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Puckohue last won the day on April 1 2020

Puckohue had the most liked content!

About Puckohue

  • Birthday 07/14/1967


  • Explorer


  • RPG Biography
    D&D, AD&D, RQIII, CoC, MERP, Paranoia, Twilight 2000, CyberPunk 2020, WFRP 1&2e, RQ:G, Pendragon
  • Current games
    GM: Biweekly RQ:G (Borderlands & Beyond). WFRP2e on rpol.net
  • Location
    Malmö, Sweden
  • Blurb
    Librarian. Publisher.

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  1. I don’t actively ignore anything, I think, but as all games I’ve run have been in the Dragon Pass area I’ve not bothered to read up on the rest of the world. Also there’s so much info I go with ”good enough”. Fun is the aim, not Fantasy anthropology.
  2. I've run ten years or so solo. I'm on the third or so knight. Never did it before, so no experience. For the combat centred adventure in the beginning of the GPC I should have added more knights. In battles it doesn't help to have more knights, as it's a series of solo engagements. I've done a large family tree to ensure there's someone to take over.
  3. I’m not going to do any spoilers, but reading some older Gloranthan publications I came upon a mention of a Rune Priest wanted by the cult (as in accused of a criminal act against the cult). The Rune Priest is listed as having Rune magic, so it seems the relation to the God is still intact. Could a Rune Priest in trouble with the temple emigrate and continue as Rune Priest in another temple far away? Or at least participate in associated cult ceremonies? Or is there a relegation mechanism that cuts the ties to Rune magic and Rune point recovery?
  4. Thanks, interesting! How have you handled Cult Lores?
  5. In the GM Screen Pack's Adventure book it says (p. 30) that "Nameless" was a member of the "Battalion of the Wooden Sword". Is that just another name for the "Temple of the Wooden Sword", or is there some other reason not to call it "temple"?
  6. I could use an additional player or two for my play-by-forum test of QuestWorlds: https://rpol.net/game.cgi?gi=75550
  7. I GM a Borderlands-campaign (1615) using RQG-rules where the adventurers currently are on loan from Duke Raus to solve a problem for the Sandheart militia (pt 2 of the JC Sandheart campaign). My 1626 Colymar campaign is paused. The adventurers had just stolen the big eye of a Lunar temple statue and were returning to (possibly) bask in glory at the Clearwine fort. We rotated GM and I now play in a Middle Earth campaign using RQ3 rules. We're a mix of people from the lake area east of Mirkwood currently escorting a merchant to a spring festival.
  8. Apparently someone is working on RQ support for Fantasygrounds:
  9. I'm thinking it might be easier to just go with the m-space rules and just import the setting, if I want to run the New Horizons campaign.
  10. I find "Multiply also by 5 the sum of the appropriates adventurer’s characteristics for a given occupation." (sic!) but I can't find info on what characteristics apply for the various occupations/careers. I also can't find what planet types the Outer Colonies are. It can affect the character creation. I can't find any "ranks and promotion" tables for civilian careers, nor info on how to "reenlist" in those careers.
  11. Is there a way for the adventurers to cleanse themselves from Chaos later?
  12. There's a lot of info on the Namolding clan and the Arfritha Vale in the Red Deer Saga (alliliate link). A lot of it diverges from canon but it's still definately worth looking at if you're interested in the area.
  13. I agree with @Thaz. I started two campaigns: one Borderlands and one GM Screen Pack. I recommend going with the GM Screen Pack. My players in both campaigns were new to Glorantha, and in my opinion the new stuff is better at introducing Glorantha.
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