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About this blog

A  log of an RQ:G game set in 1615, following the old Borderlands and Beyond campaign. The players are mostly new not only to Glorantha, but to tabletop rpg:s in general.

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Session 1: Scouting the Lands

Sea Season 1615: We started this session with a few minutes spent on completing the adventurers. Dangsarle had his iron ingot made into plate vambraces and Gaar decided his bronze products also were vambraces. One Orlanthi had to choose subcult (Adventurous) and two adventurers had to make a few adjustments to their characteristics. I also asked the players to think about whether or not their adventurers have wifes and/or children, and decide at the start of next session. Then we were ready

Puckohue

Puckohue

 

Session 0

We now have the protagonists defined: five members of the Saliorson household of the Osmanning bloodline of the Red Cow Clan of the Cinsina Tribe. They all participated in Starbrow’s Revolt and have now fled to Pavis to avoid the repression. The year is 1615. We have the two hunter brothers Gaios and Salion, one an Odayla initiate and the other a Yinkin. Their cousins, the Orlanthi farmer Dangsarle, and his brother the Orlanthi redsmith Gaar. And fin

Puckohue

Puckohue

 

Campaign background

I played RQ3 back in the 1980-ies. I remember running Apple Lane and Trollpak. I also remember the PCs all died when they attacked a Dream Dragon on their way to Pavis. I returned to Glorantha with the new edition and ran a play-by-forum game for awhile. We ran through the Apple Lane scenario of the Gamemaster Screen Pack, and I was hooked. Having found five interested players I've now decided to start a new tabletop campaign. We will play by the new rules, but I've decided to run the

Puckohue

Puckohue

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