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Simlasa

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Simlasa last won the day on August 14 2018

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About Simlasa

  • Rank
    Dessicated Husk
  • Birthday 05/29/1969

Converted

  • RPG Biography
    Started gaming with OGRE/GEV, liked those a lot... then played a bunch of AD&D, which was OK... then discovered Runequest and Traveller, promptly stopped playing AD&D... then came Call of Cthulhu... and Stormbringer... and on and on.
    I'll play just about anything, but I'll always return to BRP.
  • Current games
    Running: Magic World, Call of Cthulhu
    Playing: Dungeon Crawl Classics, Mazes & Minotaurs, Pathfinder
  • Location
    Las Vegas, Nevada
  • Blurb
    I watch a lot of horror movies and film noir, build model kits, pain miniatures, play wargames occasionally, live in the desert, hope for rain, drink a lot of coffee and stay up way too late.

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  1. These can be had as PDFs now on DTRPG. https://www.drivethrurpg.com/product/191361/Eternity-Realms-Saving-Bundle-BUNDLE I bought them both and they look nice.
  2. Of course RQ matters, IF you want to play in Glorantha... but if you don't... if you want some other setting or to build your own, then Mythras (or Magic World) is a much better option.
  3. How big a seam is it anyway? I hear CoC 7e fans speaking out of both sides of their mouths... praising the changes but also claiming the changes aren't that significant... clamoring for conversions of old content to the new system but also claiming it's totally backward compatible. Which is it? Either way, I'm happy for Magic World to stay 'dead' in the eyes of the bosses if the only option is to 7e it. As for new BRP fantasy games... Mythras is now the 400lb ape in that room.
  4. Wasn't Call of Cthulhu big in Japan before 7e came along? IMO a big chunk of why people go on about 7e is the improved graphics... people like pretty pictures and CoC 6e was particularly fugly. So often these days when I hear people gushing about a new game, it ends up being about the look of the thing... not the system. Treat Magic World like CoC for a year... graphics, support, adventures... and see if it doesn't grab a lot more attention and online chatter.
  5. I love Magic World, but yeah, there are always going to be rules that want to be tweaked to evoke a particular setting. Not that there aren't already a good variety of magic systems for the different flavors of BRP... some variations of BRP even have each spell as a separate skill. Is this Rolemaster adaptation something you created or is it available online somewhere? Rolemaster was an influence on DCC, which is the aesthetic I'm after at the moment. I've never played that system but it seems to have inspired a number of other RPGs to some degree.
  6. In the past I ran a Magic World campaign where I used the 'Maleficar' rules from Logan Knight's 'Last Gasp' blog. They're cascading charts meant for Lamentations of the Flame Princes (B/X D&D) but easily tweaked. Basically, if the PC runs out of MP they can try to funnel raw magic through themselves... but it's risky. (roll on the 'Cast The Bones' chart for possible adverse effects) Also, if the PC wants to boost a spell somehow, there's a chart for that (Conduit Of The Cosmos)... and a suggestion that the roll be modified depending on how crazy the PC is trying to get with the spell.
  7. I'll have to look at Corum. I've got it here somewhere. I know Warhammer Fantasy Roleplay has something similar. IME, bad failures don't happen too often in DCC... but they're fun when they do. I do want something like DCC's GOOD results as well... like when you cast some fire spell to burn a goblin and end up summoning a volcano! My concern is that there might be some arcane game design version for NOT having Magic World PCs roll for spells... though other BRP fantasy games do.
  8. As much as I love Magic World, I sometimes feel that its magic isn't all that 'magical'... in the sense of it being mysterious and unknowable and outre. It's a bit too reliable and mundane for my taste. Part of this notion comes from playing LOTS of Dungeon Crawl Classics and loving how magic is done in that game... rolling for each spell on a chart of wildly variable effects. It's always that bit more exciting when a spell is cast (and negligible work looking up the result). Another part of my desire for a Magic skill is that I'd like to have different sorts of magic traditions, varying b
  9. I agree, which is why I generally don't go for games that are trying to emulate books, movies, comics. If I do, I am after some aspect of the setting I enjoy, not trying to recreate it. I like Stormbringer for it's weird fantasy flavor, not because I want to play in Elric's world. But I think Superheroes are even worse for it, because of they're a such a wide field with such a long serialized history... so many characters with so many different abilities, abilities that often come and go as the plot desires. It's almost like trying to make an 'anime' game, or a 'television' game... it's too
  10. As has been mentioned, comic book supers are a problem for RPGs in general. It always seem a folly to me to emulating a written medium where whatever needs to happen for the plot can be made to happen... there are no rules to what Superman/Batman/Plastic Man can do except for what the writer needs them to do. I'm more interested in a setting and supers who are designed with BRP specifically in mind... I'd shun invulnerable (and plot-immune) characters altogether and focus on PC supers who have a special advantage, but can still be taken down by a bullet, blade or bomb if they're not carefu
  11. I was actually thinking about that this morning... wondering how long it would take me. IF I do it, I'll let you know when I'm finished.
  12. Whatever drawings I gave you for the alchemist book are yours to use. If you need me to sign something I will. Apparently Magic World has also disappeared from the online store... so maybe they're just disappearing it altogether, as some nagging bit of the past.
  13. I'm glad to hear Osprey is going to bring out more stuff for Jackals. I'll assume it's all of use for BRP even if not used for Jackals itself.
  14. 'Anything goes' implies, to me, a higher power level... just so the PCs won't be overwhelmed by the 'anything' when it shows up. I'm thinking kitchen sink settings like Rifts. Not that a multiverse HAS to be that way... but they often seem to lead there. It's not BRP but one multiversal setting I like is Astulae, which is a series of setting books describing an ancient 'dungeon' of connecting realities. It has its own laws of operation, factions, mysteries... but is generally on a manageable power scale. No worlds full of superheroes or giant mecha... not from what I've seen of it. Or m
  15. I think Magic World is still 'The New Magic World' as far as I'm concerned... in that I wasn't looking for a replacement. Also, Osprey seems to only put out further support for a few of their games... Frostgrave being the main one I see. The rest seem to be one-shot rulebooks, which is fine.
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