis to see if they have anything interesting or unique to add.  The synthesis begins. I realized in researching the last book that I was missing the two stories that were the germs of Earthsea, The Word of Unbinding and The Rule of Names, both from Le Guin's short story collection, The Wind's Twelve Quarters, which is basically a sort of retrospect

Yelm's Light

Yelm's Light

 

More on research and some ground rules

Five books down, only one left to research:  The Other Wind.  The light approaches.  After having increased the margins to make hunting for entries faster (and thus reducing the total number of pages by about 15%), the notes still grew to over 140 pages.  Tales From Earthsea has by far the most notes of any of the books. Alright, so why am I doing this research, anyway, if there are numerous wikis out there on Earthsea?  Well, I'm glad I asked.   Three main reasons:  first, I didn't want so

Yelm's Light

Yelm's Light

 

Prehistory

So...a few weeks ago I learned that one of the seminal fantasy authors, Ursula Kroeber Le Guin, had passed on into other realms.  Earthsea being one of my early fantasy influences, and never having done much with it other than reading it, I determined to create a campaign using the setting.  Doing some preliminary research, I soon realized that the Heroquest 2 core rules would be a fine system with which to run the game, and would eliminate a lot of time spent in reinventing the wheel just to be

Yelm's Light

Yelm's Light

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