Sean_RDP

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Sean_RDP last won the day on February 1 2016

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About Sean_RDP

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    Senior Member
  • Birthday 12/05/1971

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  • Website URL
    http://reigndragonpress.weebly.com/

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  • Location
    Atlanta, GA USA

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  • RPG Biography
    I began playing RPGs in 1981 with BASIC D&D. Since then I have rarely met a game I would not at least roll up a character for. I prefer to play or run a variety of games and systems. I am also a (atm) amateur designer and have written modules for the RPGA Living Greyhawk and Living Dragonstar campaigns. (Both are now defunct).
  • Current games
    D&D 5E; Edge of Empire; Designing several new systems of my own.
  • Location
    Atlanta, GA
  • Blurb
    Writer, storyteller, gamer, lover, and slayer...

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  1. So I have made some decisions and wanted to share them out. All good things. Kaerune' is now Skae (pr. sky-a). Skaemyr was too close to Skyrim and Skaerune' too close to RQ (IMO, no one said anything to me). I want Skae to stand on it's own as a fantastic game and world. I feel very good about this, better than any of the other names. There will be a new and updated version of Salt Mine Blues, I hope by the end of July. Sooner if possible. I am also keeping Sorcery for Skae, but Soul Magic and Weirding are changing and being combined into one. Still working out the details here. It will all be called Weird Magic. Additionally the smithing / crafting magic will become the third kind of available magic for characters. Have not landed on a proper name for it yet. There will be a master (and free) Quest21 Rulebook and SRD. The book will be out before the SRD. I have an artist working on the cover for Runed Worlds. It will be a bit retro and I am happy with how it is looking. Speaking of covers, here is the new one for Salt Mine Blues
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  5. Yeah I think so
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  8. I am all set and ready for a full day. I hope the turn out is good.
  9. 7. Where is the conflict? The basic conflicts are layered. There is every day survival, making money and staying alive in space. Even with all the tech, space is still a dangerous place. Below that is getting involved in some level, either in criminal or questionable enterprises and/or trying to keep some kind of peace in the various free zones. Down further you have the attempts by the various homeworlds to assert their control over members of their species (and other species) to halt the diaspora. For that matter perhaps halting the diaspora is where you want your play to go. The finally at the bottom are the dangers of Liminal Space, the odd alien creatures that live there and derive sustenance from corporeal life. Running a Lminal Space horror game is definitely possible. 8. What does humanity look like? The human race has evolved along three lines. The main line or Terran, is much like us today. The Posthuman is a genetically malleable and androgynous figure. The Transhuman has melded with technology even from conception. Other races have gone through similar drifts in their societies and species.
  10. First, philosophically. A weapon is indeed less effective in the hands of a person who has no raining with it. So a discussion of skill vs. damage output is certainly a Valid question to ponder. Negative damage seems a futile mathematical exercise in my mind, because why have a weapon damage die at all if the STR of the user really is governing the damage out put of the weapon. Well, STR and SIZ, depending on the system. I love crunchy, but that seems a little too crunchy. Secondly, is practical. matter. My little girl is three and a half. She is strong for her age, but not what we might consider adult strong. In her hands a plastic light sabre isn't merely a little stingy, it is downright brutal. She has rung my bell on a few occasions lol. So here is this little person who can really hurt someone if she does not watch out. But I do see your POV. There is a dilemma as to where you put the "line", where you start the progression of dice, and how quickly it progresses. Also, how strong are mega strength creatures like giants or dragons? One radical idea I have been mulling over is giving weapons damage modifiers, like 1, 2, 3, etc.. and have the variable die be strictly based on the STR+SIZ equation. So a weak character may only do a d2, and the weapon would add a +1 or +4 etc..
  11. There are "runes" of a sort, yes. And they show up in a couple of different ways with regards to the planet itself and its inhabitants. The worlds are part of the zone of Liminal Space and it is theorized the two are connected. Exactly how is not known. Super fast FTL (1LY crossed per days) is tied to liminal space. The older and cruder Fission-Camdus and Fusion-Camdus drives are not tied to Liminal space (1LY every 3 to 6 days). Tied into this is the potential "threat" of Liminal space and those that use it as weapons, so if the light of Lminial space ever winks out, society would suffer even more isolation as space travel would become 3 to 6 times slower. So having a Lminal drive is a huge advantage. And I do want it to be a sandbox, with interesting pieces all over the place. But a sandbox with a very interesting set of rules and physical laws.
  12. That is pretty cool, to see your name on a game book.
  13. One idea I have had is creating Sector Books. Each sector has 3-5 systems, with each system having one adventure in it or maybe 2 smaller adventures per system. Plus plenty of adventure hooks. And with 1000 cubic LY I should never run out of sectors.
  14. 5. What is Runed Worlds all about? What do the players do? Well players can as always do anything they want, of course. However, there are a few themes that Runed Worlds will enable as strong play. The human and to a lesser degree alien disapora, which has a feeling of cynical and fatalistic hope. When a people leave their home world space, the esoteric and metaphysical aspects of it, call to them. The call of space is strong and it breaks down the bonds of a people, to their home and to one another. There is naturally push back with this that creates conflict with the various "homeworld" cultures. There is the exploration aspect of course, with liminal space full of worlds that cry out to be discovered or rediscovered. Certainly the society of liminal space is close to anarchy and there are those who thrive on it and those who try to bring order to it. Finally there is the mystery of liminal space itself and the possibly ancient people who may have had a hand in creating it. While RW is space fantasy / opera, we will try and have good Hard SF underpinnings, but you will never be able to escape the weird. Runed Worlds is definitely not a generic tool kit for ANY space adventure you want, but it will contain a ton of content. And adventures. 6. Will Space Travel be a big part of Runed Worlds? As much as GM and players want, of course. However, in the tradition of many d100 games space ships, battles, FTL, and the like will all be a part of Runed Worlds. A variety of FTL options will be available.
  15. Only some of them are dead. I will edit that, thanks! And yes, as far as anyone knows all known Runed Worlds are in Liminal Space.