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Puckohue last won the day on April 1

Puckohue had the most liked content!

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About Puckohue

  • Rank
  • Birthday 07/14/1967


  • RPG Biography
    D&D, AD&D, RQIII, CoC, MERP, Paranoia, Twilight 2000, CyberPunk 2020, WFRP 1&2e, RQ:G, Pendragon
  • Current games
    GM: Biweekly RQ:G (Borderlands & Beyond). WFRP2e on rpol.net
  • Location
    Malmö, Sweden
  • Blurb
    Librarian. Publisher.

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  1. I'm thinking it might be easier to just go with the m-space rules and just import the setting, if I want to run the New Horizons campaign.
  2. I find "Multiply also by 5 the sum of the appropriates adventurer’s characteristics for a given occupation." (sic!) but I can't find info on what characteristics apply for the various occupations/careers. I also can't find what planet types the Outer Colonies are. It can affect the character creation. I can't find any "ranks and promotion" tables for civilian careers, nor info on how to "reenlist" in those careers.
  3. Is there a way for the adventurers to cleanse themselves from Chaos later?
  4. Puckohue

    Arfritha Vale

    There's a lot of info on the Namolding clan and the Arfritha Vale in the Red Deer Saga (alliliate link). A lot of it diverges from canon but it's still definately worth looking at if you're interested in the area.
  5. I agree with @Thaz. I started two campaigns: one Borderlands and one GM Screen Pack. I recommend going with the GM Screen Pack. My players in both campaigns were new to Glorantha, and in my opinion the new stuff is better at introducing Glorantha.
  6. Why's the Pegaus Plateau not called Hippogriff Plateau?
  7. Edit: I'll move my question.
  8. I never ”offered” the adventurers this. As to Thinala, I played her as someone on a mission important enough to sacrifice Treya. When he was told, Asborn went to Queen’s Post to find out more.
  9. Although I largely agree with the criticism my players enjoyed their trip to the Smoking Ruins. They are eager to go back to pick up on the loose threads. We played on Roll20. I don't know if it helped that our sessions were short (two hours) so that I had time in between to read up, think, and decide how to present it. My players immediately agreed to try to help the Ernalda priestess by going on this apparently exciting exploration mission. Their adventurers are very eager to help their community, and the players are eager to have fun, so if I give them a hook they most often bite. Having played through the GM Screen Pack stuff their adventurers had established relations with the VIPs and experienced that they can be adventurers that are part of their community.
  10. I have to say I find it peculiar to equate "a society without a modern police force" with "a society without law". There were plenty of laws in ancient Rome. But maybe it was just lazy typing.
  11. Session ended in horror after a failed Spirit Travel, a fumbled Spirit Dance, and a Spirit Combat against a ghost that first rolled a Critical and then a Special. The shaman apprentice's possessed body is now gagged and tied to a tree.
  12. Being "confined to the Spirit World" sounds to me like they can't see the Middle World, as the Spirit World is separate. So how would the shaman know when or where to cast visibility? How would the shaman act in order to engage in Spirit Combat with the enemy in the house next door?
  13. I found it when I unpacked my RQ stuff. I probably got it at a convention back in the days. Or Ebay, I can't remember. I bought one of the issues from a Swedish collector this winter.
  14. Many texts describe spirits guarding a place in the Middle World.
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