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Simlasa last won the day on August 14 2018

Simlasa had the most liked content!

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358 Excellent


About Simlasa

  • Rank
    Dessicated Husk
  • Birthday 05/29/1969

Profile Information

  • Location
    Las Vegas, Nevada


  • RPG Biography
    Started gaming with OGRE/GEV, liked those a lot... then played a bunch of AD&D, which was OK... then discovered Runequest and Traveller, promptly stopped playing AD&D... then came Call of Cthulhu... and Stormbringer... and on and on.
    I'll play just about anything, but I'll always return to BRP.
  • Current games
    Running: Magic World, Call of Cthulhu
    Playing: Dungeon Crawl Classics, Mazes & Minotaurs, Pathfinder
  • Location
    Las Vegas, Nevada
  • Blurb
    I watch a lot of horror movies and film noir, build model kits, pain miniatures, play wargames occasionally, live in the desert, hope for rain, drink a lot of coffee and stay up way too late.

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  1. Does that mean Chaosium will be moving off this site as an official presence? (I hope).
  2. Which also implies, or would want for, impunity for related situations... such as running at high speeds and accurately dodging (or not) bystanders/traffic/large bugs/small dogs. Either he's invulnerable, but dangerous... or he has incredible reflexes. Also, the guy who can lift a car has more than just strength, he's got a skeleton that can support that weight and whatever other abilities/complications that might convey. Unless you want to do what the comics do and not think about these things, until you do, and then forget about them until you do again.
  3. My only qualms about that, and possibly peculiar to me, is that I'm generally not that hot about playing as teenagers or younger kids. Maybe because I spend my days among hordes of middle-schoolers. I can see the potential though... there's that sequence in Stranger Things where Eleven ends up with a group of street punks and their psychic friend Kali, and go after the people who worked in the lab experiments.
  4. I wasn't thinking in terms of those limitations. Just a hero with a big (related somehow to John Carter's?) jump vs. some other thing that might be able to fly or leap or teleport... or throw a captive a long distance. Or maybe just the need to jump between two hot spots... like simultaneous bank heists, while being shot at, with a monkey on his back... or something. It's also a good ability to get out of a fight that's going badly for him.
  5. That might depend on who/what he's in combat with.
  6. I've had similar thoughts, thinking also of The Whispering Vault (someone described it as Clive Barker's 'Super Friends')... or some less kludgy take on Exalted, by which I mean a fantasy setting with some 'super-ish' races/species/factions. Mentioning The Whispering Vault reminds that it's also been compared to Sapphire & Steel... which had various powered agents mending bizarre temporal anomalies (that often bear a resemblance to hauntings). Not particularly action-packed though. I've never read The Nocturnals, how high-powered do their stories get? I always thought they looked cool...
  7. Am I limiting myself to pulp? I wasn't aware of that... I just mentioned that I knew Superworld worked well for those pulp-era proto-supers. Otherwise, I'm not sure what your on about... if you're even responding to me... I've got no issues with Doom Patrol since I don't know much about it, except for the oddball characters.
  8. That works fine. I'd assumed they were part of a guild.
  9. OK, I'll have to think of something else... like maybe a gang of burglars, known for daring robberies?
  10. Is the town big enough to support a theater, with an attendant troupe of players and hangers on?
  11. No... but like I said, I'm not sure I think any element is 'essential'. I am drawn to the 'cult' setup for various factions in BRP games... regardless of what they're called in the setting.
  12. I'm fine with including cults as well. They're just the factions that focus on religion... not the invention or sole territory of any particular game/setting.
  13. I've played in stores where it was open table... and while it can be fun, it wasn't the same as a consistent table full of friends with a shared game history. I'm not saying it would be an awful experience, but it's not quite the same... and for my taste, and reasons for playing, it's a lesser choice. Just like playing online games can be fun, but never quite measure up to face-to-face games. I don't agree with the notion that because 'there have always been payed entertainers' that this is somehow the same thing. Players in a game have a given and take with the GM, much moreso than any audience at a play... or a DJ at a wedding. Maybe it's a modern notion that I haven't connected with... but I don't look to the GM to entertain me during a game, no more than the other Players. When I GM I do NOT think of myself as an 'entertainer' either... or at least no more so than I do when I'm playing. Maybe I'm just annoyed at people trying to monetize every fucking thing they get involved with...
  14. I'm not sure I think anything is 'essential'... but the settings I want to aim Magic World at seem to share certain features: 1. A magical world with generally mundane people. Kind of like how, in fairy tales, there is a feeling that the world is highly magical... but you don't see wizards throwing fireballs, or streets lit by magical gems, or floating cities (unless built by supernatural beings). No 'magic shops' selling real magic, but a virtuous princess might matter-of-factly bestow a charmed ring on a worthy servant. 2. Dangerous combat... if only to encourage characters to seek out more interesting solutions. Running away from things is often the wisest option. 3. Nature is dangerous... weather, wolves, bears, disease. Stick to the road, stay out of the wild forest. No need for a troll when a bear will do just fine. 4. A general level of beauty, even in the scary bits. For whatever reason, a lot of my mental pictures for Magic World come from old Disney movies... how pretty they can be, even when showing scary witches and mountainous demons waking up. Another visual reference for me is World of Warcraft... at least its earlier incarnation, it had a 'cartoony' aspect... very pretty in places, but even the most evil/dangerous places had visual appeal. It ties back to wanting a 'magical world', and that magic comes through to the senses of the characters. 5. Governments, religions, guilds, families... all vying for a character's loyalties. Reputations and oaths being very important.
  15. True, and I don't reference prostitutes as anything negative... just that sex is an activity I want to share with a person, rather than being serviced... like with a gas station attendant. Having gone on organized hikes before, paying a hiking guide doesn't seem similar to hiring a GM either. I wouldn't want to be payed as a GM either, much as I don't like being hired by friends to do things... money changes the relationship. Also, trying to turn hobbies into cash often seems to lead to loss of joy in the hobby, not for everyone... but it's a familar tale.
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