Crunch And that moment
So I missed another deadline of my own making, but I am working on the ever of Independence Day on Skaerune'. Recently I have been watching some RPG review videos (and enjoying them) and I realize the current trend is even more away from crunch in games than I thought. It did not bother me before: I mean for Skaerune' and Q21 to be a bit on the crunchy side. Yet still I had a frantic moment where I went through and was mentally cutting it up into pieces and wondering how I am going to keep my minor evolution. Then I went through the char sheet, made some minor tweaks and calmed myself the hell down. THIS is the game I want to make, publish, support, and sell. All I can do is sell it on its merits and hope plenty of people enjoy it.
Crisis averted, now I get back to work.
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